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Add BackgroundMode stack.
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97
osu.Game/GameModes/BackgroundMode.cs
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97
osu.Game/GameModes/BackgroundMode.cs
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@ -0,0 +1,97 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics.Background;
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using OpenTK;
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namespace osu.Game.GameModes
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{
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public abstract class BackgroundMode : GameMode, IEquatable<BackgroundMode>
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{
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public virtual bool Equals(BackgroundMode other)
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{
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return other?.GetType() == GetType();
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}
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const float transition_length = 500;
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const float x_movement_amount = 50;
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public override void Load()
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{
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base.Load();
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Content.Scale *= 1 + (x_movement_amount / Size.X) * 2;
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}
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protected override void OnEntering(GameMode last)
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{
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Content.FadeOut();
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Content.MoveToX(x_movement_amount);
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Content.FadeIn(transition_length, EasingTypes.InOutQuart);
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Content.MoveToX(0, transition_length, EasingTypes.InOutQuart);
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base.OnEntering(last);
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}
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protected override void OnSuspending(GameMode next)
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{
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Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
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base.OnSuspending(next);
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}
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protected override void OnExiting(GameMode next)
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{
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Content.FadeOut(transition_length, EasingTypes.OutExpo);
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Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
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base.OnExiting(next);
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}
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protected override void OnResuming(GameMode last)
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{
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Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
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base.OnResuming(last);
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}
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}
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public class BackgroundModeDefault : BackgroundMode
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{
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public override void Load()
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{
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base.Load();
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Add(new Background());
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}
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}
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public class BackgroundModeCustom : BackgroundMode
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{
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private readonly string textureName;
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public BackgroundModeCustom(string textureName)
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{
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this.textureName = textureName;
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}
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public override void Load()
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{
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base.Load();
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Add(new Background(textureName));
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}
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public override bool Equals(BackgroundMode other)
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{
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return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName;
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}
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}
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}
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@ -15,7 +15,7 @@ using OpenTK.Graphics;
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namespace osu.Game.GameModes
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{
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public class GameModeWhiteBox : GameMode
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public class GameModeWhiteBox : OsuGameMode
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{
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private Button popButton;
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@ -25,9 +25,14 @@ namespace osu.Game.GameModes
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private FlowContainer childModeButtons;
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private Container textContainer;
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private Box box;
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protected override double OnEntering(GameMode last)
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Menu/songselect");
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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//only show the pop button if we are entered form another gamemode.
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if (last != null)
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popButton.Alpha = 1;
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@ -35,31 +40,40 @@ namespace osu.Game.GameModes
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Content.Alpha = 0;
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textContainer.Position = new Vector2(Size.X / 16, 0);
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Content.Delay(300);
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box.ScaleTo(0.2f);
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box.RotateTo(-20);
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Content.Delay(300, true);
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box.ScaleTo(1, transition_time, EasingTypes.OutElastic);
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box.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
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textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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return 0;// transition_time * 1000;
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}
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protected override double OnExiting(GameMode next)
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protected override void OnExiting(GameMode next)
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{
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base.OnExiting(next);
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textContainer.MoveTo(new Vector2((Size.X / 16), 0), transition_time, EasingTypes.OutExpo);
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Content.FadeOut(transition_time, EasingTypes.OutExpo);
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return transition_time;
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}
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protected override double OnSuspending(GameMode next)
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protected override void OnSuspending(GameMode next)
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{
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base.OnSuspending(next);
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textContainer.MoveTo(new Vector2(-(Size.X / 16), 0), transition_time, EasingTypes.OutExpo);
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Content.FadeOut(transition_time, EasingTypes.OutExpo);
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return transition_time;
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}
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protected override double OnResuming(GameMode last)
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protected override void OnResuming(GameMode last)
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{
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base.OnResuming(last);
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textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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return transition_time;
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}
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public override void Load()
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@ -68,15 +82,15 @@ namespace osu.Game.GameModes
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Children = new Drawable[]
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{
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new Box
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.7f),
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Size = new Vector2(0.3f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = getColourFor(GetType()),
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Alpha = 0.6f,
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Additive = true
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Alpha = 1,
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Additive = false
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},
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textContainer = new AutoSizeContainer
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{
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@ -17,13 +17,17 @@ using OpenTK;
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namespace osu.Game.GameModes.Menu
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{
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public class MainMenu : GameMode
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public class MainMenu : OsuGameMode
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{
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
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protected override bool IsTopLevel => true;
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//private AudioTrack bgm;
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protected override BackgroundMode CreateBackground() => new BackgroundModeDefault();
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public override void Load()
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{
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base.Load();
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@ -64,27 +68,28 @@ namespace osu.Game.GameModes.Menu
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};
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}
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protected override double OnSuspending(GameMode next)
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protected override void OnSuspending(GameMode next)
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{
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base.OnSuspending(next);
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const float length = 400;
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buttons.State = ButtonSystem.MenuState.EnteringMode;
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Content.FadeOut(length, EasingTypes.InSine);
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Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
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return base.OnSuspending(next);
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}
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protected override double OnResuming(GameMode last)
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protected override void OnResuming(GameMode last)
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{
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base.OnResuming(last);
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const float length = 300;
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buttons.State = ButtonSystem.MenuState.TopLevel;
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Content.FadeIn(length, EasingTypes.OutQuint);
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Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
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return base.OnResuming(last);
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}
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}
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}
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72
osu.Game/GameModes/OsuGameMode.cs
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72
osu.Game/GameModes/OsuGameMode.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Background;
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namespace osu.Game.GameModes
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{
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public class OsuGameMode : GameMode
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{
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internal BackgroundMode Background { get; private set; }
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/// <summary>
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/// Override to create a BackgroundMode for the current GameMode.
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/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
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/// </summary>
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protected virtual BackgroundMode CreateBackground() => null;
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protected override void OnEntering(GameMode last)
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{
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OsuGameMode lastOsu = last as OsuGameMode;
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BackgroundMode bg = CreateBackground();
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if (lastOsu?.Background != null)
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{
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if (bg == null || lastOsu.Background.Equals(bg))
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//we can keep the previous mode's background.
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Background = lastOsu.Background;
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else
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{
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lastOsu.Background.Push(Background = bg);
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}
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}
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else if (bg != null)
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{
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bg.Depth = float.MinValue;
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AddTopLevel(Background = bg);
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}
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base.OnEntering(last);
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}
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protected override void OnExiting(GameMode next)
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{
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OsuGameMode nextOsu = next as OsuGameMode;
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if (Background != null && !Background.Equals(nextOsu?.Background))
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Background.Exit();
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base.OnExiting(next);
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}
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protected override void OnResuming(GameMode last)
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{
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base.OnResuming(last);
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}
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protected override void OnSuspending(GameMode next)
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{
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base.OnSuspending(next);
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}
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}
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}
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@ -15,9 +15,13 @@ namespace osu.Game.Graphics.Background
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{
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protected Sprite BackgroundSprite;
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public Background()
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string textureName;
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public Background(string textureName = @"Menu/background")
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{
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this.textureName = textureName;
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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}
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public override void Load()
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@ -26,7 +30,7 @@ namespace osu.Game.Graphics.Background
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Add(BackgroundSprite = new Sprite
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{
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Texture = Game.Textures.Get(@"Menu/background"),
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Texture = Game.Textures.Get(textureName),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkGray
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@ -34,12 +34,6 @@ namespace osu.Game
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base.Load();
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Add(new Drawable[] {
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new ParallaxContainer
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{
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Children = new [] {
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new Background()
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}
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},
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MainMenu = new MainMenu(),
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Toolbar = new Toolbar
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{
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@ -69,6 +69,7 @@
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<Compile Include="Beatmaps\Timing\SampleChange.cs" />
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<Compile Include="Beatmaps\Timing\TimingChange.cs" />
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<Compile Include="Configuration\OsuConfigManager.cs" />
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<Compile Include="GameModes\BackgroundMode.cs" />
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<Compile Include="GameModes\Charts\ChartInfo.cs" />
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<Compile Include="GameModes\Edit\Editor.cs" />
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<Compile Include="GameModes\GameModeWhiteBox.cs" />
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@ -78,6 +79,7 @@
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<Compile Include="GameModes\Multiplayer\Match.cs" />
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<Compile Include="GameModes\Multiplayer\MatchCreate.cs" />
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<Compile Include="GameModes\Multiplayer\MatchSongSelect.cs" />
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<Compile Include="GameModes\OsuGameMode.cs" />
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<Compile Include="GameModes\Play\ModSelect.cs" />
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<Compile Include="GameModes\Play\Player.cs" />
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<Compile Include="GameModes\Charts\ChartListing.cs" />
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