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Fix some warnings.
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@ -13,6 +13,11 @@ namespace osu.Game.Beatmaps.Timing
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{
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public double BeatLength;
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public TimingChange(double beatLength)
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{
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BeatLength = beatLength;
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}
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public double BPM => 60000 / BeatLength;
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}
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}
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@ -27,8 +27,6 @@ namespace osu.Game.Graphics.Background
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Depth = float.MinValue;
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}
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Texture texture;
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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