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Query from beatmap database.
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parent
303bd41765
commit
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@ -2,6 +2,8 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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@ -10,6 +12,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Game.Database;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays
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@ -19,9 +22,13 @@ namespace osu.Game.Overlays
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private Sprite backgroundSprite;
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private Box progress;
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private SpriteText title, artist;
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private List<BeatmapSetInfo> playList;
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private BeatmapSetInfo currentPlay;
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public override void Load(BaseGame game)
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{
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base.Load(game);
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playList = (game as OsuGameBase).Beatmaps.Query<BeatmapSetInfo>().ToList();
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currentPlay = playList.FirstOrDefault();
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Width = 400;
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Height = 130;
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CornerRadius = 5;
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@ -41,7 +48,7 @@ namespace osu.Game.Overlays
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Position = new Vector2(0, 40),
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TextSize = 20,
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Colour = Color4.White,
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Text = @"Title Title Title"//placeholder
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Text = currentPlay?.Metadata.TitleUnicode ?? currentPlay?.Metadata.Title ?? @"Nothing to play"
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},
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artist = new SpriteText
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{
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@ -50,7 +57,7 @@ namespace osu.Game.Overlays
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Position = new Vector2(0, 45),
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TextSize = 12,
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Colour = Color4.White,
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Text = @"Artist Artist Artist"//placeholder
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Text = currentPlay?.Metadata.ArtistUnicode ?? currentPlay?.Metadata.Artist ?? @"Nothing to play"
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},
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new Box
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{
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