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Fix reference paths in osu.Game.csproj

This commit is contained in:
Drew DeVault 2016-10-12 13:49:30 -04:00 committed by Dean Herbert
parent deff5ad61e
commit 65e3e13aa2

View File

@ -34,29 +34,29 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=1.2.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\ppy.OpenTK.1.1.2225.3\lib\net20\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.1.1.2225.3\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="SQLitePCLRaw.core">
<HintPath>..\packages\SQLitePCLRaw.core.1.0.1\lib\net45\SQLitePCLRaw.core.dll</HintPath>
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.core.1.0.1\lib\net45\SQLitePCLRaw.core.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.provider.e_sqlite3">
<HintPath>..\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.0.1\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.0.1\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_green">
<HintPath>..\packages\SQLitePCLRaw.bundle_green.1.0.1\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.0.1\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
</Reference>
<Reference Include="SQLite-net">
<HintPath>..\packages\sqlite-net-pcl.1.2.0\lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10\SQLite-net.dll</HintPath>
<HintPath>$(SolutionDir)\packages\sqlite-net-pcl.1.2.0\lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10\SQLite-net.dll</HintPath>
</Reference>
<Reference Include="DotNetZip">
<HintPath>..\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
@ -172,11 +172,11 @@
<Compile Include="Beatmaps\Events\EventType.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<ProjectReference Include="$(SolutionDir)\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
@ -202,7 +202,7 @@
<Target Name="AfterBuild">
</Target>
-->
<Import Project="..\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
<Import Project="..\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="..\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
</Project>