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Update access of WorkingBeatmap.
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@ -251,10 +251,7 @@ namespace osu.Game.Overlays
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title.Text = metadata.TitleUnicode ?? metadata.Title;
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artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
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Sprite newBackground;
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newBackground = getScaledSprite(TextureLoader.FromStream(beatmap.Reader.ReadFile(metadata.BackgroundFile)));
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Sprite newBackground = getScaledSprite(beatmap.Background);
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Add(newBackground);
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