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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:07:52 +08:00

Merge branch 'refs/heads/master' into api-channels-messages

# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
This commit is contained in:
Dean Herbert 2016-09-28 16:30:00 +09:00
commit 8650e951e5
8 changed files with 336 additions and 1 deletions

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Input;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Desktop.Tests
{
class TestCaseKeyCounter : TestCase
{
public override string Name => @"KeyCounter";
public override string Description => @"Tests key counter";
public override void Reset()
{
base.Reset();
KeyCounterCollection kc = new KeyCounterCollection
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true
};
Add(kc);
kc.AddKey(new KeyCounterKeyboard(@"Z", Key.Z));
kc.AddKey(new KeyCounterKeyboard(@"X", Key.X));
kc.AddKey(new KeyCounterMouse(@"M1", MouseButton.Left));
kc.AddKey(new KeyCounterMouse(@"M2", MouseButton.Right));
}
}
}

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using OpenTK;
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;

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<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseKeyCounter.cs" />
<Compile Include="Tests\TestCaseTextAwesome.cs" />
<Compile Include="VisualTestGame.cs" />
</ItemGroup>

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public abstract class KeyCounter : Container
{
private Sprite buttonSprite;
private Sprite glowSprite;
private Container textLayer;
private SpriteText countSpriteText;
public override string Name { get; }
public bool IsCounting { get; set; }
private int count;
public int Count
{
get { return count; }
private set
{
if (count != value)
{
count = value;
countSpriteText.Text = value.ToString(@"#,0");
}
}
}
private bool isLit;
public bool IsLit
{
get { return isLit; }
protected set
{
if (isLit != value)
{
isLit = value;
updateGlowSprite(value);
if (value && IsCounting)
Count++;
}
}
}
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
public Color4 KeyUpTextColor { get; set; } = Color4.White;
public int FadeTime { get; set; } = 0;
protected KeyCounter(string name)
{
Name = name;
}
public override void Load()
{
base.Load();
Children = new Drawable[]
{
buttonSprite = new Sprite
{
Texture = Game.Textures.Get(@"KeyCounter/key-up"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
glowSprite = new Sprite
{
Texture = Game.Textures.Get(@"KeyCounter/key-glow"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0
},
textLayer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SizeMode = InheritMode.XY,
Children = new Drawable[]
{
new SpriteText
{
Text = Name,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
PositionMode = InheritMode.XY,
Position = new Vector2(0, -0.25f),
Colour = KeyUpTextColor
},
countSpriteText = new SpriteText
{
Text = Count.ToString(@"#,0"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
PositionMode = InheritMode.XY,
Position = new Vector2(0, 0.25f),
Colour = KeyUpTextColor
}
}
}
};
//Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer,
//so the size can be changing between buttonSprite and glowSprite.
Height = buttonSprite.Height;
Width = buttonSprite.Width;
}
private void updateGlowSprite(bool show)
{
if (show)
{
glowSprite.FadeIn(FadeTime);
textLayer.FadeColour(KeyDownTextColor, FadeTime);
}
else
{
glowSprite.FadeOut(FadeTime);
textLayer.FadeColour(KeyUpTextColor, FadeTime);
}
}
public void ResetCount() => Count = 0;
}
}

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.UserInterface
{
public class KeyCounterCollection : FlowContainer
{
public KeyCounterCollection()
{
Direction = FlowDirection.HorizontalOnly;
}
private List<KeyCounter> counters = new List<KeyCounter>();
public IReadOnlyList<KeyCounter> Counters => counters;
public void AddKey(KeyCounter key)
{
counters.Add(key);
key.IsCounting = this.IsCounting;
key.FadeTime = this.FadeTime;
key.KeyDownTextColor = this.KeyDownTextColor;
key.KeyUpTextColor = this.KeyUpTextColor;
base.Add(key);
}
public void ResetCount()
{
foreach (var counter in counters)
counter.ResetCount();
}
public override bool Contains(Vector2 screenSpacePos) => true;
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
private bool isCounting;
public bool IsCounting
{
get { return isCounting; }
set
{
if (value != isCounting)
{
isCounting = value;
foreach (var child in counters)
child.IsCounting = value;
}
}
}
private int fadeTime = 0;
public int FadeTime
{
get { return fadeTime; }
set
{
if (value != fadeTime)
{
fadeTime = value;
foreach (var child in counters)
child.FadeTime = value;
}
}
}
private Color4 keyDownTextColor = Color4.DarkGray;
public Color4 KeyDownTextColor
{
get { return keyDownTextColor; }
set
{
if (value != keyDownTextColor)
{
keyDownTextColor = value;
foreach (var child in counters)
child.KeyDownTextColor = value;
}
}
}
private Color4 keyUpTextColor = Color4.White;
public Color4 KeyUpTextColor
{
get { return keyUpTextColor; }
set
{
if (value != keyUpTextColor)
{
keyUpTextColor = value;
foreach (var child in counters)
child.KeyUpTextColor = value;
}
}
}
}
}

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
public class KeyCounterKeyboard : KeyCounter
{
public Key Key { get; }
public KeyCounterKeyboard(string name, Key key) : base(name)
{
Key = key;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == this.Key) IsLit = true;
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (args.Key == this.Key) IsLit = false;
return base.OnKeyUp(state, args);
}
}
}

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
public class KeyCounterMouse : KeyCounter
{
public MouseButton Button { get; }
public KeyCounterMouse(string name, MouseButton button) : base(name)
{
Button = button;
}
public override bool Contains(Vector2 screenSpacePos) => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (args.Button == this.Button) IsLit = true;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (args.Button == this.Button) IsLit = false;
return base.OnMouseUp(state, args);
}
}
}

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<Compile Include="Graphics\Containers\OsuLargeComponent.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
<Compile Include="Online\API\APIAccess.cs" />
<Compile Include="Online\API\APIRequest.cs" />
<Compile Include="Online\API\OAuth.cs" />