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Fix scale ratio of gamefield.
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788cba6f4d
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@ -34,19 +34,20 @@ namespace osu.Desktop.VisualTests.Tests
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ourClock.ProcessFrame();
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for (int i = 0; i < 20; i++)
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const int count = 10;
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for (int i = 0; i < count; i++)
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{
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var h = new Circle
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{
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StartTime = ourClock.CurrentTime + 1000 + i * 80,
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Position = new Vector2(i * 14),
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Position = new Vector2((i - count / 2) * 14),
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};
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Add(new DrawableCircle(h)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.2f),
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Depth = -i,
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State = ArmedState.Armed,
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});
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@ -30,7 +30,8 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
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this.h = h;
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Origin = Anchor.Centre;
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Position = h.Position;
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RelativePositionAxes = Axes.Both;
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Position = new Vector2(h.Position.X / 512, h.Position.Y / 384);
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Children = new Framework.Graphics.Drawable[]
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{
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@ -57,8 +58,6 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
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Colour = h.Colour
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}
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};
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Size = new Vector2(100);
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}
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protected override void Load(BaseGame game)
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@ -16,24 +16,39 @@ namespace osu.Game.GameModes.Play.Osu
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private Container hitObjectContainer;
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public override Vector2 Size
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{
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get
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{
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var parentSize = Parent.DrawSize;
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var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
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return new Vector2(aspectSize.X / parentSize.X, aspectSize.Y / parentSize.Y) * base.Size;
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}
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}
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public OsuPlayfield()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(512, 384);
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(0.86f);
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AddInternal(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.5f
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Alpha = 0.5f,
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});
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AddInternal(hitObjectContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.4f),
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});
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}
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}
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