1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 19:27:24 +08:00

Update naming conventions.

This commit is contained in:
Dean Herbert 2016-09-04 16:15:35 +09:00
parent eeb3494f04
commit 23111821f5
3 changed files with 8 additions and 8 deletions

View File

@ -477,7 +477,7 @@ namespace osu.Game.GameModes.Menu
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
icon.Transformations.Add(new TransformRotation(Clock)
icon.Transforms.Add(new TransformRotation(Clock)
{
StartValue = -10,
EndValue = 10,
@ -488,7 +488,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration * 2
});
icon.Transformations.Add(new TransformPosition(Clock)
icon.Transforms.Add(new TransformPosition(Clock)
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
@ -499,7 +499,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transformations.Add(new TransformScaleVector(Clock)
icon.Transforms.Add(new TransformScaleVector(Clock)
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
@ -510,7 +510,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transformations.Add(new TransformPosition(Clock)
icon.Transforms.Add(new TransformPosition(Clock)
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
@ -521,7 +521,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transformations.Add(new TransformScaleVector(Clock)
icon.Transforms.Add(new TransformScaleVector(Clock)
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
@ -532,7 +532,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transformations.Add(new TransformRotation(Clock)
icon.Transforms.Add(new TransformRotation(Clock)
{
StartValue = 10,
EndValue = -10,

View File

@ -21,7 +21,7 @@ namespace osu.Game.GameModes.Menu
base.Load();
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
//welcome.Play();
Add(new ButtonSystem());

View File

@ -143,7 +143,7 @@ namespace osu.Game.Graphics.UserInterface
{
cursor.FadeTo(0.5f, 200, EasingTypes.Out);
cursor.FadeColour(Color4.White, 200, EasingTypes.Out);
cursor.Transformations.Add(new TransformAlpha(Clock)
cursor.Transforms.Add(new TransformAlpha(Clock)
{
StartValue = 0.5f,
EndValue = 0.2f,