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Button and text.
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@ -1,11 +1,15 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays
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{
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@ -13,6 +17,7 @@ namespace osu.Game.Overlays
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{
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private Sprite background;
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private Box progress;
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private SpriteText title, artist;
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public override void Load(BaseGame game)
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{
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base.Load(game);
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@ -32,6 +37,24 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 0, 0, 127)
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},
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title = new SpriteText
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 40),
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TextSize = 20,
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Colour = Color4.White,
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Text = @"Title Title Title"//placeholder
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},
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artist = new SpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 45),
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TextSize = 12,
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Colour = Color4.White,
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Text = @"Artist Artist Artist"//placeholder
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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@ -40,6 +63,38 @@ namespace osu.Game.Overlays
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Anchor = Anchor.BottomCentre,
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Colour = new Color4(0, 0, 0, 127)
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},
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new ClickableTextAwesome
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{
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TextSize = 30,
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Icon = FontAwesome.play_circle_o,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, 30)
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},
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new ClickableTextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.step_backward,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, 30)
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},
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new ClickableTextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.step_forward,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, 30)
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},
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new ClickableTextAwesome
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{
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TextSize = 15,
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Icon = FontAwesome.bars,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomRight,
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Position = new Vector2(20, 30)
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},
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progress = new Box
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{
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RelativeSizeAxes = Axes.X,
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@ -57,4 +112,15 @@ namespace osu.Game.Overlays
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protected override void PopOut() => FadeOut(500);
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}
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public class ClickableTextAwesome : TextAwesome
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{
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public Action<ClickableTextAwesome> Action;
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protected override bool OnClick(InputState state)
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{
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Action?.Invoke(this);
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return true;
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}
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}
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}
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