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Refactor beatmap import secondary process
Doesn't launch a new game window and now supports several files at once.
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parent
9426629853
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@ -2,6 +2,9 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Desktop;
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using osu.Framework.Platform;
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using osu.Game;
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@ -11,11 +14,22 @@ namespace osu.Desktop
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public static class Program
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{
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[STAThread]
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public static void Main(string[] args)
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public static int Main(string[] args)
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{
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BasicGameHost host = Host.GetSuitableHost(@"osu");
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host.Add(new OsuGame(args));
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BaseGame osuGame = new OsuGame();
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if (args.Length != 0 && args.All(File.Exists))
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{
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host.Load(osuGame);
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var beatmapIPC = new IpcChannel<OsuGame.ImportBeatmap>(host);
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foreach (var file in args)
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beatmapIPC.SendMessage(new OsuGame.ImportBeatmap { Path = file }).Wait();
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Console.WriteLine(@"Sent file to running instance");
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return 0;
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}
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host.Add(osuGame);
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host.Run();
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return 0;
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}
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}
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}
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@ -28,7 +28,7 @@ namespace osu.Game
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{
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public class OsuGame : OsuGameBase
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{
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private class ImportBeatmap
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public class ImportBeatmap
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{
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public string Path;
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}
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@ -37,16 +37,10 @@ namespace osu.Game
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public ChatConsole Chat;
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public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
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private Intro intro;
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private string[] args;
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private IpcChannel<ImportBeatmap> BeatmapIPC;
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public Bindable<PlayMode> PlayMode;
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public OsuGame(string[] args)
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{
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this.args = args;
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}
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public override void SetHost(BasicGameHost host)
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{
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base.SetHost(host);
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@ -60,13 +54,7 @@ namespace osu.Game
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if (!Host.IsPrimaryInstance)
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{
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if (args.Length == 1 && File.Exists(args[0]))
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{
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BeatmapIPC.SendMessage(new ImportBeatmap { Path = args[0] }).Wait();
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Logger.Log(@"Sent file to running instance");
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}
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else
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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Environment.Exit(0);
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}
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@ -72,8 +72,11 @@ namespace osu.Game
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protected override void Dispose(bool isDisposing)
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{
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//refresh token may have changed.
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Config.Set(OsuConfig.Token, API.Token);
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Config.Save();
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if (Config != null && API != null)
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{
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Config.Set(OsuConfig.Token, API.Token);
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Config.Save();
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}
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base.Dispose(isDisposing);
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}
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