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Reverts a small bandaid fix that's no longer necessary relating to the order in which osulogo is initialised.

This commit is contained in:
Remie Richards 2016-09-19 01:57:15 +01:00
parent 3c297064b6
commit 3b1ef0b991

View File

@ -50,12 +50,6 @@ namespace osu.Game.GameModes.Menu
{
base.Load();
osuLogo = new OsuLogo(onOsuLogo)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
};
Children = new Drawable[]
{
buttonArea = new Container
@ -89,7 +83,11 @@ namespace osu.Game.GameModes.Menu
}
}
},
osuLogo
osuLogo = new OsuLogo(onOsuLogo)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
};
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);