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Implement config persistence through BasicStorage
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@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Platform;
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using osu.Game.GameModes.Play;
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using osu.Game.Online.API;
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@ -25,6 +26,10 @@ namespace osu.Game.Configuration
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Set(OsuConfig.VolumeMusic, 1.0, 0, 1);
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Set(OsuConfig.VolumeEffect, 1.0, 0, 1);
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}
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public OsuConfigManager(BasicStorage storage) : base(storage)
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{
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}
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}
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enum OsuConfig
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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Configuration;
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@ -21,7 +22,7 @@ namespace osu.Game
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{
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public class OsuGameBase : BaseGame
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{
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internal OsuConfigManager Config = new OsuConfigManager();
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internal OsuConfigManager Config;
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public BeatmapDatabase Beatmaps { get; private set; }
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protected override string MainResourceFile => @"osu.Game.Resources.dll";
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@ -76,6 +77,13 @@ namespace osu.Game
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};
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}
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public override void SetHost(BasicGameHost host)
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{
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if (Config == null)
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Config = new OsuConfigManager(host.Storage);
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base.SetHost(host);
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}
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protected override void Update()
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{
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base.Update();
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