mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Make importing work properly.
Moves import code to BeatmapDatabase.
This commit is contained in:
parent
0c9e26e546
commit
d3a857edb9
@ -6,8 +6,10 @@ using System.IO;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Desktop;
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using osu.Framework.Desktop.Platform;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.IPC;
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namespace osu.Desktop
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{
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@ -16,19 +18,24 @@ namespace osu.Desktop
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[STAThread]
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public static int Main(string[] args)
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{
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BasicGameHost host = Host.GetSuitableHost(@"osu");
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BaseGame osuGame = new OsuGame();
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if (args.Length != 0 && args.All(File.Exists))
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DesktopGameHost host = Host.GetSuitableHost(@"osu", true);
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if (!host.IsPrimaryInstance)
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{
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host.Load(osuGame);
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var beatmapIPC = new IpcChannel<OsuGame.ImportBeatmap>(host);
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var importer = new BeatmapImporter(host);
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foreach (var file in args)
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beatmapIPC.SendMessage(new OsuGame.ImportBeatmap { Path = file }).Wait();
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Console.WriteLine(@"Sent file to running instance");
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return 0;
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if (importer.Import(file).Wait(1000))
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throw new TimeoutException(@"IPC took too long to send");
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Console.WriteLine(@"Sent import requests to running instance");
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}
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host.Add(osuGame);
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host.Run();
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else
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{
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BaseGame osu = new OsuGame(args);
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host.Add(osu);
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host.Run();
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}
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return 0;
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}
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}
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109
osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
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109
osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
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@ -0,0 +1,109 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Desktop.Platform;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IPC;
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namespace osu.Game.Tests.Beatmaps.IO
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{
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[TestFixture]
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public class ImportBeatmapTest
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{
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const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
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[TestFixtureSetUp]
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public void SetUp()
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{
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}
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[Test]
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public void TestImportWhenClosed()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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HeadlessGameHost host = new HeadlessGameHost();
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var osu = loadOsu(host);
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osu.Beatmaps.Import(osz_path);
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ensureLoaded(osu);
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}
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[Test]
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public void TestImportOverIPC()
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{
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HeadlessGameHost host = new HeadlessGameHost(true);
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HeadlessGameHost client = new HeadlessGameHost(true);
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Assert.IsTrue(host.IsPrimaryInstance);
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Assert.IsTrue(!client.IsPrimaryInstance);
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var osu = loadOsu(host);
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var importer = new BeatmapImporter(client);
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if (!importer.Import(osz_path).Wait(1000))
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Assert.Fail(@"IPC took too long to send");
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ensureLoaded(osu, 10000);
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}
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private OsuGameBase loadOsu(BasicGameHost host)
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{
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var osu = new OsuGameBase();
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host.Add(osu);
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//reset beatmap database (sqlite and storage backing)
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osu.Beatmaps.Reset();
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return osu;
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}
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private void ensureLoaded(OsuGameBase osu, int timeout = 100)
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{
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IEnumerable<BeatmapSetInfo> resultSets = null;
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Action waitAction = () =>
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{
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while ((resultSets = osu.Beatmaps.Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == 241526)).Count() != 1)
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Thread.Sleep(1);
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};
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"BeatmapSet did not import to the database");
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//ensure we were stored to beatmap database backing...
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Assert.IsTrue(resultSets.Count() == 1);
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IEnumerable<BeatmapInfo> resultBeatmaps = null;
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//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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waitAction = () =>
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{
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while ((resultBeatmaps = osu.Beatmaps.Query<BeatmapInfo>().Where(s => s.BeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
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Thread.Sleep(1);
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};
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"Beatmaps did not import to the database");
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//fetch children and check we can load from the post-storage path...
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var set = osu.Beatmaps.GetChildren(resultSets.First());
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Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count());
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foreach (BeatmapInfo b in resultBeatmaps)
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Assert.IsTrue(set.Beatmaps.Any(c => c.BeatmapID == b.BeatmapID));
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Assert.IsTrue(set.Beatmaps.Count > 0);
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var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps[0]);
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Assert.IsTrue(beatmap.HitObjects.Count > 0);
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}
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}
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}
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11
osu.Game.Tests/app.config
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11
osu.Game.Tests/app.config
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependentAssembly>
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<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0" />
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</dependentAssembly>
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</assemblyBinding>
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</runtime>
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</configuration>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@ -30,6 +30,21 @@
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<Reference Include="nunit.framework, Version=3.5.0.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<HintPath>..\packages\NUnit.3.5.0\lib\net45\nunit.framework.dll</HintPath>
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<Private>True</Private>
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<Reference Include="SQLite.Net, Version=3.0.5.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\SQLite.Net-PCL.3.0.5\lib\net40\SQLite.Net.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="SQLite.Net.Platform.Generic, Version=3.0.5.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\SQLite.Net-PCL.3.0.5\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="SQLite.Net.Platform.Win32, Version=3.0.5.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\SQLite.Net-PCL.3.0.5\lib\net4\SQLite.Net.Platform.Win32.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="nunit.framework">
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<HintPath>$(SolutionDir)\packages\NUnit.2.6.4\lib\nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\packages\ppy.OpenTK.2.0.50727.1337\lib\net20\OpenTK.dll</HintPath>
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@ -40,10 +55,19 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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<None Include="OpenTK.dll.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework.Desktop\osu.Framework.Desktop.csproj">
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<Project>{65DC628F-A640-4111-AB35-3A5652BC1E17}</Project>
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<Name>osu.Framework.Desktop</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
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<Name>osu.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
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<Name>osu.Game</Name>
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@ -53,14 +77,10 @@
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<Name>osu.Game.Resources</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Resources\" />
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<Folder Include="Beatmaps\" />
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<Folder Include="Beatmaps\IO\" />
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<Folder Include="Beatmaps\Formats\" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Compile Include="Beatmaps\IO\OszArchiveReaderTest.cs" />
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<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
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<Compile Include="Resources\Resource.cs" />
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<Compile Include="Beatmaps\Formats\OsuLegacyDecoderTest.cs" />
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</ItemGroup>
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@ -2,4 +2,5 @@
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<packages>
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<package id="NUnit" version="3.5.0" targetFramework="net45" />
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<package id="ppy.OpenTK" version="2.0.50727.1337" targetFramework="net45" />
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</packages>
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<package id="SQLite.Net-PCL" version="3.0.5" targetFramework="net45" />
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</packages>
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@ -9,6 +9,7 @@ using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.IPC;
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using SQLite.Net;
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using SQLiteNetExtensions.Extensions;
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@ -19,10 +20,15 @@ namespace osu.Game.Database
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private static SQLiteConnection connection { get; set; }
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private BasicStorage storage;
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public BeatmapDatabase(BasicStorage storage)
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private BeatmapImporter ipc;
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public BeatmapDatabase(BasicGameHost host)
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{
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this.storage = storage;
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this.storage = host.Storage;
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ipc = new BeatmapImporter(host, this);
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if (connection == null)
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{
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connection = storage.GetDatabase(@"beatmaps");
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@ -44,58 +50,63 @@ namespace osu.Game.Database
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connection.DeleteAll<BeatmapInfo>();
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}
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public void Import(string path)
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public void Import(params string[] paths)
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{
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string hash = null;
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BeatmapMetadata metadata;
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using (var reader = ArchiveReader.GetReader(storage, path))
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metadata = reader.ReadMetadata();
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if (connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
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return; // TODO: Update this beatmap instead
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if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
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foreach (string p in paths)
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{
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using (var md5 = MD5.Create())
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using (var input = storage.GetStream(path))
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var path = p;
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string hash = null;
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BeatmapMetadata metadata;
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using (var reader = ArchiveReader.GetReader(storage, path))
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metadata = reader.ReadMetadata();
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if (connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
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return; // TODO: Update this beatmap instead
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if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
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{
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hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
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input.Seek(0, SeekOrigin.Begin);
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path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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using (var output = storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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}
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}
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var beatmapSet = new BeatmapSetInfo
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{
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BeatmapSetID = metadata.BeatmapSetID,
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Beatmaps = new List<BeatmapInfo>(),
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Path = path,
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Hash = hash,
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Metadata = metadata
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};
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using (var reader = ArchiveReader.GetReader(storage, path))
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{
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string[] mapNames = reader.ReadBeatmaps();
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foreach (var name in mapNames)
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{
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using (var stream = new StreamReader(reader.ReadFile(name)))
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using (var md5 = MD5.Create())
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using (var input = storage.GetStream(path))
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{
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var decoder = BeatmapDecoder.GetDecoder(stream);
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Beatmap beatmap = decoder.Decode(stream);
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beatmap.BeatmapInfo.Path = name;
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// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
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beatmap.BeatmapInfo.Metadata = null;
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
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input.Seek(0, SeekOrigin.Begin);
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path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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using (var output = storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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}
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}
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var beatmapSet = new BeatmapSetInfo
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{
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BeatmapSetID = metadata.BeatmapSetID,
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Beatmaps = new List<BeatmapInfo>(),
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Path = path,
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Hash = hash,
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Metadata = metadata
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};
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using (var reader = ArchiveReader.GetReader(storage, path))
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{
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string[] mapNames = reader.ReadBeatmaps();
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foreach (var name in mapNames)
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{
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using (var stream = new StreamReader(reader.ReadFile(name)))
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{
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var decoder = BeatmapDecoder.GetDecoder(stream);
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Beatmap beatmap = decoder.Decode(stream);
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beatmap.BeatmapInfo.Path = name;
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// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
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beatmap.BeatmapInfo.Metadata = null;
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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}
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}
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}
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connection.InsertWithChildren(beatmapSet, true);
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BeatmapSetAdded?.Invoke(beatmapSet);
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}
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connection.InsertWithChildren(beatmapSet, true);
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BeatmapSetAdded?.Invoke(beatmapSet);
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}
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public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
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@ -154,7 +165,7 @@ namespace osu.Game.Database
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typeof(BeatmapMetadata),
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typeof(BaseDifficulty),
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};
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public void Update<T>(T record, bool cascade = true) where T : class
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{
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if (!validTypes.Any(t => t == typeof(T)))
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46
osu.Game/IPC/BeatmapImporter.cs
Normal file
46
osu.Game/IPC/BeatmapImporter.cs
Normal file
@ -0,0 +1,46 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Platform;
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using osu.Game.Database;
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namespace osu.Game.IPC
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{
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public class BeatmapImporter
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{
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private IpcChannel<BeatmapImportMessage> channel;
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private BeatmapDatabase beatmaps;
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public BeatmapImporter(BasicGameHost host, BeatmapDatabase beatmaps = null)
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{
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this.beatmaps = beatmaps;
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channel = new IpcChannel<BeatmapImportMessage>(host);
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channel.MessageReceived += messageReceived;
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}
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public async Task Import(string path)
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{
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if (beatmaps != null)
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beatmaps.Import(path);
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else
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{
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await channel.SendMessage(new BeatmapImportMessage { Path = path });
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}
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}
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private void messageReceived(BeatmapImportMessage msg)
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{
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Debug.Assert(beatmaps != null);
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Import(msg.Path);
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}
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}
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public class BeatmapImportMessage
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{
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public string Path;
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}
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}
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@ -9,38 +9,33 @@ using osu.Game.GameModes.Menu;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Platform;
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using osu.Game.GameModes;
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using osu.Game.Graphics.Background;
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using osu.Game.GameModes.Play;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Framework;
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using osu.Framework.Input;
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using osu.Game.Input;
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using OpenTK.Input;
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using System.IO;
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using osu.Game.Beatmaps.IO;
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using osu.Framework.Logging;
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namespace osu.Game
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{
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public class OsuGame : OsuGameBase
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{
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public class ImportBeatmap
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{
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public string Path;
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||||
}
|
||||
|
||||
public Toolbar Toolbar;
|
||||
public ChatConsole Chat;
|
||||
public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
|
||||
private Intro intro;
|
||||
private IpcChannel<ImportBeatmap> BeatmapIPC;
|
||||
|
||||
public Bindable<PlayMode> PlayMode;
|
||||
|
||||
string[] args;
|
||||
|
||||
public OsuGame(string[] args = null)
|
||||
{
|
||||
this.args = args;
|
||||
}
|
||||
|
||||
public override void SetHost(BasicGameHost host)
|
||||
{
|
||||
base.SetHost(host);
|
||||
@ -50,30 +45,17 @@ namespace osu.Game
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
BeatmapIPC = new IpcChannel<ImportBeatmap>(Host);
|
||||
|
||||
if (!Host.IsPrimaryInstance)
|
||||
{
|
||||
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
BeatmapIPC.MessageReceived += message =>
|
||||
{
|
||||
try
|
||||
{
|
||||
Beatmaps.ImportBeatmap(message.Path);
|
||||
// TODO: Switch to beatmap list and select the new song
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// TODO: Show the user some info?
|
||||
Logger.Log($@"Failed to import beatmap: {ex}", LoggingTarget.Runtime, LogLevel.Error);
|
||||
}
|
||||
};
|
||||
|
||||
base.Load(game);
|
||||
|
||||
if (args?.Length > 0)
|
||||
Schedule(delegate { Beatmaps.Import(args); });
|
||||
|
||||
//attach our bindables to the audio subsystem.
|
||||
Audio.Volume.Weld(Config.GetBindable<double>(OsuConfig.VolumeGlobal));
|
||||
Audio.VolumeSample.Weld(Config.GetBindable<double>(OsuConfig.VolumeEffect));
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Processing;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
@ -18,7 +19,7 @@ namespace osu.Game
|
||||
public class OsuGameBase : BaseGame
|
||||
{
|
||||
internal OsuConfigManager Config = new OsuConfigManager();
|
||||
internal BeatmapDatabase Beatmaps { get; private set; }
|
||||
public BeatmapDatabase Beatmaps { get; private set; }
|
||||
|
||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||
|
||||
@ -47,7 +48,7 @@ namespace osu.Game
|
||||
base.Load(game);
|
||||
|
||||
OszArchiveReader.Register();
|
||||
Beatmaps = new BeatmapDatabase(Host.Storage);
|
||||
Beatmaps = new BeatmapDatabase(Host);
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
Fonts = new TextureStore() { ScaleAdjust = 0.01f };
|
||||
|
@ -156,6 +156,7 @@
|
||||
<Compile Include="GameModes\Play\Catch\CatchComboCounter.cs" />
|
||||
<Compile Include="GameModes\Play\Osu\OsuComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
||||
<Compile Include="IPC\BeatmapImporter.cs" />
|
||||
<Compile Include="Online\API\APIAccess.cs" />
|
||||
<Compile Include="Online\API\APIRequest.cs" />
|
||||
<Compile Include="Online\API\OAuth.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user