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144 lines
4.6 KiB
C#
144 lines
4.6 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.GameModes.Backgrounds;
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using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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using osu.Framework;
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using osu.Game.Database;
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using osu.Framework.Timing;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.GameModes.Play
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{
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public class Player : OsuGameMode
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{
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const bool autoplay = false;
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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public BeatmapInfo BeatmapInfo;
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public PlayMode PreferredPlayMode;
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protected override IFrameBasedClock Clock => playerClock;
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private InterpolatingFramedClock playerClock;
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private IAdjustableClock sourceClock;
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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try
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{
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if (Beatmap == null)
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Beatmap = ((OsuGame)game).Beatmaps.GetWorkingBeatmap(BeatmapInfo);
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}
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catch
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{
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//couldn't load, hard abort!
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Exit();
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return;
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}
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AudioTrack track = Beatmap.Track;
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if (track != null)
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{
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game.Audio.Track.SetExclusive(track);
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sourceClock = track;
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}
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sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
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playerClock = new InterpolatingFramedClock(sourceClock);
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Schedule(() =>
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{
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sourceClock.Reset();
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sourceClock.Start();
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});
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HitRenderer hitRenderer;
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ScoreOverlay scoreOverlay;
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var beatmap = Beatmap.Beatmap;
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if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
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{
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//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
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Exit();
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return;
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}
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PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode;
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switch (usablePlayMode)
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{
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default:
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scoreOverlay = new ScoreOverlayOsu();
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hitRenderer = new OsuHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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break;
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case PlayMode.Taiko:
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scoreOverlay = new ScoreOverlayOsu();
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hitRenderer = new TaikoHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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break;
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case PlayMode.Catch:
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scoreOverlay = new ScoreOverlayOsu();
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hitRenderer = new CatchHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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break;
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case PlayMode.Mania:
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scoreOverlay = new ScoreOverlayOsu();
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hitRenderer = new ManiaHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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break;
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}
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hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
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hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
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if (autoplay)
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hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed));
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Children = new Drawable[]
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{
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hitRenderer,
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scoreOverlay,
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};
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}
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protected override void Update()
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{
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base.Update();
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playerClock.ProcessFrame();
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}
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}
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} |