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Bring framework up-to-date.
# Conflicts: # osu-framework
This commit is contained in:
+1
-1
Submodule osu-framework updated: 2b9a56e8b3...6650f7fbbc
@@ -153,7 +153,7 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Additive = true,
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BlendingMode = BlendingMode.Additive,
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Alpha = 0.5f,
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}
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};
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@@ -203,7 +203,7 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Additive = true;
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BlendingMode = BlendingMode.Additive;
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Alpha = 0;
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Children = new Framework.Graphics.Drawable[]
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@@ -225,7 +225,7 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Additive = true;
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BlendingMode = BlendingMode.Additive;
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Alpha = 0;
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Children = new Framework.Graphics.Drawable[]
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@@ -296,7 +296,7 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
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},
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triangles = new Triangles
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{
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Additive = true,
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BlendingMode = BlendingMode.Additive,
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RelativeSizeAxes = Axes.Both,
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},
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};
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@@ -91,7 +91,7 @@ namespace osu.Game.GameModes
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Origin = Anchor.Centre,
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Colour = getColourFor(GetType()),
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Alpha = 1,
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Additive = false
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BlendingMode = BlendingMode.Additive,
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},
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textContainer = new Container
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{
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@@ -35,7 +35,7 @@ namespace osu.Game.GameModes.Menu
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logo = new OsuLogo()
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{
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Alpha = 0,
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Additive = true,
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BlendingMode = BlendingMode.Additive,
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Interactive = false,
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Colour = Color4.DarkGray,
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Ripple = false
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@@ -83,7 +83,7 @@ namespace osu.Game.GameModes.Menu
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Additive = true,
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BlendingMode = BlendingMode.Additive,
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Alpha = 0.05f
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}
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}
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@@ -93,7 +93,7 @@ namespace osu.Game.GameModes.Menu
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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BlendingMode = BlendingMode.Additive,
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Alpha = 0.2f,
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}
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}
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@@ -10,7 +10,6 @@ using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Background
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{
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@@ -44,7 +44,7 @@ namespace osu.Game.Overlays
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new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollDraggerOnLeft = true,
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ScrollDraggerAnchor = Anchor.TopLeft,
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Children = new[]
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{
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new FlowContainer
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@@ -66,7 +66,7 @@ namespace osu.Game.Overlays
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HoverBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Additive = true,
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BlendingMode = BlendingMode.Additive,
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Colour = new Color4(60, 60, 60, 255),
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Alpha = 0,
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},
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