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Fixes invalid button scaling, Fixes invalid button location (they were oddly shifted to the right)
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320f76d860
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@ -75,7 +75,6 @@ namespace osu.Game.GameModes.Menu
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buttonFlow = new FlowContainerWithOrigin
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{
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Anchor = Anchor.Centre,
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Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0),
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Padding = new Vector2(-wedge_width, 0),
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Children = new Drawable[]
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{
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@ -93,6 +92,8 @@ namespace osu.Game.GameModes.Menu
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osuLogo
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};
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), onChart)));
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@ -434,7 +435,7 @@ namespace osu.Game.GameModes.Menu
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 2)
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Scale = new Vector2(0, 1)
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},
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iconText = new AutoSizeContainer
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{
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