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Fix AutoSize references.
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@ -93,8 +93,9 @@ namespace osu.Game.GameModes
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Alpha = 1,
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Additive = false
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},
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textContainer = new AutoSizeContainer
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textContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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@ -17,7 +17,7 @@ namespace osu.Game.GameModes.Menu
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/// Button designed specifically for the osu!next main menu.
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/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
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/// </summary>
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public class Button : AutoSizeContainer, IStateful<ButtonState>
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public class Button : Container, IStateful<ButtonState>
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{
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private Container iconText;
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private Box box;
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@ -44,6 +44,8 @@ namespace osu.Game.GameModes.Menu
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this.extraWidth = extraWidth;
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this.triggerKey = triggerKey;
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this.text = text;
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AutoSizeAxes = Axes.Both;
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}
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public override void Load(BaseGame game)
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@ -64,8 +66,9 @@ namespace osu.Game.GameModes.Menu
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Size = boxSize,
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Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
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},
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iconText = new AutoSizeContainer
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iconText = new Container
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{
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -15,7 +15,7 @@ namespace osu.Game.GameModes.Menu
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/// <summary>
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/// osu! logo and its attachments (pulsing, visualiser etc.)
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/// </summary>
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public partial class OsuLogo : AutoSizeContainer
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public partial class OsuLogo : Container
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{
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private Sprite logo;
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private CircularContainer logoContainer;
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@ -51,10 +51,13 @@ namespace osu.Game.GameModes.Menu
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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logoBounceContainer = new AutoSizeContainer
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logoBounceContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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logoContainer = new CircularContainer
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@ -17,7 +17,7 @@ using System.Threading.Tasks;
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namespace osu.Game.GameModes.Play
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{
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public abstract class ComboCounter : AutoSizeContainer
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public abstract class ComboCounter : Container
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{
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public bool IsRolling
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{
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@ -102,6 +102,8 @@ namespace osu.Game.GameModes.Play
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/// </summary>
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protected ComboCounter()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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DisplayedCountSpriteText = new SpriteText
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@ -29,11 +29,12 @@ namespace osu.Game.Graphics.Cursor
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return base.OnMouseUp(state, args);
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}
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class OsuCursor : AutoSizeContainer
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class OsuCursor : Container
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{
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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}
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public override void Load(BaseGame game)
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@ -15,7 +15,7 @@ using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class RollingCounter<T> : AutoSizeContainer
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public abstract class RollingCounter<T> : Container
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{
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/// <summary>
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/// Type of the Transform to use.
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@ -116,6 +116,7 @@ namespace osu.Game.Graphics.UserInterface
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};
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TextSize = 40;
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AutoSizeAxes = Axes.Both;
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}
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public override void Load(BaseGame game)
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@ -15,7 +15,7 @@ using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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public class StarCounter : AutoSizeContainer
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public class StarCounter : Container
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{
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private readonly Container starContainer;
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private readonly List<TextAwesome> stars = new List<TextAwesome>();
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@ -84,7 +84,9 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// Shows a float count as stars (up to 10). Used as star difficulty display.
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/// </summary>
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public StarCounter() : this(10) {
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public StarCounter() : this(10)
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{
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AutoSizeAxes = Axes.Both;
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}
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/// <summary>
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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Display
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{
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namespace osu.Online.Social
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{
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public class ChatLine : AutoSizeContainer
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public class ChatLine : Container
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{
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public readonly Message Message;
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@ -32,6 +32,7 @@ namespace osu.Game.Online.Chat.Display
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base.Load(game);
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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@ -55,9 +56,10 @@ namespace osu.Game.Online.Chat.Display
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}
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}
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},
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new AutoSizeContainer
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = padding + 10 },
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Children = new Drawable[]
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{
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@ -3,7 +3,6 @@
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using System;
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using System.Linq;
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using osu.Framework.Cached;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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@ -11,6 +10,7 @@ using osu.Game.GameModes.Play;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Caching;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Primitives;
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namespace osu.Game
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{
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internal class VolumeControl : AutoSizeContainer
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internal class VolumeControl : Container
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{
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private FlowContainer volumeMetersContainer;
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private VolumeMeter volumeMeterMaster;
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@ -26,6 +26,11 @@ namespace osu.Game
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Origin = Anchor.BottomRight;
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}
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public VolumeControl()
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{
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AutoSizeAxes = Axes.Both;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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