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Move ctor content to Load(). Schedule some prop updates.

This commit is contained in:
Dean Herbert 2016-08-29 16:22:45 +09:00
parent 7f0212f93f
commit 41c03ab255

View File

@ -12,12 +12,13 @@ using OpenTK.Input;
using osu.Framework.Input;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Framework.Threading;
namespace osu.Game.Graphics.UserInterface
{
internal class TextBox : MaskingContainer
{
private readonly FlowContainer textFlow;
private FlowContainer textFlow;
private Box background;
protected Box cursor;
protected Container TextContainer;
@ -42,22 +43,10 @@ namespace osu.Game.Graphics.UserInterface
internal float SpaceWidth = 10;
float length;
private Scheduler textUpdateScheduler = new Scheduler();
public TextBox(string text, float size, Vector2 pos, float length)
public override void Load()
{
TextSize = size;
Position = pos;
this.length = length;
if (length == 0)
{
length = 1;
SizeMode = InheritMode.X;
}
Size = new Vector2(length, size);
Add(background = new Box()
{
Colour = BackgroundUnfocused,
@ -82,8 +71,6 @@ namespace osu.Game.Graphics.UserInterface
TextContainer.Add(cursor);
TextContainer.Add(textFlow);
Text = text;
}
private void resetSelection()
@ -112,6 +99,8 @@ namespace osu.Game.Graphics.UserInterface
//have to run this after children flow
cursorAndLayout.Refresh(delegate
{
textUpdateScheduler.Update();
Vector2 cursorPos = Vector2.Zero;
if (text.Length > 0)
cursorPos.X = getPositionAt(selectionLeft);
@ -358,15 +347,18 @@ namespace osu.Game.Graphics.UserInterface
if (value == text)
return;
int startBefore = selectionStart;
selectionStart = selectionEnd = 0;
textFlow.Clear();
text = string.Empty;
textUpdateScheduler.Add(delegate
{
int startBefore = selectionStart;
selectionStart = selectionEnd = 0;
textFlow?.Clear();
text = string.Empty;
foreach (char c in value)
addCharacter(c);
foreach (char c in value)
addCharacter(c);
selectionStart = MathHelper.Clamp(startBefore, 0, text.Length);
selectionStart = MathHelper.Clamp(startBefore, 0, text.Length);
}, true);
cursorAndLayout.Invalidate();
}