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Fix draw order of hitobjects.

This commit is contained in:
Dean Herbert
2016-11-02 19:42:07 +09:00
Unverified
parent da18e2d4f6
commit 9df43c6d33
@@ -25,6 +25,7 @@ namespace osu.Game.Beatmaps.Objects
public DrawableHitObject(HitObject hitObject)
{
HitObject = hitObject;
Depth = -(float)hitObject.StartTime;
}
private ArmedState state;