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mirror of https://github.com/ppy/osu.git synced 2025-01-14 19:22:56 +08:00

More robust metadata handling.

This commit is contained in:
Huo Yaoyuan 2016-11-07 23:12:49 +08:00
parent fd977cacb3
commit ef5968e243
2 changed files with 71 additions and 69 deletions

View File

@ -1,75 +1,77 @@
using System;
using System.Linq;
using osu.Game.Beatmaps.Samples;
using osu.Game.GameModes.Play;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Database
{
public class BeatmapInfo : IEquatable<BeatmapInfo>
{
[PrimaryKey]
using System;
using System.Linq;
using osu.Game.Beatmaps.Samples;
using osu.Game.GameModes.Play;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Database
{
public class BeatmapInfo : IEquatable<BeatmapInfo>
{
[PrimaryKey]
public int BeatmapID { get; set; }
[ForeignKey(typeof(BeatmapSetInfo))]
public int BeatmapSetID { get; set; }
[ManyToOne]
public BeatmapSetInfo BeatmapSet { get; set; }
[ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
[ForeignKey(typeof(BeatmapSetInfo))]
public int BeatmapSetID { get; set; }
[ManyToOne]
public BeatmapSetInfo BeatmapSet { get; set; }
[ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapMetadata Metadata { get; set; }
[ForeignKey(typeof(BaseDifficulty)), NotNull]
public int BaseDifficultyID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BaseDifficulty BaseDifficulty { get; set; }
public string Path { get; set; }
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public SampleSet SampleSet { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
public PlayMode Mode { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
public string StoredBookmarks { get; internal set; }
[Ignore]
public int[] Bookmarks
{
get
{
return StoredBookmarks.Split(',').Select(b => int.Parse(b)).ToArray();
}
set
{
StoredBookmarks = string.Join(",", value);
}
}
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
public bool Equals(BeatmapInfo other)
{
return BeatmapID == other?.BeatmapID;
[ForeignKey(typeof(BaseDifficulty)), NotNull]
public int BaseDifficultyID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BaseDifficulty BaseDifficulty { get; set; }
public string Path { get; set; }
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public SampleSet SampleSet { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
public PlayMode Mode { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
public string StoredBookmarks { get; internal set; }
[Ignore]
public int[] Bookmarks
{
get
{
return StoredBookmarks.Split(',').Select(b => int.Parse(b)).ToArray();
}
set
{
StoredBookmarks = string.Join(",", value);
}
}
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
public bool Equals(BeatmapInfo other)
{
return BeatmapID == other?.BeatmapID;
}
public bool AudioEquals(BeatmapInfo other) => BeatmapSet.Path == other.BeatmapSet.Path && Metadata.AudioFile == other.Metadata.AudioFile;
}
public bool AudioEquals(BeatmapInfo other) => other != null &&
BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
}
}

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@ -260,7 +260,7 @@ namespace osu.Game.Overlays
nextToPlay = playList[playListIndex++].Beatmaps[0];
if (playListIndex == playList.Count) playListIndex = 0;
}
while (current?.BeatmapInfo.AudioEquals(nextToPlay) == true);
while (nextToPlay.AudioEquals(current?.BeatmapInfo));
play(nextToPlay, true);
appendToHistory(nextToPlay);