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Reverts a small bandaid fix that's no longer necessary relating to the order in which osulogo is initialised.
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@ -50,12 +50,6 @@ namespace osu.Game.GameModes.Menu
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{
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base.Load();
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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};
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Children = new Drawable[]
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{
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buttonArea = new Container
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@ -89,7 +83,11 @@ namespace osu.Game.GameModes.Menu
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}
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}
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},
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osuLogo
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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};
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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