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Remove unused button state.
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parent
698c1ef1ae
commit
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@ -84,7 +84,6 @@ namespace osu.Game.GameModes
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public override void Load()
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{
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base.Load();
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Add(new Background(textureName));
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}
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@ -92,6 +91,5 @@ namespace osu.Game.GameModes
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{
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return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName;
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}
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}
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}
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@ -632,9 +632,6 @@ namespace osu.Game.GameModes.Menu
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FadeOut(800);
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break;
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}
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break;
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case ButtonState.Contracted2:
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break;
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case ButtonState.Expanded:
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const int expand_duration = 500;
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@ -647,15 +644,12 @@ namespace osu.Game.GameModes.Menu
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FadeOut(explode_duration / 4 * 3);
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break;
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}
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}
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}
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public enum ButtonState
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{
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Contracted,
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Contracted2,
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Expanded,
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Exploded
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}
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