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Tidy namespaces.
This commit is contained in:
parent
9c27c33e18
commit
f846505a92
@ -2,24 +2,18 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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using OpenTK;
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using System.Linq;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.IO;
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using osu.Framework.Graphics.Textures;
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using System.Threading.Tasks;
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using osu.Framework;
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namespace osu.Game.GameModes.Play
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namespace osu.Game.Beatmaps.Drawable
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{
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class BeatmapGroup : Container, IStateful<BeatmapGroup.GroupState>
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{
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@ -44,7 +38,7 @@ namespace osu.Game.GameModes.Play
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public Action<BeatmapGroup, BeatmapInfo> BeatmapSelected;
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public BeatmapSetInfo BeatmapSet;
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private BeatmapSetHeader setBox;
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private BeatmapSetHeader header;
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private FlowContainer difficulties;
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private bool collapsed;
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public GroupState State
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@ -63,14 +57,14 @@ namespace osu.Game.GameModes.Play
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difficulties.Hide();
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else
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difficulties.Show();
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setBox.ClearTransformations();
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setBox.Width = collapsed ? collapsedWidth : 1; // TODO: Transform
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setBox.BorderColour = new Color4(
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setBox.BorderColour.R,
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setBox.BorderColour.G,
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setBox.BorderColour.B,
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header.ClearTransformations();
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header.Width = collapsed ? collapsedWidth : 1; // TODO: Transform
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header.BorderColour = new Color4(
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header.BorderColour.R,
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header.BorderColour.G,
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header.BorderColour.B,
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collapsed ? 0 : 255);
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setBox.GlowRadius = collapsed ? 0 : 5;
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header.GlowRadius = collapsed ? 0 : 5;
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}
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}
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@ -89,9 +83,9 @@ namespace osu.Game.GameModes.Play
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FlowDirection.VerticalOnly,
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Children = new Drawable[]
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Children = new Framework.Graphics.Drawable[]
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{
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setBox = new BeatmapSetHeader(beatmapSet)
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header = new BeatmapSetHeader(beatmapSet)
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{
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RelativeSizeAxes = Axes.X,
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Width = collapsedWidth,
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@ -142,89 +136,4 @@ namespace osu.Game.GameModes.Play
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return true;
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}
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}
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class BeatmapSetHeader : Container
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{
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public BeatmapSetHeader(BeatmapSetInfo beatmapSet)
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{
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AutoSizeAxes = Axes.Y;
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Masking = true;
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CornerRadius = 5;
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BorderThickness = 2;
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(166, 221, 251, 0.5f); // TODO: Get actual color for this
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Children = new Drawable[]
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{
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new Box
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{
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Colour = new Color4(85, 85, 85, 255),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Children = new Drawable[]
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{
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new Box // TODO: Gradient
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{
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Colour = new Color4(0, 0, 0, 100),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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}
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}
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},
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new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 2),
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Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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// TODO: Make these italic
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new SpriteText
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{
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Text = beatmapSet.Metadata.Title ?? beatmapSet.Metadata.TitleUnicode,
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TextSize = 20
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},
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new SpriteText
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{
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Text = beatmapSet.Metadata.Artist ?? beatmapSet.Metadata.ArtistUnicode,
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TextSize = 16
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},
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(246, 101, 166, 255)),
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}
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}
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}
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}
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};
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}
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}
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class DifficultyIcon : Container
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{
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public DifficultyIcon(FontAwesome icon, Color4 color)
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{
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const float size = 20;
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Size = new Vector2(size);
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Children = new[]
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{
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = size,
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Colour = color,
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Icon = icon
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}
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};
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}
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}
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}
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@ -4,16 +4,16 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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using OpenTK.Graphics;
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using OpenTK;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.GameModes.Play
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namespace osu.Game.Beatmaps.Drawable
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{
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class BeatmapPanel : Container
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{
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@ -49,7 +49,7 @@ namespace osu.Game.GameModes.Play
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BorderThickness = 2;
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(166, 221, 251, 0.75f); // TODO: Get actual color for this
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Children = new Drawable[]
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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{
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@ -62,7 +62,7 @@ namespace osu.Game.GameModes.Play
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Padding = new MarginPadding(5),
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Direction = FlowDirection.HorizontalOnly,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Framework.Graphics.Drawable[]
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{
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
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new FlowContainer
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@ -70,7 +70,7 @@ namespace osu.Game.GameModes.Play
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Padding = new MarginPadding { Left = 10 },
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Direction = FlowDirection.VerticalOnly,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Framework.Graphics.Drawable[]
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{
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new FlowContainer
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{
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80
osu.Game/Beatmaps/Drawable/BeatmapSetHeader.cs
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80
osu.Game/Beatmaps/Drawable/BeatmapSetHeader.cs
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@ -0,0 +1,80 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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{
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class BeatmapSetHeader : Container
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{
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public BeatmapSetHeader(BeatmapSetInfo beatmapSet)
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{
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AutoSizeAxes = Axes.Y;
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Masking = true;
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CornerRadius = 5;
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BorderThickness = 2;
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(166, 221, 251, 0.5f); // TODO: Get actual color for this
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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{
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Colour = new Color4(85, 85, 85, 255),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Children = new Framework.Graphics.Drawable[]
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{
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new Box // TODO: Gradient
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{
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Colour = new Color4(0, 0, 0, 100),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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}
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}
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},
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new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 2),
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Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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// TODO: Make these italic
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new SpriteText
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{
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Text = beatmapSet.Metadata.Title ?? beatmapSet.Metadata.TitleUnicode,
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TextSize = 20
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},
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new SpriteText
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{
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Text = beatmapSet.Metadata.Artist ?? beatmapSet.Metadata.ArtistUnicode,
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TextSize = 16
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},
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(246, 101, 166, 255)),
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}
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}
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}
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}
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};
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}
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}
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}
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30
osu.Game/Beatmaps/Drawable/DifficultyIcon.cs
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30
osu.Game/Beatmaps/Drawable/DifficultyIcon.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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{
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class DifficultyIcon : Container
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{
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public DifficultyIcon(FontAwesome icon, Color4 color)
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{
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const float size = 20;
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Size = new Vector2(size);
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Children = new[]
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{
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = size,
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Colour = color,
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Icon = icon
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}
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};
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}
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}
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}
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@ -15,6 +15,7 @@ using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps.Drawable;
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namespace osu.Game.GameModes.Play
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{
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@ -64,6 +64,8 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\Beatmap.cs" />
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<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
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<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
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<Compile Include="Beatmaps\Objects\DrawableHitObject.cs" />
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@ -116,8 +118,8 @@
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<Compile Include="GameModes\OsuGameMode.cs" />
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<Compile Include="GameModes\Play\ModSelect.cs" />
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<Compile Include="GameModes\Play\Osu\ScoreOverlayOsu.cs" />
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<Compile Include="GameModes\Play\BeatmapGroup.cs" />
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<Compile Include="GameModes\Play\BeatmapPanel.cs" />
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<Compile Include="Beatmaps\Drawable\BeatmapGroup.cs" />
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<Compile Include="Beatmaps\Drawable\BeatmapPanel.cs" />
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<Compile Include="GameModes\Play\Player.cs" />
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<Compile Include="GameModes\Charts\ChartListing.cs" />
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<Compile Include="GameModes\Play\PlayMode.cs" />
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@ -218,4 +220,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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