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mirror of https://github.com/ppy/osu.git synced 2024-12-13 04:32:57 +08:00

TextSize -> SpaceWidth (temporary).

This commit is contained in:
Dean Herbert 2016-08-29 16:22:20 +09:00
parent b3e2339175
commit 7f0212f93f

View File

@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface
internal event OnCommitHandler OnCommit;
public event OnCommitHandler OnChange;
internal float TextSize { get; private set; }
internal float SpaceWidth = 10;
float length;
@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
textFlow = new FlowContainer()
{
Direction = FlowDirection.HorizontalOnly,
//Padding = new Vector2(-TextSize / 3, 0)
//Padding = new Vector2(-SpaceWidth / 3, 0)
};
cursor = new Box()
@ -278,19 +278,19 @@ namespace osu.Game.Graphics.UserInterface
if (char.IsWhiteSpace(c))
{
float width = TextSize / 2;
float width = SpaceWidth / 2;
switch ((int)c)
{
case 0x3000: //double-width space
width = TextSize;
width = SpaceWidth;
break;
}
textFlow.Add(ch = new Container()
{
SizeMode = InheritMode.None,
Size = new Vector2(width, TextSize),
Size = new Vector2(width, SpaceWidth),
Depth = selectionLeft
});
}
@ -335,7 +335,7 @@ namespace osu.Game.Graphics.UserInterface
Drawable ch = AddCharacterToFlow(c);
ch.Position = new Vector2(0, TextSize);
ch.Position = new Vector2(0, SpaceWidth);
ch.MoveToY(0, 200, EasingTypes.OutExpo);
text = text.Insert(selectionLeft, c.ToString());