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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Merge branch 'master' of github.com:ppy/osu into better-clocks

# Conflicts:
#	osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
This commit is contained in:
Thomas Müller 2016-11-06 10:08:24 +01:00
commit 32ee20b843
17 changed files with 282 additions and 172 deletions

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@ -8,6 +8,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Osu.Drawable;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
@ -33,12 +34,14 @@ namespace osu.Desktop.VisualTests.Tests
ourClock.ProcessFrame();
for (int i = 0; i < 20; i++)
const int count = 10;
for (int i = 0; i < count; i++)
{
var h = new Circle
{
StartTime = ourClock.CurrentTime + 1000 + i * 80,
Position = new OpenTK.Vector2(i * 14),
Position = new Vector2((i - count / 2) * 14),
};
Add(new DrawableCircle(h)

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@ -6,6 +6,7 @@ using osu.Framework.GameModes.Testing;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play;
@ -38,18 +39,25 @@ namespace osu.Desktop.VisualTests.Tests
objects.Add(new Circle()
{
StartTime = time,
Position = new Vector2(RNG.Next(100, 400), RNG.Next(100, 200))
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
NewCombo = i % 4 == 0
});
time += 500;
}
var decoder = new ConstructableBeatmapDecoder();
Beatmap b = new Beatmap
{
HitObjects = objects
};
decoder.Process(b);
Add(new Player
{
Beatmap = new WorkingBeatmap(new Beatmap
{
HitObjects = objects
})
Beatmap = new WorkingBeatmap(b)
});
}

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@ -8,6 +8,7 @@ using osu.Framework.Desktop.Platform;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IPC;
using osu.Game.GameModes.Play;
namespace osu.Game.Tests.Beatmaps.IO
{
@ -45,7 +46,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var importer = new BeatmapImporter(client);
if (!importer.Import(osz_path).Wait(1000))
Assert.Fail(@"IPC took too long to send");
Assert.Fail(@"IPC took too long to send");
ensureLoaded(osu, 10000);
}
@ -78,7 +79,7 @@ namespace osu.Game.Tests.Beatmaps.IO
@"BeatmapSet did not import to the database");
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1);
IEnumerable<BeatmapInfo> resultBeatmaps = null;
@ -103,7 +104,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps[0]);
var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu));
Assert.IsTrue(beatmap.HitObjects.Count > 0);
}

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@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps.Drawable
Texture = working.Background,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.5f),
Scale = new Vector2(1366 / working.Background.Width * 0.6f),
Colour = new Color4(200, 200, 200, 255),
},
new FlowContainer

View File

@ -23,12 +23,14 @@ namespace osu.Game.Beatmaps.Drawable
Masking = true;
CornerRadius = 10;
BorderColour = new Color4(221, 255, 255, 0);
BorderColour = new Color4(221, 255, 255, 255);
RelativeSizeAxes = Axes.X;
Deselected();
}
private PanelSelectedState state;
private PanelSelectedState state = PanelSelectedState.NotSelected;
public PanelSelectedState State
{
@ -53,7 +55,6 @@ namespace osu.Game.Beatmaps.Drawable
protected virtual void Selected()
{
BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 1f);
BorderThickness = 2.5f;
EdgeEffect = new EdgeEffect
@ -67,7 +68,6 @@ namespace osu.Game.Beatmaps.Drawable
protected virtual void Deselected()
{
BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0);
BorderThickness = 0;
EdgeEffect = new EdgeEffect

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@ -1,13 +1,15 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Beatmaps.Objects;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public abstract class BeatmapDecoder
{
private static Dictionary<string, Type> decoders { get; } = new Dictionary<string, Type>();
public static BeatmapDecoder GetDecoder(TextReader stream)
{
var line = stream.ReadLine().Trim();
@ -20,7 +22,39 @@ namespace osu.Game.Beatmaps.Formats
{
decoders[magic] = typeof(T);
}
public abstract Beatmap Decode(TextReader stream);
public virtual Beatmap Decode(TextReader stream)
{
Beatmap b = ParseFile(stream);
Process(b);
return b;
}
public virtual Beatmap Process(Beatmap beatmap)
{
ApplyColours(beatmap);
return beatmap;
}
protected abstract Beatmap ParseFile(TextReader stream);
public virtual void ApplyColours(Beatmap b)
{
List<Color4> colours = b.ComboColors ?? new List<Color4>() {
new Color4(17, 136, 170, 255),
new Color4(102,136,0, 255),
new Color4(204,102,0, 255),
new Color4(121,9,13, 255),
};
int i = -1;
foreach (HitObject h in b.HitObjects)
{
if (h.NewCombo) i = (i + 1) % colours.Count;
h.Colour = colours[i];
}
}
}
}

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@ -0,0 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Beatmaps.Formats
{
public class ConstructableBeatmapDecoder : BeatmapDecoder
{
protected override Beatmap ParseFile(TextReader stream)
{
throw new NotImplementedException();
}
}
}

View File

@ -207,7 +207,7 @@ namespace osu.Game.Beatmaps.Formats
});
}
public override Beatmap Decode(TextReader stream)
protected override Beatmap ParseFile(TextReader stream)
{
var beatmap = new Beatmap
{
@ -270,7 +270,9 @@ namespace osu.Game.Beatmaps.Formats
handleColours(beatmap, key, val);
break;
case Section.HitObjects:
beatmap.HitObjects.Add(HitObject.Parse(beatmap.BeatmapInfo.Mode, val));
var h = HitObject.Parse(beatmap.BeatmapInfo.Mode, val);
if (h != null)
beatmap.HitObjects.Add(h);
break;
}
}

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@ -14,14 +14,18 @@ namespace osu.Game.Beatmaps.Objects
{
public abstract class DrawableHitObject : Container, IStateful<ArmedState>
{
//todo: move to a more central implementation. this logic should not be at a drawable level.
public Action<DrawableHitObject> OnHit;
public Action<DrawableHitObject> OnMiss;
public Func<DrawableHitObject, bool> AllowHit;
public HitObject HitObject;
public DrawableHitObject(HitObject hitObject)
{
HitObject = hitObject;
Depth = -(float)hitObject.StartTime;
}
private ArmedState state;
@ -31,12 +35,29 @@ namespace osu.Game.Beatmaps.Objects
set
{
if (state == value) return;
state = value;
UpdateState(state);
}
}
protected double? HitTime;
protected virtual bool Hit()
{
if (State != ArmedState.Disarmed)
return false;
if (AllowHit?.Invoke(this) == false)
return false;
HitTime = Time;
State = ArmedState.Armed;
return true;
}
protected override void LoadComplete()
{
base.LoadComplete();

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@ -4,6 +4,7 @@
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Samples;
using osu.Game.GameModes.Play;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Objects
{
@ -15,6 +16,10 @@ namespace osu.Game.Beatmaps.Objects
public double StartTime;
public virtual double EndTime => StartTime;
public bool NewCombo { get; set; }
public Color4 Colour = new Color4(17, 136, 170, 255);
public double Duration => EndTime - StartTime;
public HitSampleInfo Sample;

View File

@ -7,6 +7,5 @@ namespace osu.Game.Beatmaps.Objects.Osu
{
public class Circle : OsuBaseHit
{
public Color4 Colour = new Color4(17, 136, 170, 255);
}
}

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@ -8,22 +8,21 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Beatmaps.Objects.Osu.Drawable
{
public class DrawableCircle : DrawableHitObject
{
private Sprite approachCircle;
private CirclePart circle;
private RingPart ring;
private FlashPart flash;
private ExplodePart explode;
private NumberPart number;
private GlowPart glow;
private CircleLayer circle;
private RingLayer ring;
private FlashLayer flash;
private ExplodeLayer explode;
private NumberLayer number;
private GlowLayer glow;
private OsuBaseHit h;
public DrawableCircle(Circle h) : base(h)
@ -31,28 +30,27 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
this.h = h;
Origin = Anchor.Centre;
Alpha = 0;
Position = h.Position;
Scale = new Vector2(0.4f);
RelativePositionAxes = Axes.Both;
Position = new Vector2(h.Position.X / 512, h.Position.Y / 384);
Children = new Framework.Graphics.Drawable[]
{
glow = new GlowPart()
{
Colour = h.Colour,
},
circle = new CirclePart()
{
Colour = h.Colour,
Hit = delegate { State = ArmedState.Armed; }
},
number = new NumberPart(),
ring = new RingPart(),
flash = new FlashPart(),
explode = new ExplodePart()
glow = new GlowLayer
{
Colour = h.Colour
},
circle = new CircleLayer
{
Colour = h.Colour,
Hit = Hit,
},
number = new NumberLayer(),
ring = new RingLayer(),
flash = new FlashLayer(),
explode = new ExplodeLayer
{
Colour = h.Colour,
},
approachCircle = new Sprite
{
Anchor = Anchor.Centre,
@ -61,7 +59,8 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
}
};
Size = new Vector2(100);
//may not be so correct
Size = circle.DrawSize;
}
protected override void Load(BaseGame game)
@ -71,63 +70,82 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
approachCircle.Texture = game.Textures.Get(@"Play/osu/approachcircle@2x");
}
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);
}
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
Flush(); //move to DrawableHitObject
Flush(true); //move to DrawableHitObject
Transforms.Add(new TransformAlpha { StartTime = h.StartTime - 1000, EndTime = h.StartTime - 800, StartValue = 0, EndValue = 1 });
double t = HitTime ?? h.StartTime;
approachCircle.Transforms.Add(new TransformScale { StartTime = h.StartTime - 1000, EndTime = h.StartTime, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) });
approachCircle.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime, StartValue = 1, EndValue = 0 });
//sane defaults
ring.Alpha = circle.Alpha = number.Alpha = approachCircle.Alpha = glow.Alpha = 1;
explode.Alpha = 0;
Scale = Vector2.One;
glow.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = glow.Alpha, EndValue = 0 });
//always-present transforms
Transforms.Add(new TransformAlpha { StartTime = t - 1000, EndTime = t - 800, StartValue = 0, EndValue = 1 });
approachCircle.Transforms.Add(new TransformScale { StartTime = t - 1000, EndTime = t, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) });
//set transform delay to t==hitTime
Delay(t - Time, true);
approachCircle.FadeOut();
glow.FadeOut(400);
switch (state)
{
case ArmedState.Disarmed:
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Delay(h.Duration + 200);
FadeOut(200);
break;
case ArmedState.Armed:
const float flashIn = 30;
const float fadeOut = 800;
const double flash_in = 30;
//Transforms.Add(new TransformScale() { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = Scale, EndValue = Scale * 1.1f });
flash.FadeTo(0.8f, flash_in);
flash.Delay(flash_in);
flash.FadeOut(100);
ring.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
circle.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
number.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
explode.FadeIn(flash_in);
flash.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0.8f });
flash.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + 100, StartValue = 0.8f, EndValue = 0 });
Delay(flash_in, true);
explode.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 1 });
//after the flash, we can hide some elements that were behind it
ring.FadeOut();
circle.FadeOut();
number.FadeOut();
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + fadeOut, StartValue = 1, EndValue = 0 });
Transforms.Add(new TransformScale { StartTime = h.StartTime + h.Duration, EndTime = h.StartTime + h.Duration + 400, StartValue = Scale, EndValue = Scale * 1.5f, Easing = EasingTypes.OutQuad });
FadeOut(800);
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
break;
}
}
class NumberPart : Container
private class NumberLayer : Container
{
private Sprite number;
public NumberPart()
public NumberLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
number = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 1,
}
number = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 1
}
};
}
@ -138,39 +156,39 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
}
}
class GlowPart : Container
private class GlowLayer : Container
{
private Sprite layer3;
private Sprite layer;
public GlowPart()
public GlowLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
layer3 = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Alpha = 0.5f,
}
layer = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Alpha = 0.5f
}
};
}
protected override void Load(BaseGame game)
{
base.Load(game);
layer3.Texture = game.Textures.Get(@"Play/osu/ring-glow@2x");
layer.Texture = game.Textures.Get(@"Play/osu/ring-glow@2x");
}
}
class RingPart : Container
private class RingLayer : Container
{
private Sprite ring;
public RingPart()
public RingLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -180,8 +198,8 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
ring = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
Origin = Anchor.Centre
}
};
}
@ -192,11 +210,12 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
}
}
class FlashPart : Container
private class FlashLayer : Container
{
public FlashPart()
public FlashLayer()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = Size.X / 2;
@ -210,15 +229,15 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
{
new Box
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both
}
};
}
}
class ExplodePart : Container
private class ExplodeLayer : Container
{
public ExplodePart()
public ExplodeLayer()
{
Size = new Vector2(144);
@ -232,53 +251,21 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
{
new Triangles
{
RelativeSizeAxes = Axes.Both,
},
};
}
class Triangles : Container
{
private Texture tex;
protected override void Load(BaseGame game)
{
base.Load(game);
tex = game.Textures.Get(@"Play/osu/triangle@2x");
for (int i = 0; i < 10; i++)
{
Add(new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f,
});
RelativeSizeAxes = Axes.Both
}
}
protected override void Update()
{
base.Update();
foreach (Framework.Graphics.Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 20)));
}
};
}
}
class CirclePart : Container
private class CircleLayer : Container
{
private Sprite disc;
private Triangles triangles;
public Action Hit;
public Func<bool> Hit;
public CirclePart()
public CircleLayer()
{
Size = new Vector2(144);
Masking = true;
@ -292,13 +279,13 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Origin = Anchor.Centre
},
triangles = new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
},
RelativeSizeAxes = Axes.Both
}
};
}
@ -313,37 +300,38 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
Hit?.Invoke();
return true;
}
}
class Triangles : Container
private class Triangles : Container
{
private Texture tex;
protected override void Load(BaseGame game)
{
private Texture tex;
base.Load(game);
protected override void Load(BaseGame game)
tex = game.Textures.Get(@"Play/osu/triangle@2x");
for (int i = 0; i < 10; i++)
{
base.Load(game);
tex = game.Textures.Get(@"Play/osu/triangle@2x");
for (int i = 0; i < 10; i++)
Add(new Sprite
{
Add(new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f,
});
}
Texture = tex,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
}
}
protected override void Update()
{
base.Update();
protected override void Update()
{
base.Update();
foreach (Framework.Graphics.Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 20)));
}
foreach (Framework.Graphics.Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
}
}
}

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@ -10,7 +10,6 @@ namespace osu.Game.Beatmaps.Objects.Osu
public abstract class OsuBaseHit : HitObject
{
public Vector2 Position { get; set; }
public bool NewCombo { get; set; }
[Flags]
private enum HitObjectType

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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Objects;
using osu.Framework;
using System;
using System.Linq;
namespace osu.Game.GameModes.Play
{
@ -14,6 +15,10 @@ namespace osu.Game.GameModes.Play
{
public Action<HitObject> OnHit;
public Action<HitObject> OnMiss;
protected Playfield Playfield;
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.Children.Cast<DrawableHitObject>();
}
public abstract class HitRenderer<T> : HitRenderer
@ -31,8 +36,6 @@ namespace osu.Game.GameModes.Play
}
}
private Playfield playfield;
protected abstract Playfield CreatePlayfield();
protected abstract HitObjectConverter<T> Converter { get; }
@ -47,7 +50,7 @@ namespace osu.Game.GameModes.Play
Children = new Drawable[]
{
playfield = CreatePlayfield()
Playfield = CreatePlayfield()
};
loadObjects();
@ -65,7 +68,7 @@ namespace osu.Game.GameModes.Play
drawableObject.OnHit = onHit;
drawableObject.OnMiss = onMiss;
playfield.Add(drawableObject);
Playfield.Add(drawableObject);
}
}

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@ -12,26 +12,48 @@ namespace osu.Game.GameModes.Play.Osu
{
public class OsuPlayfield : Playfield
{
public OsuPlayfield()
protected override Container Content => hitObjectContainer;
private Container hitObjectContainer;
public override Vector2 Size
{
Size = new Vector2(512, 384);
Scale = new Vector2(1.6f);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
get
{
var parentSize = Parent.DrawSize;
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
return new Vector2(aspectSize.X / parentSize.X, aspectSize.Y / parentSize.Y) * base.Size;
}
}
protected override void Load(BaseGame game)
public OsuPlayfield()
{
base.Load(game);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(0.75f);
Add(new Box()
AddInternal(new Box
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f
Alpha = 0.5f,
});
AddInternal(hitObjectContainer = new HitObjectContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
class HitObjectContainer : Container
{
protected override Vector2 ChildScale => new Vector2(0.625f);
}
}
}

View File

@ -2,7 +2,6 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
using osu.Game.GameModes.Backgrounds;
using osu.Game.GameModes.Play.Catch;
@ -12,13 +11,15 @@ using osu.Game.GameModes.Play.Taiko;
using osu.Framework;
using osu.Game.Database;
using osu.Framework.Timing;
using osu.Framework.GameModes;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.GameModes.Play
{
public class Player : OsuGameMode
{
const bool autoplay = false;
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
public BeatmapInfo BeatmapInfo;
@ -124,6 +125,9 @@ namespace osu.Game.GameModes.Play
hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
if (autoplay)
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed));
Children = new Drawable[]
{
hitRenderer,

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@ -64,6 +64,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\Formats\ConstructableBeatmapDecoder.cs" />
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />