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Use children for initialisation.
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@ -41,37 +41,37 @@ namespace osu.Game.GameModes.Play
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HitObjects = objects
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};
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Add(new OsuHitRenderer()
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Children = new Drawable[]
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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});
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Add(new TaikoHitRenderer()
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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});
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Add(new CatchHitRenderer()
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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});
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Add(new ManiaHitRenderer()
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight
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});
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new OsuHitRenderer
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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},
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new TaikoHitRenderer
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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new CatchHitRenderer
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new ManiaHitRenderer
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight
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}
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};
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}
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}
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}
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