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Make use of new timing system in Drawables and Transforms.
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parent
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commit
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@ -1 +1 @@
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Subproject commit ed33cc48996e9b57093c4d057aa0560319495dee
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Subproject commit beddb830a23b40fe970892e4c84339871e202034
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@ -75,7 +75,9 @@
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<Name>osu.Game.Resources</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\IO\OszArchiveReaderTest.cs" />
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<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
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@ -86,4 +88,4 @@
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<EmbeddedResource Include="Resources\Soleily - Renatus %28Gamu%29 [Insane].osu" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@ -49,7 +49,7 @@ namespace osu.Game.Beatmaps.Objects
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{
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base.Update();
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if (Time >= HitObject.EndTime && !counted)
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if (Time.Current >= HitObject.EndTime && !counted)
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{
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counted = true;
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if (state == ArmedState.Armed)
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@ -112,7 +112,7 @@ namespace osu.Game.GameModes.Menu
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icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time + offset;
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double startTime = Time.Current + offset;
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icon.RotateTo(10, offset, EasingTypes.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
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@ -238,8 +238,8 @@ namespace osu.Game.GameModes.Play
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return;
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}
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transform.StartTime = Time;
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transform.EndTime = Time + getProportionalDuration(currentValue, newValue);
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transform.StartTime = Time.Current;
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transform.EndTime = Time.Current + getProportionalDuration(currentValue, newValue);
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transform.StartValue = currentValue;
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transform.EndValue = newValue;
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transform.Easing = RollingEasing;
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@ -253,7 +253,7 @@ namespace osu.Game.GameModes.Play
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{
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get
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{
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double time = CurrentTime ?? 0;
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double time = Time?.Current ?? 0;
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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@ -45,7 +45,7 @@ namespace osu.Game.GameModes.Play
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{
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get
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{
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double time = CurrentTime ?? 0;
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double time = Time?.Current ?? 0;
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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@ -225,8 +225,8 @@ namespace osu.Game.Graphics.UserInterface
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? GetProportionalDuration(currentValue, newValue)
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: RollingDuration;
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transform.StartTime = Time;
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transform.EndTime = Time + rollingTotalDuration;
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transform.StartTime = Time.Current;
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transform.EndTime = Time.Current + rollingTotalDuration;
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transform.StartValue = currentValue;
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transform.EndValue = newValue;
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transform.Easing = RollingEasing;
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@ -60,7 +60,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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get
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{
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double time = CurrentTime ?? 0;
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double time = Time?.Current ?? 0;
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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@ -50,7 +50,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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get
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{
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double elapsedTime = Time - transformStartTime;
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double elapsedTime = Time.Current - transformStartTime;
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double expectedElapsedTime = Math.Abs(prevCount - count) * animationDelay;
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if (elapsedTime >= expectedElapsedTime)
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return count;
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@ -149,7 +149,7 @@ namespace osu.Game.Graphics.UserInterface
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public void StopAnimation()
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{
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prevCount = count;
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transformStartTime = Time;
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transformStartTime = Time.Current;
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for (int i = 0; i < MaxStars; i++)
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transformStarQuick(i, count);
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@ -188,7 +188,7 @@ namespace osu.Game.Graphics.UserInterface
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transformStar(i, newValue);
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stars[i].DelayReset();
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}
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transformStartTime = Time;
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transformStartTime = Time.Current;
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}
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}
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}
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@ -67,21 +67,12 @@ namespace osu.Game.Graphics.UserInterface.Volume
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base.Dispose(isDisposing);
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}
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protected override bool OnWheelDown(InputState state)
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protected override bool OnWheel(InputState state)
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{
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if (!IsVisible)
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return false;
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volumeMeterMaster.TriggerWheelDown(state);
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return true;
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}
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protected override bool OnWheelUp(InputState state)
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{
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if (!IsVisible)
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return false;
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volumeMeterMaster.TriggerWheelUp(state);
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volumeMeterMaster.TriggerWheel(state);
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return true;
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}
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@ -14,13 +14,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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public Action ActivateRequested;
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protected override bool OnWheelDown(InputState state)
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{
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ActivateRequested?.Invoke();
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return true;
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}
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protected override bool OnWheelUp(InputState state)
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protected override bool OnWheel(InputState state)
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{
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ActivateRequested?.Invoke();
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return true;
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@ -73,15 +73,9 @@ namespace osu.Game.Graphics.UserInterface.Volume
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}
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}
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protected override bool OnWheelUp(InputState state)
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protected override bool OnWheel(InputState state)
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{
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Volume += 0.05f;
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return true;
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}
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protected override bool OnWheelDown(InputState state)
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{
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Volume -= 0.05f;
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Volume += 0.05f * state.Mouse.WheelDiff;
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return true;
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}
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