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Make play modes display playfield.
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parent
c0f25a2683
commit
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Game.Beatmaps.Objects;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.GameModes.Play
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{
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@ -24,7 +25,12 @@ namespace osu.Game.GameModes.Play
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{
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base.Load();
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Add(new Box() { RelativeSizeAxes = Axes.Both, Alpha = 0.1f, Scale = new Vector2(0.99f) });
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Add(new Box()
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.8f,
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Colour = new Color4(5, 5, 5, 255),
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});
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}
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}
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}
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@ -6,6 +6,17 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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using OpenTK;
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namespace osu.Game.GameModes.Play
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{
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@ -16,5 +27,71 @@ namespace osu.Game.GameModes.Play
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protected override IEnumerable<Type> PossibleChildren => new[] {
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typeof(Results)
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};
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public override void Load()
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{
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base.Load();
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List<HitObject> objects = new List<HitObject>();
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double time = Time + 1000;
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for (int i = 0; i < 100; i++)
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{
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objects.Add(new Circle()
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{
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StartTime = time,
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Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))
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});
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time += RNG.Next(50, 500);
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}
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Beatmap beatmap = new Beatmap
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{
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HitObjects = objects
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};
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OsuGame osu = Game as OsuGame;
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switch (osu.PlayMode.Value)
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{
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case PlayMode.Osu:
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Add(new OsuHitRenderer
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.8f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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break;
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case PlayMode.Taiko:
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Add(new TaikoHitRenderer
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.8f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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break;
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case PlayMode.Catch:
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Add(new CatchHitRenderer
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.8f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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break;
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case PlayMode.Mania:
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Add(new ManiaHitRenderer
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{
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Objects = beatmap.HitObjects,
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Scale = new Vector2(0.8f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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break;
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}
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}
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}
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}
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}
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