mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 15:53:51 +08:00
Merge branch 'master'
This commit is contained in:
commit
c470140d64
@ -1 +1 @@
|
||||
Subproject commit 2b9a56e8b3bb6c99bf4c75307639e6726fe8d3ec
|
||||
Subproject commit ed33cc48996e9b57093c4d057aa0560319495dee
|
@ -1 +1 @@
|
||||
Subproject commit c0781d1d557c3e5a00f6cf1780049e382f92c0c8
|
||||
Subproject commit 5ce263988735b3f15c1195568b65fef40756198c
|
@ -8,6 +8,7 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.Beatmaps.Objects.Osu.Drawable;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
@ -33,12 +34,14 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
ourClock.ProcessFrame();
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
const int count = 10;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var h = new Circle
|
||||
{
|
||||
StartTime = ourClock.CurrentTime + 1000 + i * 80,
|
||||
Position = new OpenTK.Vector2(i * 14),
|
||||
Position = new Vector2((i - count / 2) * 14),
|
||||
};
|
||||
|
||||
Add(new DrawableCircle(h)
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.GameModes.Play;
|
||||
@ -38,21 +39,25 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
objects.Add(new Circle()
|
||||
{
|
||||
StartTime = time,
|
||||
Position = new Vector2(RNG.Next(100, 400), RNG.Next(100, 200))
|
||||
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
|
||||
NewCombo = i % 4 == 0
|
||||
});
|
||||
|
||||
time += 500;
|
||||
}
|
||||
|
||||
var decoder = new ConstructableBeatmapDecoder();
|
||||
|
||||
Beatmap b = new Beatmap
|
||||
{
|
||||
HitObjects = objects
|
||||
};
|
||||
|
||||
decoder.Process(b);
|
||||
|
||||
Add(new Player
|
||||
{
|
||||
Beatmap = new WorkingBeatmap
|
||||
{
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = objects
|
||||
}
|
||||
}
|
||||
Beatmap = new WorkingBeatmap(b)
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Desktop.Beatmaps.IO
|
||||
beatmaps = Directory.GetFiles(basePath, @"*.osu").Select(f => Path.GetFileName(f)).ToArray();
|
||||
if (beatmaps.Length == 0)
|
||||
throw new FileNotFoundException(@"This directory contains no beatmaps");
|
||||
using (var stream = new StreamReader(ReadFile(beatmaps[0])))
|
||||
using (var stream = new StreamReader(GetStream(beatmaps[0])))
|
||||
{
|
||||
var decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
firstMap = decoder.Decode(stream);
|
||||
@ -41,7 +41,7 @@ namespace osu.Desktop.Beatmaps.IO
|
||||
return beatmaps;
|
||||
}
|
||||
|
||||
public override Stream ReadFile(string name)
|
||||
public override Stream GetStream(string name)
|
||||
{
|
||||
return File.OpenRead(Path.Combine(basePath, name));
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Desktop.Platform;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.GameModes.Play;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
@ -45,7 +46,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var importer = new BeatmapImporter(client);
|
||||
if (!importer.Import(osz_path).Wait(1000))
|
||||
Assert.Fail(@"IPC took too long to send");
|
||||
Assert.Fail(@"IPC took too long to send");
|
||||
|
||||
ensureLoaded(osu, 10000);
|
||||
}
|
||||
@ -78,7 +79,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
@"BeatmapSet did not import to the database");
|
||||
|
||||
//ensure we were stored to beatmap database backing...
|
||||
|
||||
|
||||
Assert.IsTrue(resultSets.Count() == 1);
|
||||
|
||||
IEnumerable<BeatmapInfo> resultBeatmaps = null;
|
||||
@ -103,7 +104,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
Assert.IsTrue(set.Beatmaps.Count > 0);
|
||||
|
||||
var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps[0]);
|
||||
var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu));
|
||||
|
||||
Assert.IsTrue(beatmap.HitObjects.Count > 0);
|
||||
}
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var reader = new OszArchiveReader(osz);
|
||||
using (var stream = new StreamReader(
|
||||
reader.ReadFile("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
{
|
||||
Assert.AreEqual("osu file format v13", stream.ReadLine().Trim());
|
||||
}
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
header.State = PanelSelectedState.Selected;
|
||||
break;
|
||||
case BeatmapGroupState.Collapsed:
|
||||
FadeTo(0.5f, 250);
|
||||
FadeTo(0.8f, 250);
|
||||
|
||||
header.State = PanelSelectedState.NotSelected;
|
||||
difficulties.Hide();
|
||||
@ -61,7 +61,7 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapGroup(BeatmapSetInfo beatmapSet)
|
||||
public BeatmapGroup(BeatmapSetInfo beatmapSet, WorkingBeatmap working)
|
||||
{
|
||||
this.beatmapSet = beatmapSet;
|
||||
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
header = new BeatmapSetHeader(beatmapSet)
|
||||
header = new BeatmapSetHeader(beatmapSet, working)
|
||||
{
|
||||
GainedSelection = headerGainedSelection,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
public BeatmapPanel(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
Height *= 0.75f;
|
||||
Height *= 0.60f;
|
||||
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
@ -44,12 +44,20 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
Padding = new MarginPadding(5),
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
|
||||
new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255))
|
||||
{
|
||||
Scale = new Vector2(1.8f),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
Padding = new MarginPadding { Left = 5 },
|
||||
Spacing = new Vector2(0, 5),
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
@ -58,17 +66,32 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(4, 0),
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = beatmap.Version,
|
||||
TextSize = 20,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = $" mapped by {(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author}",
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by",
|
||||
TextSize = 16,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author}",
|
||||
TextSize = 16,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
}
|
||||
},
|
||||
|
@ -31,27 +31,18 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
Width = 0.8f;
|
||||
}
|
||||
|
||||
public BeatmapSetHeader(BeatmapSetInfo beatmapSet)
|
||||
public BeatmapSetHeader(BeatmapSetInfo beatmapSet, WorkingBeatmap working)
|
||||
{
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Box
|
||||
working.Background == null ? new Box{ RelativeSizeAxes = Axes.Both, Colour = new Color4(20, 20, 20, 255) } : new Sprite
|
||||
{
|
||||
Colour = new Color4(85, 85, 85, 255),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Box // TODO: Gradient
|
||||
{
|
||||
Colour = new Color4(0, 0, 0, 100),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
Texture = working.Background,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.5f),
|
||||
Colour = new Color4(200, 200, 200, 255),
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
@ -60,14 +51,15 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
// TODO: Make these italic
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Text = beatmapSet.Metadata.Title ?? beatmapSet.Metadata.TitleUnicode,
|
||||
TextSize = 20
|
||||
TextSize = 22
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapSet.Metadata.Artist ?? beatmapSet.Metadata.ArtistUnicode,
|
||||
TextSize = 16
|
||||
},
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawable
|
||||
@ -22,12 +23,14 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 10;
|
||||
BorderColour = new Color4(221, 255, 255, 0);
|
||||
BorderColour = new Color4(221, 255, 255, 255);
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Deselected();
|
||||
}
|
||||
|
||||
private PanelSelectedState state;
|
||||
private PanelSelectedState state = PanelSelectedState.NotSelected;
|
||||
|
||||
public PanelSelectedState State
|
||||
{
|
||||
@ -52,7 +55,6 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
|
||||
protected virtual void Selected()
|
||||
{
|
||||
BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 1f);
|
||||
BorderThickness = 2.5f;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
@ -66,10 +68,15 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
|
||||
protected virtual void Deselected()
|
||||
{
|
||||
BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0);
|
||||
BorderThickness = 0;
|
||||
|
||||
EdgeEffect = new EdgeEffect { Type = EdgeEffectType.None };
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(1),
|
||||
Radius = 10,
|
||||
Colour = new Color4(0, 0, 0, 100),
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
|
@ -1,13 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public abstract class BeatmapDecoder
|
||||
{
|
||||
private static Dictionary<string, Type> decoders { get; } = new Dictionary<string, Type>();
|
||||
|
||||
|
||||
public static BeatmapDecoder GetDecoder(TextReader stream)
|
||||
{
|
||||
var line = stream.ReadLine().Trim();
|
||||
@ -20,7 +22,39 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
decoders[magic] = typeof(T);
|
||||
}
|
||||
|
||||
public abstract Beatmap Decode(TextReader stream);
|
||||
|
||||
public virtual Beatmap Decode(TextReader stream)
|
||||
{
|
||||
Beatmap b = ParseFile(stream);
|
||||
Process(b);
|
||||
return b;
|
||||
}
|
||||
|
||||
public virtual Beatmap Process(Beatmap beatmap)
|
||||
{
|
||||
ApplyColours(beatmap);
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected abstract Beatmap ParseFile(TextReader stream);
|
||||
|
||||
public virtual void ApplyColours(Beatmap b)
|
||||
{
|
||||
List<Color4> colours = b.ComboColors ?? new List<Color4>() {
|
||||
new Color4(17, 136, 170, 255),
|
||||
new Color4(102,136,0, 255),
|
||||
new Color4(204,102,0, 255),
|
||||
new Color4(121,9,13, 255),
|
||||
};
|
||||
|
||||
int i = -1;
|
||||
|
||||
foreach (HitObject h in b.HitObjects)
|
||||
{
|
||||
if (h.NewCombo) i = (i + 1) % colours.Count;
|
||||
h.Colour = colours[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
20
osu.Game/Beatmaps/Formats/ConstructableBeatmapDecoder.cs
Normal file
20
osu.Game/Beatmaps/Formats/ConstructableBeatmapDecoder.cs
Normal file
@ -0,0 +1,20 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class ConstructableBeatmapDecoder : BeatmapDecoder
|
||||
{
|
||||
protected override Beatmap ParseFile(TextReader stream)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@ -207,7 +207,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
});
|
||||
}
|
||||
|
||||
public override Beatmap Decode(TextReader stream)
|
||||
protected override Beatmap ParseFile(TextReader stream)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
@ -270,7 +270,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
handleColours(beatmap, key, val);
|
||||
break;
|
||||
case Section.HitObjects:
|
||||
beatmap.HitObjects.Add(HitObject.Parse(beatmap.BeatmapInfo.Mode, val));
|
||||
var h = HitObject.Parse(beatmap.BeatmapInfo.Mode, val);
|
||||
if (h != null)
|
||||
beatmap.HitObjects.Add(h);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps.IO
|
||||
{
|
||||
public abstract class ArchiveReader : IDisposable
|
||||
public abstract class ArchiveReader : IDisposable, IResourceStore<byte[]>
|
||||
{
|
||||
private class Reader
|
||||
{
|
||||
@ -42,8 +43,23 @@ namespace osu.Game.Beatmaps.IO
|
||||
/// <summary>
|
||||
/// Opens a stream for reading a specific file from this archive.
|
||||
/// </summary>
|
||||
public abstract Stream ReadFile(string name);
|
||||
public abstract Stream GetStream(string name);
|
||||
|
||||
public abstract void Dispose();
|
||||
|
||||
public virtual byte[] Get(string name)
|
||||
{
|
||||
using (Stream input = GetStream(name))
|
||||
{
|
||||
if (input == null)
|
||||
return null;
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
input.CopyTo(ms);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps.IO
|
||||
.Select(e => e.FileName).ToArray();
|
||||
if (beatmaps.Length == 0)
|
||||
throw new FileNotFoundException(@"This directory contains no beatmaps");
|
||||
using (var stream = new StreamReader(ReadFile(beatmaps[0])))
|
||||
using (var stream = new StreamReader(GetStream(beatmaps[0])))
|
||||
{
|
||||
var decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
firstMap = decoder.Decode(stream);
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Beatmaps.IO
|
||||
return beatmaps;
|
||||
}
|
||||
|
||||
public override Stream ReadFile(string name)
|
||||
public override Stream GetStream(string name)
|
||||
{
|
||||
ZipEntry entry = archive.Entries.SingleOrDefault(e => e.FileName == name);
|
||||
if (entry == null)
|
||||
|
@ -14,14 +14,18 @@ namespace osu.Game.Beatmaps.Objects
|
||||
{
|
||||
public abstract class DrawableHitObject : Container, IStateful<ArmedState>
|
||||
{
|
||||
//todo: move to a more central implementation. this logic should not be at a drawable level.
|
||||
public Action<DrawableHitObject> OnHit;
|
||||
public Action<DrawableHitObject> OnMiss;
|
||||
|
||||
public Func<DrawableHitObject, bool> AllowHit;
|
||||
|
||||
public HitObject HitObject;
|
||||
|
||||
public DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
Depth = -(float)hitObject.StartTime;
|
||||
}
|
||||
|
||||
private ArmedState state;
|
||||
@ -31,12 +35,29 @@ namespace osu.Game.Beatmaps.Objects
|
||||
|
||||
set
|
||||
{
|
||||
if (state == value) return;
|
||||
state = value;
|
||||
|
||||
UpdateState(state);
|
||||
}
|
||||
}
|
||||
|
||||
protected double? HitTime;
|
||||
|
||||
protected virtual bool Hit()
|
||||
{
|
||||
if (State != ArmedState.Disarmed)
|
||||
return false;
|
||||
|
||||
if (AllowHit?.Invoke(this) == false)
|
||||
return false;
|
||||
|
||||
HitTime = Time;
|
||||
|
||||
State = ArmedState.Armed;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.GameModes.Play;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects
|
||||
{
|
||||
@ -15,6 +16,10 @@ namespace osu.Game.Beatmaps.Objects
|
||||
public double StartTime;
|
||||
public virtual double EndTime => StartTime;
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public Color4 Colour = new Color4(17, 136, 170, 255);
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public HitSampleInfo Sample;
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Beatmaps.Objects.Osu
|
||||
{
|
||||
public class Circle : OsuBaseHit
|
||||
{
|
||||
public Color4 Colour = new Color4(17, 136, 170, 255);
|
||||
}
|
||||
}
|
||||
|
@ -8,22 +8,21 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
{
|
||||
public class DrawableCircle : DrawableHitObject
|
||||
{
|
||||
private Sprite approachCircle;
|
||||
private CirclePart circle;
|
||||
private RingPart ring;
|
||||
private FlashPart flash;
|
||||
private ExplodePart explode;
|
||||
private NumberPart number;
|
||||
private GlowPart glow;
|
||||
private CircleLayer circle;
|
||||
private RingLayer ring;
|
||||
private FlashLayer flash;
|
||||
private ExplodeLayer explode;
|
||||
private NumberLayer number;
|
||||
private GlowLayer glow;
|
||||
private OsuBaseHit h;
|
||||
|
||||
public DrawableCircle(Circle h) : base(h)
|
||||
@ -31,28 +30,27 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
this.h = h;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Alpha = 0;
|
||||
Position = h.Position;
|
||||
Scale = new Vector2(0.4f);
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Position = new Vector2(h.Position.X / 512, h.Position.Y / 384);
|
||||
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
glow = new GlowPart()
|
||||
{
|
||||
Colour = h.Colour,
|
||||
},
|
||||
circle = new CirclePart()
|
||||
{
|
||||
Colour = h.Colour,
|
||||
Hit = delegate { State = ArmedState.Armed; }
|
||||
},
|
||||
number = new NumberPart(),
|
||||
ring = new RingPart(),
|
||||
flash = new FlashPart(),
|
||||
explode = new ExplodePart()
|
||||
glow = new GlowLayer
|
||||
{
|
||||
Colour = h.Colour
|
||||
},
|
||||
circle = new CircleLayer
|
||||
{
|
||||
Colour = h.Colour,
|
||||
Hit = Hit,
|
||||
},
|
||||
number = new NumberLayer(),
|
||||
ring = new RingLayer(),
|
||||
flash = new FlashLayer(),
|
||||
explode = new ExplodeLayer
|
||||
{
|
||||
Colour = h.Colour,
|
||||
},
|
||||
approachCircle = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -61,7 +59,8 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
}
|
||||
};
|
||||
|
||||
Size = new Vector2(100);
|
||||
//may not be so correct
|
||||
Size = circle.DrawSize;
|
||||
}
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
@ -71,63 +70,82 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
approachCircle.Texture = game.Textures.Get(@"Play/osu/approachcircle@2x");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
//force application of the state that was set before we loaded.
|
||||
UpdateState(State);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
Flush(); //move to DrawableHitObject
|
||||
Flush(true); //move to DrawableHitObject
|
||||
|
||||
Transforms.Add(new TransformAlpha { StartTime = h.StartTime - 1000, EndTime = h.StartTime - 800, StartValue = 0, EndValue = 1 });
|
||||
double t = HitTime ?? h.StartTime;
|
||||
|
||||
approachCircle.Transforms.Add(new TransformScale { StartTime = h.StartTime - 1000, EndTime = h.StartTime, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) });
|
||||
approachCircle.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime, StartValue = 1, EndValue = 0 });
|
||||
//sane defaults
|
||||
ring.Alpha = circle.Alpha = number.Alpha = approachCircle.Alpha = glow.Alpha = 1;
|
||||
explode.Alpha = 0;
|
||||
Scale = Vector2.One;
|
||||
|
||||
glow.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = glow.Alpha, EndValue = 0 });
|
||||
//always-present transforms
|
||||
Transforms.Add(new TransformAlpha { StartTime = t - 1000, EndTime = t - 800, StartValue = 0, EndValue = 1 });
|
||||
approachCircle.Transforms.Add(new TransformScale { StartTime = t - 1000, EndTime = t, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) });
|
||||
|
||||
//set transform delay to t==hitTime
|
||||
Delay(t - Time, true);
|
||||
|
||||
approachCircle.FadeOut();
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Disarmed:
|
||||
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
|
||||
Delay(h.Duration + 200);
|
||||
FadeOut(200);
|
||||
break;
|
||||
case ArmedState.Armed:
|
||||
const float flashIn = 30;
|
||||
const float fadeOut = 800;
|
||||
const double flash_in = 30;
|
||||
|
||||
//Transforms.Add(new TransformScale() { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = Scale, EndValue = Scale * 1.1f });
|
||||
flash.FadeTo(0.8f, flash_in);
|
||||
flash.Delay(flash_in);
|
||||
flash.FadeOut(100);
|
||||
|
||||
ring.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
|
||||
circle.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
|
||||
number.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
|
||||
explode.FadeIn(flash_in);
|
||||
|
||||
flash.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0.8f });
|
||||
flash.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + 100, StartValue = 0.8f, EndValue = 0 });
|
||||
Delay(flash_in, true);
|
||||
|
||||
explode.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 1 });
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + fadeOut, StartValue = 1, EndValue = 0 });
|
||||
|
||||
Transforms.Add(new TransformScale { StartTime = h.StartTime + h.Duration, EndTime = h.StartTime + h.Duration + 400, StartValue = Scale, EndValue = Scale * 1.5f, Easing = EasingTypes.OutQuad });
|
||||
FadeOut(800);
|
||||
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
class NumberPart : Container
|
||||
private class NumberLayer : Container
|
||||
{
|
||||
private Sprite number;
|
||||
|
||||
public NumberPart()
|
||||
public NumberLayer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
number = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 1,
|
||||
}
|
||||
number = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 1
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -138,39 +156,39 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
}
|
||||
}
|
||||
|
||||
class GlowPart : Container
|
||||
private class GlowLayer : Container
|
||||
{
|
||||
private Sprite layer3;
|
||||
private Sprite layer;
|
||||
|
||||
public GlowPart()
|
||||
public GlowLayer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
layer3 = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Additive = true,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
layer = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.5f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
layer3.Texture = game.Textures.Get(@"Play/osu/ring-glow@2x");
|
||||
layer.Texture = game.Textures.Get(@"Play/osu/ring-glow@2x");
|
||||
}
|
||||
}
|
||||
|
||||
class RingPart : Container
|
||||
private class RingLayer : Container
|
||||
{
|
||||
private Sprite ring;
|
||||
|
||||
public RingPart()
|
||||
public RingLayer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@ -180,8 +198,8 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
ring = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -192,93 +210,62 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
}
|
||||
}
|
||||
|
||||
class FlashPart : Container
|
||||
private class FlashLayer : Container
|
||||
{
|
||||
public FlashPart()
|
||||
public FlashLayer()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Additive = true;
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class ExplodePart : Container
|
||||
private class ExplodeLayer : Container
|
||||
{
|
||||
public ExplodePart()
|
||||
public ExplodeLayer()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Additive = true;
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
class Triangles : Container
|
||||
{
|
||||
private Texture tex;
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
tex = game.Textures.Get(@"Play/osu/triangle@2x");
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Add(new Sprite
|
||||
{
|
||||
Texture = tex,
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y),
|
||||
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
|
||||
Alpha = RNG.NextSingle() * 0.3f,
|
||||
});
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (Framework.Graphics.Drawable d in Children)
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 20)));
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class CirclePart : Container
|
||||
private class CircleLayer : Container
|
||||
{
|
||||
|
||||
private Sprite disc;
|
||||
private Triangles triangles;
|
||||
|
||||
public Action Hit;
|
||||
public Func<bool> Hit;
|
||||
|
||||
public CirclePart()
|
||||
public CircleLayer()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
Masking = true;
|
||||
@ -292,13 +279,13 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
disc = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
Additive = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -313,37 +300,38 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
Hit?.Invoke();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class Triangles : Container
|
||||
private class Triangles : Container
|
||||
{
|
||||
private Texture tex;
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
{
|
||||
private Texture tex;
|
||||
base.Load(game);
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
tex = game.Textures.Get(@"Play/osu/triangle@2x");
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
tex = game.Textures.Get(@"Play/osu/triangle@2x");
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
Add(new Sprite
|
||||
{
|
||||
Add(new Sprite
|
||||
{
|
||||
Texture = tex,
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y),
|
||||
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
|
||||
Alpha = RNG.NextSingle() * 0.3f,
|
||||
});
|
||||
}
|
||||
Texture = tex,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
|
||||
Alpha = RNG.NextSingle() * 0.3f
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (Framework.Graphics.Drawable d in Children)
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 20)));
|
||||
}
|
||||
foreach (Framework.Graphics.Drawable d in Children)
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 2880)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ namespace osu.Game.Beatmaps.Objects.Osu
|
||||
public abstract class OsuBaseHit : HitObject
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
[Flags]
|
||||
private enum HitObjectType
|
||||
|
@ -13,6 +13,11 @@ namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public double BeatLength;
|
||||
|
||||
public TimingChange(double beatLength)
|
||||
{
|
||||
BeatLength = beatLength;
|
||||
}
|
||||
|
||||
public double BPM => 60000 / BeatLength;
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.IO;
|
||||
using osu.Game.Database;
|
||||
@ -12,53 +13,92 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class WorkingBeatmap : IDisposable
|
||||
{
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
public readonly BeatmapInfo BeatmapInfo;
|
||||
|
||||
public readonly ArchiveReader Reader;
|
||||
public readonly BeatmapSetInfo BeatmapSetInfo;
|
||||
private readonly BeatmapDatabase database;
|
||||
|
||||
private ArchiveReader reader => database.GetReader(BeatmapSetInfo);
|
||||
|
||||
private Texture background;
|
||||
private object backgroundLock = new object();
|
||||
public Texture Background
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (backgroundLock)
|
||||
{
|
||||
if (background != null) return background;
|
||||
|
||||
try
|
||||
{
|
||||
background = new TextureStore(new RawTextureLoaderStore(reader)).Get(BeatmapInfo.Metadata.BackgroundFile);
|
||||
}
|
||||
catch { }
|
||||
|
||||
return background;
|
||||
}
|
||||
}
|
||||
set { lock (backgroundLock) background = value; }
|
||||
}
|
||||
|
||||
private Beatmap beatmap;
|
||||
private object beatmapLock = new object();
|
||||
public Beatmap Beatmap
|
||||
{
|
||||
get
|
||||
{
|
||||
if (beatmap != null) return beatmap;
|
||||
|
||||
try
|
||||
lock (beatmapLock)
|
||||
{
|
||||
using (var stream = new StreamReader(Reader.ReadFile(BeatmapInfo.Path)))
|
||||
beatmap = BeatmapDecoder.GetDecoder(stream)?.Decode(stream);
|
||||
}
|
||||
catch { }
|
||||
if (beatmap != null) return beatmap;
|
||||
|
||||
return beatmap;
|
||||
try
|
||||
{
|
||||
using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
|
||||
beatmap = BeatmapDecoder.GetDecoder(stream)?.Decode(stream);
|
||||
}
|
||||
catch { }
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
set { beatmap = value; }
|
||||
set { lock (beatmapLock) beatmap = value; }
|
||||
}
|
||||
|
||||
private AudioTrack track;
|
||||
private object trackLock = new object();
|
||||
public AudioTrack Track
|
||||
{
|
||||
get
|
||||
{
|
||||
if (track != null) return track;
|
||||
|
||||
try
|
||||
lock (trackLock)
|
||||
{
|
||||
var trackData = Reader.ReadFile(BeatmapInfo.Metadata.AudioFile);
|
||||
if (trackData != null)
|
||||
track = new AudioTrackBass(trackData);
|
||||
}
|
||||
catch { }
|
||||
if (track != null) return track;
|
||||
|
||||
return track;
|
||||
try
|
||||
{
|
||||
var trackData = reader.GetStream(BeatmapInfo.Metadata.AudioFile);
|
||||
if (trackData != null)
|
||||
track = new AudioTrackBass(trackData);
|
||||
}
|
||||
catch { }
|
||||
|
||||
return track;
|
||||
}
|
||||
}
|
||||
set { track = value; }
|
||||
set { lock (trackLock) track = value; }
|
||||
}
|
||||
|
||||
public WorkingBeatmap(BeatmapInfo beatmapInfo = null, ArchiveReader reader = null)
|
||||
public WorkingBeatmap(Beatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
public WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, BeatmapDatabase database)
|
||||
{
|
||||
this.BeatmapInfo = beatmapInfo;
|
||||
Reader = reader;
|
||||
this.BeatmapSetInfo = beatmapSetInfo;
|
||||
this.database = database;
|
||||
}
|
||||
|
||||
private bool isDisposed;
|
||||
@ -68,7 +108,7 @@ namespace osu.Game.Beatmaps
|
||||
if (!isDisposed)
|
||||
{
|
||||
track?.Dispose();
|
||||
Reader?.Dispose();
|
||||
reader?.Dispose();
|
||||
isDisposed = true;
|
||||
}
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Database
|
||||
string[] mapNames = reader.ReadBeatmaps();
|
||||
foreach (var name in mapNames)
|
||||
{
|
||||
using (var stream = new StreamReader(reader.ReadFile(name)))
|
||||
using (var stream = new StreamReader(reader.GetStream(name)))
|
||||
{
|
||||
var decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
Beatmap beatmap = decoder.Decode(stream);
|
||||
@ -149,12 +149,10 @@ namespace osu.Game.Database
|
||||
if (beatmapSetInfo == null)
|
||||
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
|
||||
|
||||
var reader = GetReader(beatmapSetInfo);
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapSetInfo.Metadata;
|
||||
|
||||
var working = new WorkingBeatmap(beatmapInfo, reader);
|
||||
var working = new WorkingBeatmap(beatmapInfo, beatmapSetInfo, this);
|
||||
|
||||
previous?.TransferTo(working);
|
||||
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.GameModes
|
||||
Origin = Anchor.Centre,
|
||||
Colour = getColourFor(GetType()),
|
||||
Alpha = 1,
|
||||
Additive = false
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
},
|
||||
textContainer = new Container
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.GameModes.Menu
|
||||
logo = new OsuLogo()
|
||||
{
|
||||
Alpha = 0,
|
||||
Additive = true,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Interactive = false,
|
||||
Colour = Color4.DarkGray,
|
||||
Ripple = false
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Additive = true,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.05f
|
||||
}
|
||||
}
|
||||
@ -93,7 +93,7 @@ namespace osu.Game.GameModes.Menu
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = logo.Size,
|
||||
Additive = true,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Framework;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
@ -14,6 +15,10 @@ namespace osu.Game.GameModes.Play
|
||||
{
|
||||
public Action<HitObject> OnHit;
|
||||
public Action<HitObject> OnMiss;
|
||||
|
||||
protected Playfield Playfield;
|
||||
|
||||
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.Children.Cast<DrawableHitObject>();
|
||||
}
|
||||
|
||||
public abstract class HitRenderer<T> : HitRenderer
|
||||
@ -31,8 +36,6 @@ namespace osu.Game.GameModes.Play
|
||||
}
|
||||
}
|
||||
|
||||
private Playfield playfield;
|
||||
|
||||
protected abstract Playfield CreatePlayfield();
|
||||
|
||||
protected abstract HitObjectConverter<T> Converter { get; }
|
||||
@ -47,7 +50,7 @@ namespace osu.Game.GameModes.Play
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playfield = CreatePlayfield()
|
||||
Playfield = CreatePlayfield()
|
||||
};
|
||||
|
||||
loadObjects();
|
||||
@ -65,7 +68,7 @@ namespace osu.Game.GameModes.Play
|
||||
drawableObject.OnHit = onHit;
|
||||
drawableObject.OnMiss = onMiss;
|
||||
|
||||
playfield.Add(drawableObject);
|
||||
Playfield.Add(drawableObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,26 +12,48 @@ namespace osu.Game.GameModes.Play.Osu
|
||||
{
|
||||
public class OsuPlayfield : Playfield
|
||||
{
|
||||
public OsuPlayfield()
|
||||
protected override Container Content => hitObjectContainer;
|
||||
|
||||
private Container hitObjectContainer;
|
||||
|
||||
public override Vector2 Size
|
||||
{
|
||||
Size = new Vector2(512, 384);
|
||||
Scale = new Vector2(1.6f);
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
get
|
||||
{
|
||||
var parentSize = Parent.DrawSize;
|
||||
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
|
||||
|
||||
return new Vector2(aspectSize.X / parentSize.X, aspectSize.Y / parentSize.Y) * base.Size;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
public OsuPlayfield()
|
||||
{
|
||||
base.Load(game);
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
Add(new Box()
|
||||
AddInternal(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f
|
||||
Alpha = 0.5f,
|
||||
});
|
||||
|
||||
AddInternal(hitObjectContainer = new HitObjectContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
class HitObjectContainer : Container
|
||||
{
|
||||
protected override Vector2 ChildScale => new Vector2(0.625f);
|
||||
}
|
||||
}
|
||||
}
|
@ -240,7 +240,10 @@ namespace osu.Game.GameModes.Play
|
||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
|
||||
beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
|
||||
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty).ToList();
|
||||
var group = new BeatmapGroup(beatmapSet) { SelectionChanged = selectionChanged };
|
||||
|
||||
var working = database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault());
|
||||
|
||||
var group = new BeatmapGroup(beatmapSet, working) { SelectionChanged = selectionChanged };
|
||||
|
||||
group.Preload(Game, g =>
|
||||
{
|
||||
|
@ -2,7 +2,6 @@
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using osu.Game.GameModes.Play.Catch;
|
||||
@ -12,13 +11,15 @@ using osu.Game.GameModes.Play.Taiko;
|
||||
using osu.Framework;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
public class Player : OsuGameMode
|
||||
{
|
||||
const bool autoplay = false;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
@ -124,6 +125,9 @@ namespace osu.Game.GameModes.Play
|
||||
hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
|
||||
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
|
||||
|
||||
if (autoplay)
|
||||
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed));
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitRenderer,
|
||||
|
@ -10,7 +10,6 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Background
|
||||
{
|
||||
@ -27,8 +26,6 @@ namespace osu.Game.Graphics.Background
|
||||
Depth = float.MinValue;
|
||||
}
|
||||
|
||||
Texture texture;
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
@ -64,9 +64,21 @@ namespace osu.Game
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
Fonts = new TextureStore() { ScaleAdjust = 0.01f };
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
|
||||
|
||||
API = new APIAccess()
|
||||
{
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Overlays
|
||||
new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollDraggerOnLeft = true,
|
||||
ScrollDraggerAnchor = Anchor.TopLeft,
|
||||
Children = new[]
|
||||
{
|
||||
new FlowContainer
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays
|
||||
HoverBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Additive = true,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Colour = new Color4(60, 60, 60, 255),
|
||||
Alpha = 0,
|
||||
},
|
||||
|
@ -66,6 +66,7 @@
|
||||
<Compile Include="Overlays\DragBar.cs" />
|
||||
<Compile Include="Overlays\MusicController.cs" />
|
||||
<Compile Include="Beatmaps\Beatmap.cs" />
|
||||
<Compile Include="Beatmaps\Formats\ConstructableBeatmapDecoder.cs" />
|
||||
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user