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Replaced all Add() calls in Load()s with direct Children = new Drawable[] {} settings, for consistency
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4732a4db19
commit
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@ -50,14 +50,14 @@ namespace osu.Game.GameModes.Menu
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{
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base.Load();
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Add(new Drawable[]
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Children = new Drawable[]
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{
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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},
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buttonArea = new Container()
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buttonArea = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -66,12 +66,12 @@ namespace osu.Game.GameModes.Menu
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box()
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new Box
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{
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SizeMode = InheritMode.XY,
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Colour = new Color4(50, 50, 50, 255)
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},
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buttonFlow = new FlowContainerWithOrigin()
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buttonFlow = new FlowContainerWithOrigin
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{
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Anchor = Anchor.Centre,
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Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0),
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@ -80,7 +80,7 @@ namespace osu.Game.GameModes.Menu
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{
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settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), onSettings, -wedge_width, Key.O),
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backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),
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iconFacade = new Container() //need a container to make the osu! icon flow properly.
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, button_area_height)
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}
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@ -89,7 +89,7 @@ namespace osu.Game.GameModes.Menu
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}
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}
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}
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});
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};
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
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@ -290,36 +290,41 @@ namespace osu.Game.GameModes.Menu
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{
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base.Load();
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Sprite ripple = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.4f
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};
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ripple.ScaleTo(1.1f, 500);
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ripple.FadeOut(500);
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ripple.Loop(300);
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Sprite ripple;
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Add(logoBounceContainer = new AutoSizeContainer()
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{
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Children = new Drawable[]
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{
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logo = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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ripple,
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vis = new MenuVisualisation()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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Alpha = 0.2f,
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}
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}
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});
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Children = new Drawable[]
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{
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logoBounceContainer = new AutoSizeContainer
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{
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Children = new Drawable[]
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{
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logo = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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ripple = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.4f
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},
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vis = new MenuVisualisation()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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Alpha = 0.2f,
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}
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}
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}
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};
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ripple.ScaleTo(1.1f, 500);
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ripple.FadeOut(500);
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ripple.Loop(300);
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}
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public OsuLogo(Action action)
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@ -422,7 +427,7 @@ namespace osu.Game.GameModes.Menu
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base.Load();
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Alpha = 0;
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Add(new Drawable[]
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Children = new Drawable[]
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{
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box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
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{
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@ -431,7 +436,7 @@ namespace osu.Game.GameModes.Menu
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Colour = colour,
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Scale = new Vector2(0, 2)
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},
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iconText = new AutoSizeContainer()
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iconText = new AutoSizeContainer
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{
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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@ -439,7 +444,7 @@ namespace osu.Game.GameModes.Menu
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Children = new Drawable[]
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{
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icon = new TextAwesome(symbol, 40, Vector2.Zero),
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new SpriteText()
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new SpriteText
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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@ -449,7 +454,7 @@ namespace osu.Game.GameModes.Menu
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}
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}
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}
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});
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};
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}
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protected override bool OnHover(InputState state)
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@ -23,22 +23,22 @@ namespace osu.Game.GameModes.Menu
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AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
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Add(new Drawable[]
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Children = new Drawable[]
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{
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new ButtonSystem(),
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new TextBox()
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new TextBox
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{
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Text = @"The quick brown fox jumped over the lazy dog.",
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Position = new Vector2(50, 50),
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Size = new Vector2(300, 20)
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},
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new SpriteText()
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new SpriteText
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{
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Text = @"The quick brown fox jumped over the lazy dog.",
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Position = new Vector2(50, 80),
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Size = new Vector2(300, 20)
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}
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});
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};
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}
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}
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}
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@ -46,12 +46,17 @@ namespace osu.Game
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//};
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//API.Queue(req);
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Add(new Drawable[]
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Children = new Drawable[]
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{
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new RatioAdjust(),
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new MainMenu(),
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new CursorContainer()
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});
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new RatioAdjust
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{
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Children = new Drawable[]
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{
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new MainMenu(),
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new CursorContainer()
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}
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}
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};
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}
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protected override void Dispose(bool isDisposing)
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