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Fixes invalid button scaling, Fixes invalid button location (they were oddly shifted to the right)

This commit is contained in:
Remie Richards 2016-09-19 01:47:14 +01:00
parent 320f76d860
commit 3c297064b6

View File

@ -75,7 +75,6 @@ namespace osu.Game.GameModes.Menu
buttonFlow = new FlowContainerWithOrigin
{
Anchor = Anchor.Centre,
Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0),
Padding = new Vector2(-wedge_width, 0),
Children = new Drawable[]
{
@ -93,6 +92,8 @@ namespace osu.Game.GameModes.Menu
osuLogo
};
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), onChart)));
@ -434,7 +435,7 @@ namespace osu.Game.GameModes.Menu
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colour,
Scale = new Vector2(0, 2)
Scale = new Vector2(0, 1)
},
iconText = new AutoSizeContainer
{