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mirror of https://github.com/ppy/osu.git synced 2025-01-14 04:02:59 +08:00

Make use of new timing system in Drawables and Transforms.

This commit is contained in:
Thomas Müller 2016-11-06 08:25:21 +01:00
parent a859a90b56
commit a6c0fd29f2
12 changed files with 22 additions and 41 deletions

@ -1 +1 @@
Subproject commit ed33cc48996e9b57093c4d057aa0560319495dee
Subproject commit beddb830a23b40fe970892e4c84339871e202034

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@ -75,7 +75,9 @@
<Name>osu.Game.Resources</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\IO\OszArchiveReaderTest.cs" />
<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
@ -86,4 +88,4 @@
<EmbeddedResource Include="Resources\Soleily - Renatus %28Gamu%29 [Insane].osu" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>
</Project>

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@ -49,7 +49,7 @@ namespace osu.Game.Beatmaps.Objects
{
base.Update();
if (Time >= HitObject.EndTime && !counted)
if (Time.Current >= HitObject.EndTime && !counted)
{
counted = true;
if (state == ArmedState.Armed)

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@ -112,7 +112,7 @@ namespace osu.Game.GameModes.Menu
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time + offset;
double startTime = Time.Current + offset;
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);

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@ -238,8 +238,8 @@ namespace osu.Game.GameModes.Play
return;
}
transform.StartTime = Time;
transform.EndTime = Time + getProportionalDuration(currentValue, newValue);
transform.StartTime = Time.Current;
transform.EndTime = Time.Current + getProportionalDuration(currentValue, newValue);
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
@ -253,7 +253,7 @@ namespace osu.Game.GameModes.Play
{
get
{
double time = CurrentTime ?? 0;
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;

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@ -45,7 +45,7 @@ namespace osu.Game.GameModes.Play
{
get
{
double time = CurrentTime ?? 0;
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;

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@ -225,8 +225,8 @@ namespace osu.Game.Graphics.UserInterface
? GetProportionalDuration(currentValue, newValue)
: RollingDuration;
transform.StartTime = Time;
transform.EndTime = Time + rollingTotalDuration;
transform.StartTime = Time.Current;
transform.EndTime = Time.Current + rollingTotalDuration;
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;

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@ -60,7 +60,7 @@ namespace osu.Game.Graphics.UserInterface
{
get
{
double time = CurrentTime ?? 0;
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;

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@ -50,7 +50,7 @@ namespace osu.Game.Graphics.UserInterface
{
get
{
double elapsedTime = Time - transformStartTime;
double elapsedTime = Time.Current - transformStartTime;
double expectedElapsedTime = Math.Abs(prevCount - count) * animationDelay;
if (elapsedTime >= expectedElapsedTime)
return count;
@ -149,7 +149,7 @@ namespace osu.Game.Graphics.UserInterface
public void StopAnimation()
{
prevCount = count;
transformStartTime = Time;
transformStartTime = Time.Current;
for (int i = 0; i < MaxStars; i++)
transformStarQuick(i, count);
@ -188,7 +188,7 @@ namespace osu.Game.Graphics.UserInterface
transformStar(i, newValue);
stars[i].DelayReset();
}
transformStartTime = Time;
transformStartTime = Time.Current;
}
}
}

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@ -67,21 +67,12 @@ namespace osu.Game.Graphics.UserInterface.Volume
base.Dispose(isDisposing);
}
protected override bool OnWheelDown(InputState state)
protected override bool OnWheel(InputState state)
{
if (!IsVisible)
return false;
volumeMeterMaster.TriggerWheelDown(state);
return true;
}
protected override bool OnWheelUp(InputState state)
{
if (!IsVisible)
return false;
volumeMeterMaster.TriggerWheelUp(state);
volumeMeterMaster.TriggerWheel(state);
return true;
}

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@ -14,13 +14,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
public Action ActivateRequested;
protected override bool OnWheelDown(InputState state)
{
ActivateRequested?.Invoke();
return true;
}
protected override bool OnWheelUp(InputState state)
protected override bool OnWheel(InputState state)
{
ActivateRequested?.Invoke();
return true;

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@ -73,15 +73,9 @@ namespace osu.Game.Graphics.UserInterface.Volume
}
}
protected override bool OnWheelUp(InputState state)
protected override bool OnWheel(InputState state)
{
Volume += 0.05f;
return true;
}
protected override bool OnWheelDown(InputState state)
{
Volume -= 0.05f;
Volume += 0.05f * state.Mouse.WheelDiff;
return true;
}