1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 06:12:56 +08:00

Improved code

This commit is contained in:
Adonais Romero González 2016-10-13 17:13:20 -05:00
parent 1d8d2fa9c9
commit ce07a45456
12 changed files with 487 additions and 421 deletions

View File

@ -81,7 +81,7 @@ namespace osu.Desktop.Tests
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RollingDuration = 1000,
RollingDuration = 500,
RollingEasing = EasingTypes.Out,
Count = 100.0f,
Position = new Vector2(20, 60),
@ -133,9 +133,9 @@ namespace osu.Desktop.Tests
AddButton(@"miss...", delegate
{
standardCombo.Count = 0;
alternativeCombo.Count = 0;
catchCombo.Count = 0;
standardCombo.RollBack();
alternativeCombo.RollBack();
catchCombo.RollBack();
accuracyCombo.Denominator++;
});
@ -152,7 +152,7 @@ namespace osu.Desktop.Tests
catchCombo.StopRolling();
alternativeCombo.StopRolling();
accuracyCombo.StopRolling();
stars.StopRolling();
stars.StopAnimation();
});
}
}

View File

@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
@ -16,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// Used as an accuracy counter. Represented visually as a percentage, internally as a fraction.
/// </summary>
public class AccuracyCounter : NumericRollingCounter<float>
public class AccuracyCounter : RollingCounter<float>
{
protected override Type transformType => typeof(TransformAccuracy);
@ -73,20 +72,13 @@ namespace osu.Game.Graphics.UserInterface
return count.ToString("0.00") + "%";
}
protected class TransformAccuracy : Transform<float>
protected override ulong getProportionalDuration(float currentValue, float newValue)
{
public override float CurrentValue
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
return (ulong)(Math.Abs(currentValue - newValue) * RollingDuration);
}
protected class TransformAccuracy : TransformFloat
{
public override void Apply(Drawable d)
{
base.Apply(d);

View File

@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// Allows tint and vertical scaling animation. Used in osu!taiko and osu!mania.
/// </summary>
public class AlternativeComboCounter : ULongCounter // btw, I'm terribly bad with names... OUENDAN!
public class AlternativeComboCounter : ComboCounter
{
public Color4 OriginalColour;
public Color4 TintColour = Color4.OrangeRed;
@ -25,16 +25,10 @@ namespace osu.Game.Graphics.UserInterface
public EasingTypes TintEasing = EasingTypes.None;
public bool CanAnimateWhenBackwards = false;
public AlternativeComboCounter()
{
IsRollingContinuous = false;
}
public override void Load(BaseGame game)
{
base.Load(game);
countSpriteText.Hide();
OriginalColour = Colour;
}
@ -43,25 +37,6 @@ namespace osu.Game.Graphics.UserInterface
SetCountWithoutRolling(0);
}
protected override void transformCount(ulong visibleValue, ulong prevValue, ulong currentValue, ulong newValue)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TransformULongCounter));
removeTransforms(typeof(TransformULongCounter));
// If was decreasing, stops roll before increasing
if (currentValue < prevValue)
VisibleCount = currentValue;
VisibleCount = newValue;
}
// Also, animate only if was not rollbacking already
else if (currentValue > prevValue)
transformCount(new TransformULongCounter(Clock), visibleValue, newValue);
}
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
{
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;

View File

@ -25,44 +25,11 @@ namespace osu.Game.Graphics.UserInterface
return count.ToString("#,0");
}
protected override void transformCount(ulong visibleValue, ulong prevValue, ulong currentValue, ulong newValue)
public override void RollBack(ulong newValue = 0)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TransformULongCounter));
removeTransforms(typeof(TransformULongCounter));
popOutSpriteText.Colour = countSpriteText.Colour;
// If was decreasing, stops roll before increasing
if (currentValue < prevValue)
VisibleCount = currentValue;
VisibleCount = newValue;
}
// Also, animate only if was not rollbacking already
else if (currentValue > prevValue)
{
// Backwards pop-up animation has no tint colour
popOutSpriteText.Colour = countSpriteText.Colour;
transformCount(new TransformULongCounter(Clock), visibleValue, newValue);
}
}
protected override void transformCount(ulong currentValue, ulong newValue)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TransformULongCounter));
removeTransforms(typeof(TransformULongCounter));
VisibleCount = newValue;
}
else if (currentValue != 0)
{
// Backwards pop-up animation has no tint colour
popOutSpriteText.Colour = countSpriteText.Colour;
transformCount(new TransformULongCounter(Clock), currentValue, newValue);
}
base.RollBack(newValue);
}
/// <summary>
@ -74,10 +41,5 @@ namespace osu.Game.Graphics.UserInterface
popOutSpriteText.Colour = colour;
Count++;
}
public override void ResetCount()
{
base.ResetCount();
}
}
}

View File

@ -0,0 +1,273 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
public abstract class ComboCounter : AutoSizeContainer
{
protected Type transformType => typeof(TransformCombo);
private bool rollbacking = false;
protected ulong rollingTotalDuration = 0;
/// <summary>
/// If true, the roll-down duration will be proportional to the counter.
/// </summary>
public bool IsRollingProportional = true;
/// <summary>
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
/// element; else duration in milliseconds for the counter roll-up animation in total.
/// </summary>
public ulong RollingDuration = 0;
/// <summary>
/// Easing for the counter rollover animation.
/// </summary>
public EasingTypes RollingEasing = EasingTypes.None;
protected ulong prevVisibleCount;
protected ulong visibleCount;
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual ulong VisibleCount
{
get
{
return visibleCount;
}
protected set
{
if (visibleCount.Equals(value))
return;
prevVisibleCount = visibleCount;
visibleCount = value;
transformVisibleCount(prevVisibleCount, visibleCount);
}
}
protected ulong prevPrevCount;
protected ulong prevCount;
protected ulong count;
/// <summary>
/// Actual value of counter.
/// </summary>
public virtual ulong Count
{
get
{
return count;
}
set
{
prevPrevCount = prevCount;
prevCount = count;
count = value;
if (IsLoaded)
{
rollingTotalDuration =
IsRollingProportional
? getProportionalDuration(VisibleCount, value)
: RollingDuration;
transformCount(VisibleCount, prevPrevCount, prevCount, value);
}
}
}
protected SpriteText countSpriteText;
protected float textSize = 20.0f;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
updateTextSize();
}
}
/// <summary>
/// Base of all combo counters.
/// </summary>
protected ComboCounter()
{
Children = new Drawable[]
{
countSpriteText = new SpriteText
{
Anchor = this.Anchor,
Origin = this.Origin,
Alpha = 0,
},
};
}
public override void Load(BaseGame game)
{
base.Load(game);
countSpriteText.Anchor = this.Anchor;
countSpriteText.Origin = this.Origin;
StopRolling();
}
/// <summary>
/// Sets count value, bypassing rollover animation.
/// </summary>
/// <param name="count">New count value.</param>
public virtual void SetCountWithoutRolling(ulong count)
{
Count = count;
StopRolling();
}
/// <summary>
/// Stops rollover animation, forcing the visible count to be the actual count.
/// </summary>
public virtual void StopRolling()
{
removeComboTransforms();
VisibleCount = Count;
}
/// <summary>
/// Animates roll-back to an specific value.
/// </summary>
/// <param name="newValue">Target value.</param>
public virtual void RollBack(ulong newValue = 0)
{
rollbacking = true;
Count = newValue;
rollbacking = false;
}
/// <summary>
/// Resets count to default value.
/// </summary>
public virtual void ResetCount()
{
SetCountWithoutRolling(default(ulong));
}
protected virtual ulong getProportionalDuration(ulong currentValue, ulong newValue)
{
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
}
protected abstract void transformVisibleCount(ulong currentValue, ulong newValue);
protected virtual string formatCount(ulong count)
{
return count.ToString();
}
private void updateComboTransforms()
{
foreach (ITransform t in Transforms.AliveItems)
if (t.GetType() == typeof(TransformCombo))
t.Apply(this);
}
private void removeComboTransforms()
{
Transforms.RemoveAll(t => t.GetType() == typeof(TransformCombo));
}
protected virtual void transformCount(ulong visibleValue, ulong prevValue, ulong currentValue, ulong newValue)
{
if (!rollbacking)
{
updateComboTransforms();
removeComboTransforms();
// If was decreasing, stops roll before increasing
if (currentValue < prevValue)
VisibleCount = currentValue;
VisibleCount = newValue;
}
else
{
transformCount(new TransformCombo(Clock), visibleValue, newValue);
}
}
/// <summary>
/// Intended to be used by transformCount().
/// </summary>
/// <see cref="transformCount"/>
protected void transformCount(TransformCombo transform, ulong currentValue, ulong newValue)
{
updateComboTransforms();
removeComboTransforms();
if (Clock == null)
return;
if (RollingDuration == 0)
{
VisibleCount = Count;
return;
}
transform.StartTime = Time;
transform.EndTime = Time + rollingTotalDuration;
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
Transforms.Add(transform);
}
protected virtual void updateTextSize()
{
countSpriteText.TextSize = TextSize;
}
protected class TransformCombo : Transform<ulong>
{
public override ulong CurrentValue
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
(d as ComboCounter).VisibleCount = CurrentValue;
}
public TransformCombo(IClock clock)
: base(clock)
{
}
}
}
}

View File

@ -1,66 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Skeleton for a numeric counter with a simple roll-up animation.
/// </summary>
/// <typeparam name="T">Type of the actual counter.</typeparam>
public abstract class NumericRollingCounter<T> : RollingCounter<T>
{
protected SpriteText countSpriteText;
protected float textSize = 20.0f;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
updateTextSize();
}
}
protected NumericRollingCounter()
{
Children = new Drawable[]
{
countSpriteText = new SpriteText
{
TextSize = this.TextSize,
Anchor = this.Anchor,
Origin = this.Origin,
},
};
}
public override void Load(BaseGame game)
{
base.Load(game);
countSpriteText.Text = formatCount(count);
countSpriteText.Anchor = this.Anchor;
countSpriteText.Origin = this.Origin;
}
protected override void transformVisibleCount(T currentValue, T newValue)
{
countSpriteText.Text = formatCount(newValue);
}
protected virtual void updateTextSize()
{
countSpriteText.TextSize = TextSize;
}
}
}

View File

@ -1,6 +1,10 @@
using osu.Framework;
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
@ -11,14 +15,6 @@ using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Skeleton for a counter which value rolls-up in a lapse of time.
/// </summary>
/// <remarks>
/// This class only abstracts the basics to roll-up a value in a lapse of time by using Transforms.
/// In order to show a value, you must implement a way to display it, i.e., as a numeric counter or a bar.
/// </remarks>
/// <typeparam name="T">Type of the actual counter.</typeparam>
public abstract class RollingCounter<T> : AutoSizeContainer
{
/// <summary>
@ -29,13 +25,9 @@ namespace osu.Game.Graphics.UserInterface
/// </remarks>
protected virtual Type transformType => typeof(Transform<T>);
protected ulong RollingTotalDuration = 0;
protected ulong rollingTotalDuration = 0;
/// <summary>
/// If true, each time the Count is updated, it will roll over from the current visible value.
/// Else, it will roll up from the current count value.
/// </summary>
public bool IsRollingContinuous = true;
protected SpriteText countSpriteText;
/// <summary>
/// If true, the roll-up duration will be proportional to the counter.
@ -67,15 +59,13 @@ namespace osu.Game.Graphics.UserInterface
}
protected set
{
prevVisibleCount = visibleCount;
if (visibleCount.Equals(value))
return;
visibleCount = value;
transformVisibleCount(prevVisibleCount, value);
countSpriteText.Text = formatCount(value);
}
}
protected T prevPrevCount;
protected T prevCount;
protected T count;
@ -90,26 +80,49 @@ namespace osu.Game.Graphics.UserInterface
}
set
{
prevPrevCount = prevCount;
prevCount = count;
count = value;
if (IsLoaded)
{
RollingTotalDuration =
rollingTotalDuration =
IsRollingProportional
? getProportionalDuration(VisibleCount, value)
? getProportionalDuration(visibleCount, value)
: RollingDuration;
transformCount(visibleCount, prevPrevCount, prevCount, value);
transformCount(visibleCount, count);
}
}
}
protected float textSize = 20.0f;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
countSpriteText.TextSize = value;
}
}
/// <summary>
/// Skeleton of a numeric counter which value rolls over time.
/// </summary>
protected RollingCounter()
{
Debug.Assert(
transformType.IsSubclassOf(typeof(Transform<T>)) || transformType == typeof(Transform<T>),
@"transformType should be a subclass of Transform<T>."
);
Children = new Drawable[]
{
countSpriteText = new SpriteText
{
Anchor = this.Anchor,
Origin = this.Origin,
},
};
}
public override void Load(BaseGame game)
@ -117,10 +130,12 @@ namespace osu.Game.Graphics.UserInterface
base.Load(game);
removeTransforms(transformType);
if (Count == null)
ResetCount();
VisibleCount = Count;
countSpriteText.Text = formatCount(count);
countSpriteText.Anchor = this.Anchor;
countSpriteText.Origin = this.Origin;
}
/// <summary>
@ -145,7 +160,10 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// Resets count to default value.
/// </summary>
public abstract void ResetCount();
public virtual void ResetCount()
{
SetCountWithoutRolling(default(T));
}
/// <summary>
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
@ -185,19 +203,6 @@ namespace osu.Game.Graphics.UserInterface
Transforms.RemoveAll(t => t.GetType() == type);
}
/// <summary>
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
/// implement the rollover animation).
/// </summary>
/// <param name="visibleValue">Count value currently visible to user.</param>
/// <param name="currentValue">Count value before previous modification.</param>
/// <param name="currentValue">Count value before modification.</param>
/// <param name="newValue">Expected count value after modification.</param>
protected virtual void transformCount(T visibleValue, T prevValue, T currentValue, T newValue)
{
transformCount(IsRollingContinuous ? visibleValue : currentValue, newValue);
}
/// <summary>
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
/// implement the rollover animation).
@ -239,20 +244,12 @@ namespace osu.Game.Graphics.UserInterface
}
transform.StartTime = Time;
transform.EndTime = Time + RollingTotalDuration;
transform.EndTime = Time + rollingTotalDuration;
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
Transforms.Add(transform);
}
/// <summary>
/// This procedure is called each time the visible count value is updated.
/// Override to create custom animations.
/// </summary>
/// <param name="currentValue">Visible count value before modification.</param>
/// <param name="newValue">Expected visible count value after modification-</param>
protected abstract void transformVisibleCount(T currentValue, T newValue);
}
}

View File

@ -2,6 +2,10 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Linq;
@ -10,8 +14,10 @@ using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
public class ScoreCounter : ULongCounter
public class ScoreCounter : RollingCounter<ulong>
{
protected override Type transformType => typeof(TransformScore);
/// <summary>
/// How many leading zeroes the counter has.
/// </summary>
@ -36,9 +42,40 @@ namespace osu.Game.Graphics.UserInterface
base.Load(game);
}
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
{
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
}
protected override string formatCount(ulong count)
{
return count.ToString("D" + LeadingZeroes);
}
protected class TransformScore : Transform<ulong>
{
public override ulong CurrentValue
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
(d as ScoreCounter).VisibleCount = CurrentValue;
}
public TransformScore(IClock clock)
: base(clock)
{
}
}
}
}

View File

@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.
/// </summary>
public class StandardComboCounter : ULongCounter
public class StandardComboCounter : ComboCounter
{
protected SpriteText popOutSpriteText;
@ -45,10 +45,6 @@ namespace osu.Game.Graphics.UserInterface
public StandardComboCounter()
{
IsRollingContinuous = false;
countSpriteText.Alpha = 0;
popOutSpriteText = new SpriteText
{
Origin = this.Origin,
@ -68,32 +64,6 @@ namespace osu.Game.Graphics.UserInterface
Add(popOutSpriteText);
}
protected override void updateTextSize()
{
base.updateTextSize();
popOutSpriteText.TextSize = this.TextSize;
}
protected override void transformCount(ulong visibleValue, ulong prevValue, ulong currentValue, ulong newValue)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TransformULongCounter));
removeTransforms(typeof(TransformULongCounter));
// If was decreasing, stops roll before increasing
if (currentValue < prevValue)
VisibleCount = currentValue;
VisibleCount = newValue;
}
// Also, animate only if was not rollbacking already
else if (currentValue > prevValue)
transformCount(new TransformULongCounter(Clock), visibleValue, newValue);
}
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
{
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
@ -161,5 +131,12 @@ namespace osu.Game.Graphics.UserInterface
else
transformNoPopOut(newValue);
}
protected override void updateTextSize()
{
base.updateTextSize();
popOutSpriteText.TextSize = this.TextSize;
}
}
}

View File

@ -10,19 +10,18 @@ using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
public class StarCounter : RollingCounter<float>
public class StarCounter : AutoSizeContainer
{
protected override Type transformType => typeof(TransformStarCounter);
private Container starContainer;
private List<TextAwesome> stars = new List<TextAwesome>();
protected Container starContainer;
protected List<TextAwesome> stars = new List<TextAwesome>();
private double transformStartTime = 0;
/// <summary>
/// Maximum amount of stars displayed.
@ -36,13 +35,52 @@ namespace osu.Game.Graphics.UserInterface
protected set;
}
public ulong StarAnimationDuration = 500;
public EasingTypes StarAnimationEasing = EasingTypes.OutElasticHalf;
public ulong FadeDuration = 100;
public float MinStarSize = 0.3f;
public double AnimationDelay = 150;
public double ScalingDuration = 500;
public EasingTypes ScalingEasing = EasingTypes.OutElasticHalf;
public float MinStarScale = 0.3f;
public double FadingDuration = 100;
public float MinStarAlpha = 0.5f;
public int StarSize = 20;
public int StarSpacing = 4;
public float StarSize = 20;
public float StarSpacing = 4;
public float VisibleValue
{
get
{
double elapsedTime = Time - transformStartTime;
double expectedElapsedTime = Math.Abs(prevCount - count) * AnimationDelay;
if (elapsedTime >= expectedElapsedTime)
return count;
return Interpolation.ValueAt(elapsedTime, prevCount, count, 0, expectedElapsedTime);
}
}
private float prevCount;
private float count;
/// <summary>
/// Amount of stars represented.
/// </summary>
public float Count
{
get
{
return count;
}
set
{
prevCount = VisibleValue;
count = value;
if (IsLoaded)
{
transformCount(prevCount, count);
}
}
}
/// <summary>
/// Shows a float count as stars. Used as star difficulty display.
@ -50,10 +88,7 @@ namespace osu.Game.Graphics.UserInterface
/// <param name="stars">Maximum amount of stars to display.</param>
public StarCounter(int stars = 10)
{
IsRollingProportional = true;
RollingDuration = 150;
MaxStars = stars;
MaxStars = Math.Max(stars, 0);
Children = new Drawable[]
{
@ -65,17 +100,6 @@ namespace osu.Game.Graphics.UserInterface
};
}
protected override ulong getProportionalDuration(float currentValue, float newValue)
{
return (ulong)(Math.Abs(currentValue - newValue) * RollingDuration);
}
public override void ResetCount()
{
Count = 0;
StopRolling();
}
public override void Load(BaseGame game)
{
base.Load(game);
@ -91,8 +115,6 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
TextSize = StarSize,
Scale = new Vector2(MinStarSize),
Alpha = (i == 0) ? 1.0f : MinStarAlpha,
Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
};
@ -101,118 +123,75 @@ namespace osu.Game.Graphics.UserInterface
starContainer.Add(star);
}
ResetCount();
StopAnimation();
}
protected override void transformCount(float currentValue, float newValue)
public void ResetCount()
{
transformStar((int)Math.Floor(currentValue), currentValue, currentValue < newValue);
transformCount(new TransformStarCounter(Clock), currentValue, newValue);
Count = 0;
StopAnimation();
}
protected void updateTransformStar(int i)
public void StopAnimation()
{
foreach (ITransform t in stars[i].Transforms.AliveItems)
if (t.GetType() == typeof(TransformAlpha) || t.GetType() == typeof(TransformScaleVector))
t.Apply(stars[i]);
prevCount = count;
transformStartTime = Time;
stars[i].Transforms.RemoveAll(t =>
t.GetType() == typeof(TransformScaleVector) || t.GetType() == typeof(TransformAlpha)
);
}
protected void transformStarScale(int i, TransformScaleVector transform, bool isIncrement, double startTime)
{
transform.StartTime = startTime;
transform.EndTime = transform.StartTime + StarAnimationDuration;
transform.StartValue = stars[i].Scale;
transform.EndValue = new Vector2(
Interpolation.ValueAt(
Math.Min(Math.Max(i, Count), i + 1),
MinStarSize,
1.0f,
i,
i + 1
)
);
transform.Easing = StarAnimationEasing;
stars[i].Transforms.Add(transform);
}
protected void transformStarAlpha(int i, TransformAlpha transform, bool isIncrement, double startTime)
{
transform.StartTime = startTime;
transform.EndTime = transform.StartTime + FadeDuration;
transform.StartValue = stars[i].Alpha;
transform.EndValue = i < Count ? 1.0f : MinStarAlpha;
stars[i].Transforms.Add(transform);
}
protected void transformStar(int i, float value, bool isIncrement)
{
if (i >= MaxStars)
return;
if (Clock == null)
return;
// Calculate time where animation should had started
double startTime = Time;
// If incrementing, animation should had started when VisibleCount crossed start of star (i)
if (isIncrement)
startTime -= i == (int)Math.Floor(prevCount) ?
getProportionalDuration(prevCount, value) : getProportionalDuration(i, value);
// If decrementing, animation should had started when VisibleCount crossed end of star (i + 1)
else
startTime -= i == (int)Math.Floor(prevCount) ?
getProportionalDuration(prevCount, value) : getProportionalDuration(i + 1, value);
updateTransformStar(i);
transformStarScale(i, new TransformScaleVector(Clock), isIncrement, startTime);
transformStarAlpha(i, new TransformAlpha(Clock), isIncrement, startTime);
}
protected override void transformVisibleCount(float currentValue, float newValue)
{
// Detect increment that passes over an integer value
if (Math.Ceiling(currentValue) <= Math.Floor(newValue))
for (int i = (int)Math.Ceiling(currentValue); i <= Math.Floor(newValue); i++)
transformStar(i, newValue, true);
// Detect decrement that passes over an integer value
if (Math.Floor(currentValue) >= Math.Ceiling(newValue))
for (int i = (int)Math.Floor(newValue); i < Math.Floor(currentValue); i++)
transformStar(i, newValue, false);
}
protected class TransformStarCounter : Transform<float>
{
public override float CurrentValue
for (int i = 0; i < MaxStars; i++)
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
stars[i].DelayReset();
transformStarQuick(i, count);
}
}
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
private float getStarScale(int i, float value)
{
if (value <= i)
return MinStarScale;
if (i + 1 <= value)
return 1.0f;
return Interpolation.ValueAt(value, MinStarScale, 1.0f, i, i + 1);
}
private void transformStar(int i, float value)
{
stars[i].FadeTo(i < value ? 1.0f : MinStarAlpha, FadingDuration);
stars[i].ScaleTo(getStarScale(i, value), ScalingDuration, ScalingEasing);
}
private void transformStarQuick(int i, float value)
{
stars[i].FadeTo(i < value ? 1.0f : MinStarAlpha);
stars[i].ScaleTo(getStarScale(i, value));
}
private void transformCount(float currentValue, float newValue)
{
if (currentValue < newValue)
{
int currentValueFloor = (int)currentValue;
for (int i = 0; i < MaxStars; i++)
{
stars[i].DelayReset();
stars[i].ClearTransformations();
if (i > currentValueFloor)
stars[i].Delay((i - currentValueFloor) * AnimationDelay);
transformStar(i, newValue);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
(d as StarCounter).VisibleCount = CurrentValue;
}
public TransformStarCounter(IClock clock)
: base(clock)
else
{
int currentValueCeiling = (int)Math.Ceiling(currentValue);
for (int i = MaxStars - 1; i >= 0; i--)
{
stars[i].DelayReset();
stars[i].ClearTransformations();
if (i < currentValueCeiling)
stars[i].Delay((currentValueCeiling - i) * AnimationDelay);
transformStar(i, newValue);
}
}
transformStartTime = Time;
}
}
}

View File

@ -1,59 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A simple rolling counter that accepts unsigned long values.
/// </summary>
public class ULongCounter : NumericRollingCounter<ulong>
{
protected override Type transformType => typeof(TransformULongCounter);
public override void ResetCount()
{
SetCountWithoutRolling(0);
}
protected override string formatCount(ulong count)
{
return count.ToString("#,0");
}
protected class TransformULongCounter : Transform<ulong>
{
public override ulong CurrentValue
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
(d as ULongCounter).VisibleCount = CurrentValue;
}
public TransformULongCounter(IClock clock)
: base(clock)
{
}
}
}
}

View File

@ -106,6 +106,8 @@
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
<Compile Include="Graphics\UserInterface\ComboCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Input\GlobalHotkeys.cs" />
<Compile Include="Graphics\Background\Background.cs" />
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
@ -113,18 +115,15 @@
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
<Compile Include="Graphics\UserInterface\AlternativeComboCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
<Compile Include="Graphics\UserInterface\AccuracyCounter.cs" />
<Compile Include="Graphics\UserInterface\NumericRollingCounter.cs" />
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
<Compile Include="Graphics\UserInterface\CatchComboCounter.cs" />
<Compile Include="Graphics\UserInterface\StandardComboCounter.cs" />
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
<Compile Include="Graphics\UserInterface\ULongCounter.cs" />
<Compile Include="Online\API\APIAccess.cs" />
<Compile Include="Online\API\APIRequest.cs" />
<Compile Include="Online\API\OAuth.cs" />