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Drop BeatmapSet, only BeatmapSetInfo is necessary
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parent
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commit
7bdf1fe1bf
@ -1,19 +0,0 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Database;
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using osu.Game.Users;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A beatmap set contains multiple beatmap (difficulties).
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/// </summary>
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public class BeatmapSet
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{
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public BeatmapSetInfo BeatmapSetInfo { get; set; }
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public List<Beatmap> Beatmaps { get; protected set; } = new List<Beatmap>();
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public User Creator { get; set; }
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}
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}
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@ -82,6 +82,11 @@ namespace osu.Game.Database
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return ArchiveReader.GetReader(storage, beatmapSet.Path);
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}
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public BeatmapSetInfo GetBeatmapSet(int id)
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{
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return Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == id).FirstOrDefault();
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}
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public Beatmap GetBeatmap(BeatmapInfo beatmapInfo)
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{
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var beatmapSet = Query<BeatmapSetInfo>()
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@ -61,7 +61,6 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\Beatmap.cs" />
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<Compile Include="Beatmaps\BeatmapSet.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
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<Compile Include="Beatmaps\Objects\HitObject.cs" />
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