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Changes according to review + Refactor
This commit is contained in:
parent
53cd698b3a
commit
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@ -12,6 +12,10 @@ using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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namespace osu.Desktop.Tests
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{
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@ -25,6 +29,8 @@ namespace osu.Desktop.Tests
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{
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base.Reset();
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int numerator = 0, denominator = 0;
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ScoreCounter score = new ScoreCounter(7)
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{
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Origin = Anchor.TopRight,
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@ -35,7 +41,7 @@ namespace osu.Desktop.Tests
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};
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Add(score);
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StandardComboCounter standardCombo = new StandardComboCounter
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ComboCounter standardCombo = new OsuComboCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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@ -55,18 +61,28 @@ namespace osu.Desktop.Tests
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};
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Add(catchCombo);
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AlternativeComboCounter alternativeCombo = new AlternativeComboCounter
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ComboCounter taikoCombo = new TaikoComboCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 80),
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, -160),
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Count = 0,
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TextSize = 40,
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};
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Add(alternativeCombo);
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Add(taikoCombo);
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ComboCounter maniaCombo = new ManiaComboCounter
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, -80),
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Count = 0,
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TextSize = 40,
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};
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Add(maniaCombo);
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AccuracyCounter accuracyCombo = new AccuracyCounter
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PercentageCounter accuracyCombo = new PercentageCounter
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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@ -95,9 +111,10 @@ namespace osu.Desktop.Tests
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{
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score.Count = 0;
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standardCombo.Count = 0;
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alternativeCombo.Count = 0;
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maniaCombo.Count = 0;
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catchCombo.Count = 0;
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accuracyCombo.SetCount(0, 0);
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numerator = denominator = 0;
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accuracyCombo.SetFraction(0, 0);
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stars.Count = 0;
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starsLabel.Text = stars.Count.ToString("0.00");
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});
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@ -106,23 +123,26 @@ namespace osu.Desktop.Tests
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{
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score.Count += 300 + (ulong)(300.0 * (standardCombo.Count > 0 ? standardCombo.Count - 1 : 0) / 25.0);
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standardCombo.Count++;
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alternativeCombo.Count++;
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taikoCombo.Count++;
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maniaCombo.Count++;
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catchCombo.CatchFruit(new Color4(
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Math.Max(0.5f, RNG.NextSingle()),
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Math.Max(0.5f, RNG.NextSingle()),
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Math.Max(0.5f, RNG.NextSingle()),
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1)
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);
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accuracyCombo.Numerator++;
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accuracyCombo.Denominator++;
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numerator++; denominator++;
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accuracyCombo.SetFraction(numerator, denominator);
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});
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AddButton(@"miss...", delegate
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{
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standardCombo.Roll();
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alternativeCombo.Roll();
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taikoCombo.Roll();
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maniaCombo.Roll();
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catchCombo.Roll();
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accuracyCombo.Denominator++;
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denominator++;
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accuracyCombo.SetFraction(numerator, denominator);
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});
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AddButton(@"Alter stars", delegate
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@ -136,7 +156,8 @@ namespace osu.Desktop.Tests
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score.StopRolling();
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standardCombo.StopRolling();
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catchCombo.StopRolling();
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alternativeCombo.StopRolling();
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taikoCombo.StopRolling();
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maniaCombo.StopRolling();
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accuracyCombo.StopRolling();
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stars.StopAnimation();
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});
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@ -2,32 +2,30 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Game.GameModes.Play.Osu;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.GameModes.Play.Catch
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{
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/// <summary>
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/// Similar to Standard, but without the 'x' and has tinted pop-ups. Used in osu!catch.
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/// </summary>
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public class CatchComboCounter : StandardComboCounter
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public class CatchComboCounter : OsuComboCounter
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{
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public CatchComboCounter()
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{
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CanPopOutWhenBackwards = true;
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}
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protected override bool CanPopOutWhenBackwards => true;
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protected override string formatCount(ulong count)
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protected override string FormatCount(ulong count)
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{
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return count.ToString("#,0");
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}
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public override void Roll(ulong newValue = 0)
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{
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popOutSpriteText.Colour = countSpriteText.Colour;
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PopOutSpriteText.Colour = CountSpriteText.Colour;
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base.Roll(newValue);
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}
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@ -38,7 +36,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <param name="colour">Last grabbed fruit colour.</param>
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public void CatchFruit(Color4 colour)
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{
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popOutSpriteText.Colour = colour;
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PopOutSpriteText.Colour = colour;
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Count++;
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}
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}
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61
osu.Game/GameModes/Play/Mania/ManiaComboCounter.cs
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61
osu.Game/GameModes/Play/Mania/ManiaComboCounter.cs
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@ -0,0 +1,61 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Game.GameModes.Play.Taiko;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.GameModes.Play.Mania
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{
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/// <summary>
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/// Allows tint and vertical scaling animation. Used in osu!taiko and osu!mania.
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/// </summary>
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public class ManiaComboCounter : TaikoComboCounter
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{
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protected Color4 OriginalColour;
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protected Color4 TintColour => Color4.OrangeRed;
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protected Color4 PopOutColor => Color4.Red;
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protected override float PopOutInitialAlpha => 1.0f;
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protected override ulong PopOutDuration => 300;
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public override void Load(BaseGame game)
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{
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base.Load(game);
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PopOutSpriteText.Anchor = Anchor.BottomCentre;
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PopOutSpriteText.Origin = Anchor.Centre;
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PopOutSpriteText.FadeColour(PopOutColor, 0);
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OriginalColour = Colour;
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}
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public override void Roll(ulong newValue = 0)
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{
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if (!IsRolling)
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{
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PopOutSpriteText.Text = FormatCount(VisibleCount);
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PopOutSpriteText.FadeTo(PopOutInitialAlpha);
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PopOutSpriteText.ScaleTo(1.0f);
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PopOutSpriteText.FadeOut(PopOutDuration, PopOutEasing);
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PopOutSpriteText.ScaleTo(PopOutScale, PopOutDuration, PopOutEasing);
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}
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base.Roll(newValue);
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}
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protected override void transformAnimate(ulong newValue)
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{
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base.transformAnimate(newValue);
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CountSpriteText.FadeColour(TintColour, 0);
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CountSpriteText.FadeColour(OriginalColour, AnimationDuration, AnimationEasing);
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}
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}
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}
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124
osu.Game/GameModes/Play/Osu/OsuComboCounter.cs
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124
osu.Game/GameModes/Play/Osu/OsuComboCounter.cs
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@ -0,0 +1,124 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework;
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using osu.Game.Graphics.UserInterface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.GameModes.Play.Osu
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{
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/// <summary>
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/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.
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/// </summary>
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public class OsuComboCounter : ComboCounter
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{
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protected uint ScheduledPopOutCurrentId = 0;
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protected virtual float PopOutSmallScale => 1.1f;
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protected virtual bool CanPopOutWhenBackwards => false;
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public Vector2 InnerCountPosition
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{
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get
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{
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return CountSpriteText.Position;
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}
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set
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{
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CountSpriteText.Position = value;
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}
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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PopOutSpriteText.Origin = this.Origin;
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PopOutSpriteText.Anchor = this.Anchor;
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Add(PopOutSpriteText);
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}
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protected override string FormatCount(ulong count)
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{
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return count.ToString("#,0") + "x";
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}
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protected virtual void transformPopOut(ulong currentValue, ulong newValue)
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{
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PopOutSpriteText.Text = FormatCount(newValue);
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CountSpriteText.Text = FormatCount(currentValue);
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PopOutSpriteText.ScaleTo(PopOutScale);
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PopOutSpriteText.FadeTo(PopOutInitialAlpha);
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PopOutSpriteText.MoveTo(Vector2.Zero);
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PopOutSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
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PopOutSpriteText.FadeOut(PopOutDuration, PopOutEasing);
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PopOutSpriteText.MoveTo(CountSpriteText.Position, PopOutDuration, PopOutEasing);
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ScheduledPopOutCurrentId++;
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uint newTaskId = ScheduledPopOutCurrentId;
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Scheduler.AddDelayed(delegate
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{
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scheduledPopOutSmall(newTaskId, newValue);
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}, PopOutDuration);
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}
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protected virtual void transformNoPopOut(ulong newValue)
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{
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ScheduledPopOutCurrentId++;
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CountSpriteText.Text = FormatCount(newValue);
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CountSpriteText.ScaleTo(1);
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}
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protected virtual void transformPopOutSmall(ulong newValue)
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{
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CountSpriteText.Text = FormatCount(newValue);
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CountSpriteText.ScaleTo(PopOutSmallScale);
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CountSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
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}
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protected virtual void scheduledPopOutSmall(uint id, ulong newValue)
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{
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// Too late; scheduled task invalidated
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if (id != ScheduledPopOutCurrentId)
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return;
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transformPopOutSmall(newValue);
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}
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protected override void OnCountRolling(ulong currentValue, ulong newValue)
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{
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if (newValue == 0)
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CountSpriteText.FadeOut(PopOutDuration);
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else
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CountSpriteText.Show();
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if (CanPopOutWhenBackwards)
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transformPopOut(currentValue, newValue);
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else
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transformNoPopOut(newValue);
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}
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protected override void OnCountChange(ulong newValue)
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{
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CountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
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transformNoPopOut(newValue);
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}
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protected override void OnCountIncrement(ulong newValue)
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{
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CountSpriteText.Show();
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transformPopOut(newValue - 1, newValue);
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}
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}
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}
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65
osu.Game/GameModes/Play/Taiko/TaikoComboCounter.cs
Normal file
65
osu.Game/GameModes/Play/Taiko/TaikoComboCounter.cs
Normal file
@ -0,0 +1,65 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics.UserInterface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.GameModes.Play.Taiko
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{
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public class TaikoComboCounter : ComboCounter
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{
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protected virtual int AnimationDuration => 300;
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protected virtual float ScaleFactor => 2;
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protected virtual EasingTypes AnimationEasing => EasingTypes.None;
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protected virtual bool CanAnimateWhenBackwards => false;
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public TaikoComboCounter()
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{
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CountSpriteText.Origin = Framework.Graphics.Anchor.BottomCentre;
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CountSpriteText.Anchor = Framework.Graphics.Anchor.BottomCentre;
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}
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protected virtual void transformAnimate(ulong newValue)
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{
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CountSpriteText.Text = FormatCount(newValue);
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CountSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
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CountSpriteText.ScaleTo(new Vector2(1, 1), AnimationDuration, AnimationEasing);
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}
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protected virtual void transformNotAnimate(ulong newValue)
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{
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CountSpriteText.Text = FormatCount(newValue);
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CountSpriteText.ScaleTo(1);
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}
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protected override void OnCountRolling(ulong currentValue, ulong newValue)
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{
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if (newValue == 0)
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CountSpriteText.FadeOut(AnimationDuration);
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else
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CountSpriteText.Show();
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transformNotAnimate(newValue);
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}
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protected override void OnCountChange(ulong newValue)
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{
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CountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
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transformNotAnimate(newValue);
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}
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protected override void OnCountIncrement(ulong newValue)
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{
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CountSpriteText.Show();
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transformAnimate(newValue);
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}
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}
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}
|
@ -1,109 +0,0 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Timing;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Used as an accuracy counter. Represented visually as a percentage, internally as a fraction.
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/// </summary>
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public class AccuracyCounter : RollingCounter<float>
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{
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protected override Type transformType => typeof(TransformAccuracy);
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private long numerator = 0;
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public long Numerator
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{
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get
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{
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return numerator;
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}
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set
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{
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numerator = value;
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updateCount();
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}
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}
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private ulong denominator = 0;
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public ulong Denominator
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{
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get
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{
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return denominator;
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}
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set
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{
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denominator = value;
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updateCount();
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}
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}
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public AccuracyCounter()
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{
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RollingDuration = 500;
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RollingEasing = EasingTypes.Out;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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updateCount();
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StopRolling();
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}
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public void SetCount(long num, ulong den)
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{
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numerator = num;
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denominator = den;
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updateCount();
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}
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private void updateCount()
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{
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Count = Denominator == 0 ? 100.0f : (Numerator * 100.0f) / Denominator;
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}
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public override void ResetCount()
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{
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numerator = 0;
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denominator = 0;
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updateCount();
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StopRolling();
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}
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protected override string formatCount(float count)
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{
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return count.ToString("0.00") + "%";
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}
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protected override double getProportionalDuration(float currentValue, float newValue)
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{
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return Math.Abs(currentValue - newValue) * RollingDuration;
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}
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||||
|
||||
protected class TransformAccuracy : TransformFloat
|
||||
{
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
(d as AccuracyCounter).VisibleCount = CurrentValue;
|
||||
}
|
||||
|
||||
public TransformAccuracy(IClock clock)
|
||||
: base(clock)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows tint and vertical scaling animation. Used in osu!taiko and osu!mania.
|
||||
/// </summary>
|
||||
public class AlternativeComboCounter : ComboCounter
|
||||
{
|
||||
public Color4 OriginalColour;
|
||||
public Color4 TintColour = Color4.OrangeRed;
|
||||
public int TintDuration = 300;
|
||||
public float ScaleFactor = 2;
|
||||
public EasingTypes TintEasing = EasingTypes.None;
|
||||
public bool CanAnimateWhenBackwards = false;
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
OriginalColour = Colour;
|
||||
}
|
||||
|
||||
protected override double getProportionalDuration(ulong currentValue, ulong newValue)
|
||||
{
|
||||
double difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
|
||||
return difference * RollingDuration;
|
||||
}
|
||||
|
||||
protected virtual void transformAnimate(ulong newValue)
|
||||
{
|
||||
countSpriteText.FadeColour(TintColour, 0);
|
||||
countSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
|
||||
countSpriteText.FadeColour(OriginalColour, TintDuration, TintEasing);
|
||||
countSpriteText.ScaleTo(new Vector2(1, 1), TintDuration, TintEasing);
|
||||
}
|
||||
|
||||
protected override void transformVisibleCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
countSpriteText.Text = formatCount(newValue);
|
||||
|
||||
if (newValue == 0)
|
||||
countSpriteText.FadeOut(TintDuration);
|
||||
else
|
||||
countSpriteText.Show();
|
||||
|
||||
if (newValue > currentValue || CanAnimateWhenBackwards)
|
||||
transformAnimate(newValue);
|
||||
}
|
||||
}
|
||||
}
|
@ -17,28 +17,37 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class ComboCounter : AutoSizeContainer
|
||||
public abstract class ComboCounter : Container
|
||||
{
|
||||
protected Type transformType => typeof(TransformCombo);
|
||||
|
||||
protected bool IsRolling = false;
|
||||
|
||||
protected SpriteText PopOutSpriteText;
|
||||
|
||||
protected virtual ulong PopOutDuration => 150;
|
||||
protected virtual float PopOutScale => 2.0f;
|
||||
protected virtual EasingTypes PopOutEasing => EasingTypes.None;
|
||||
protected virtual float PopOutInitialAlpha => 0.75f;
|
||||
|
||||
/// <summary>
|
||||
/// If true, the roll-down duration will be proportional to the counter.
|
||||
/// </summary>
|
||||
public bool IsRollingProportional = true;
|
||||
protected virtual bool IsRollingProportional => true;
|
||||
|
||||
/// <summary>
|
||||
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
|
||||
/// element; else duration in milliseconds for the counter roll-up animation in total.
|
||||
/// </summary>
|
||||
public double RollingDuration = 20;
|
||||
protected virtual double RollingDuration => 20;
|
||||
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
public EasingTypes RollingEasing = EasingTypes.None;
|
||||
protected EasingTypes RollingEasing => EasingTypes.None;
|
||||
|
||||
protected ulong prevVisibleCount;
|
||||
protected ulong visibleCount;
|
||||
private ulong prevVisibleCount;
|
||||
private ulong visibleCount;
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
@ -55,11 +64,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return;
|
||||
prevVisibleCount = visibleCount;
|
||||
visibleCount = value;
|
||||
transformVisibleCount(prevVisibleCount, visibleCount);
|
||||
transformVisibleCount(prevVisibleCount, visibleCount, IsRolling);
|
||||
}
|
||||
}
|
||||
|
||||
protected ulong prevPrevCount;
|
||||
protected ulong prevCount;
|
||||
protected ulong count;
|
||||
|
||||
@ -80,25 +88,25 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void setCount(ulong value, bool rolling = false)
|
||||
{
|
||||
prevPrevCount = prevCount;
|
||||
prevCount = count;
|
||||
count = value;
|
||||
if (IsLoaded)
|
||||
{
|
||||
transformCount(VisibleCount, prevPrevCount, prevCount, value, rolling);
|
||||
transformCount(VisibleCount, prevCount, value, rolling);
|
||||
}
|
||||
}
|
||||
|
||||
protected SpriteText countSpriteText;
|
||||
protected SpriteText CountSpriteText;
|
||||
|
||||
protected float textSize = 20.0f;
|
||||
private float textSize = 20.0f;
|
||||
public float TextSize
|
||||
{
|
||||
get { return textSize; }
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
updateTextSize();
|
||||
CountSpriteText.TextSize = TextSize;
|
||||
PopOutSpriteText.TextSize = TextSize;
|
||||
}
|
||||
}
|
||||
|
||||
@ -109,12 +117,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
countSpriteText = new SpriteText
|
||||
CountSpriteText = new SpriteText
|
||||
{
|
||||
Anchor = this.Anchor,
|
||||
Origin = this.Origin,
|
||||
Alpha = 0,
|
||||
},
|
||||
PopOutSpriteText = new SpriteText
|
||||
{
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -122,8 +134,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
countSpriteText.Anchor = this.Anchor;
|
||||
countSpriteText.Origin = this.Origin;
|
||||
CountSpriteText.Anchor = this.Anchor;
|
||||
CountSpriteText.Origin = this.Origin;
|
||||
|
||||
StopRolling();
|
||||
}
|
||||
@ -133,7 +145,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public virtual void StopRolling()
|
||||
{
|
||||
removeComboTransforms();
|
||||
Flush(false, typeof(TransformCombo));
|
||||
VisibleCount = Count;
|
||||
}
|
||||
|
||||
@ -154,62 +166,55 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Count = default(ulong);
|
||||
}
|
||||
|
||||
protected virtual double getProportionalDuration(ulong currentValue, ulong newValue)
|
||||
protected double GetProportionalDuration(ulong currentValue, ulong newValue)
|
||||
{
|
||||
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
double difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
|
||||
return difference * RollingDuration;
|
||||
}
|
||||
|
||||
protected abstract void transformVisibleCount(ulong currentValue, ulong newValue);
|
||||
|
||||
protected virtual string formatCount(ulong count)
|
||||
protected virtual string FormatCount(ulong count)
|
||||
{
|
||||
return count.ToString();
|
||||
}
|
||||
|
||||
private void updateComboTransforms()
|
||||
protected abstract void OnCountRolling(ulong currentValue, ulong newValue);
|
||||
protected abstract void OnCountIncrement(ulong newValue);
|
||||
protected abstract void OnCountChange(ulong newValue);
|
||||
|
||||
private void transformVisibleCount(ulong currentValue, ulong newValue, bool rolling)
|
||||
{
|
||||
foreach (ITransform t in Transforms.AliveItems)
|
||||
if (t.GetType() == typeof(TransformCombo))
|
||||
t.Apply(this);
|
||||
if (rolling)
|
||||
OnCountRolling(currentValue, newValue);
|
||||
else if (currentValue + 1 == newValue)
|
||||
OnCountIncrement(newValue);
|
||||
else
|
||||
OnCountChange(newValue);
|
||||
}
|
||||
|
||||
private void removeComboTransforms()
|
||||
{
|
||||
Transforms.RemoveAll(t => t.GetType() == typeof(TransformCombo));
|
||||
}
|
||||
|
||||
protected virtual void transformCount(
|
||||
private void transformCount(
|
||||
ulong visibleValue,
|
||||
ulong prevValue,
|
||||
ulong currentValue,
|
||||
ulong newValue,
|
||||
bool rolling)
|
||||
{
|
||||
if (!rolling)
|
||||
{
|
||||
updateComboTransforms();
|
||||
removeComboTransforms();
|
||||
|
||||
// If was decreasing, stops roll before increasing
|
||||
if (currentValue < prevValue)
|
||||
VisibleCount = currentValue;
|
||||
Flush(false, typeof(TransformCombo));
|
||||
IsRolling = false;
|
||||
|
||||
VisibleCount = currentValue;
|
||||
VisibleCount = newValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
transformCount(new TransformCombo(Clock), visibleValue, newValue);
|
||||
IsRolling = true;
|
||||
transformRoll(new TransformCombo(Clock), visibleValue, newValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Intended to be used by transformCount().
|
||||
/// </summary>
|
||||
/// <see cref="transformCount"/>
|
||||
protected void transformCount(TransformCombo transform, ulong currentValue, ulong newValue)
|
||||
private void transformRoll(TransformCombo transform, ulong currentValue, ulong newValue)
|
||||
{
|
||||
updateComboTransforms();
|
||||
removeComboTransforms();
|
||||
Flush(false, typeof(TransformCombo));
|
||||
|
||||
if (Clock == null)
|
||||
return;
|
||||
@ -222,7 +227,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
double rollingTotalDuration =
|
||||
IsRollingProportional
|
||||
? getProportionalDuration(currentValue, newValue)
|
||||
? GetProportionalDuration(currentValue, newValue)
|
||||
: RollingDuration;
|
||||
|
||||
transform.StartTime = Time;
|
||||
@ -234,11 +239,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Transforms.Add(transform);
|
||||
}
|
||||
|
||||
protected virtual void updateTextSize()
|
||||
{
|
||||
countSpriteText.TextSize = TextSize;
|
||||
}
|
||||
|
||||
protected class TransformCombo : Transform<ulong>
|
||||
{
|
||||
public override ulong CurrentValue
|
||||
|
62
osu.Game/Graphics/UserInterface/PercentageCounter.cs
Normal file
62
osu.Game/Graphics/UserInterface/PercentageCounter.cs
Normal file
@ -0,0 +1,62 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Used as an accuracy counter. Represented visually as a percentage.
|
||||
/// </summary>
|
||||
public class PercentageCounter : RollingCounter<float>
|
||||
{
|
||||
protected override Type TransformType => typeof(TransformAccuracy);
|
||||
|
||||
public override double RollingDuration => 500;
|
||||
public override EasingTypes RollingEasing => EasingTypes.Out;
|
||||
|
||||
private float epsilon => 1e-10f;
|
||||
|
||||
public void SetFraction(float numerator, float denominator)
|
||||
{
|
||||
Count = Math.Abs(denominator) < epsilon ? 1.0f : numerator / denominator;
|
||||
}
|
||||
|
||||
public PercentageCounter()
|
||||
{
|
||||
Count = 1.0f;
|
||||
}
|
||||
|
||||
protected override string FormatCount(float count)
|
||||
{
|
||||
return $@"{count:P2}";
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(float currentValue, float newValue)
|
||||
{
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
protected class TransformAccuracy : TransformFloat
|
||||
{
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
(d as PercentageCounter).VisibleCount = CurrentValue;
|
||||
}
|
||||
|
||||
public TransformAccuracy(IClock clock)
|
||||
: base(clock)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -23,9 +23,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <remarks>
|
||||
/// Must be a subclass of Transform<T>
|
||||
/// </remarks>
|
||||
protected virtual Type transformType => typeof(Transform<T>);
|
||||
protected virtual Type TransformType => typeof(Transform<T>);
|
||||
|
||||
protected SpriteText countSpriteText;
|
||||
protected SpriteText CountSpriteText;
|
||||
|
||||
/// <summary>
|
||||
/// If true, the roll-up duration will be proportional to change in value.
|
||||
@ -36,15 +36,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
|
||||
/// element; else duration in milliseconds for the counter roll-up animation in total.
|
||||
/// </summary>
|
||||
public double RollingDuration = 0;
|
||||
public virtual double RollingDuration => 0;
|
||||
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
public EasingTypes RollingEasing = EasingTypes.None;
|
||||
public virtual EasingTypes RollingEasing => EasingTypes.None;
|
||||
|
||||
protected T prevVisibleCount;
|
||||
protected T visibleCount;
|
||||
private T prevVisibleCount;
|
||||
private T visibleCount;
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (visibleCount.Equals(value))
|
||||
return;
|
||||
visibleCount = value;
|
||||
countSpriteText.Text = formatCount(value);
|
||||
CountSpriteText.Text = FormatCount(value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
count = value;
|
||||
if (IsLoaded)
|
||||
{
|
||||
transformCount(visibleCount, count);
|
||||
TransformCount(visibleCount, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
countSpriteText.TextSize = value;
|
||||
CountSpriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -105,13 +105,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected RollingCounter()
|
||||
{
|
||||
Debug.Assert(
|
||||
transformType.IsSubclassOf(typeof(Transform<T>)) || transformType == typeof(Transform<T>),
|
||||
TransformType.IsSubclassOf(typeof(Transform<T>)) || TransformType == typeof(Transform<T>),
|
||||
@"transformType should be a subclass of Transform<T>."
|
||||
);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
countSpriteText = new SpriteText
|
||||
CountSpriteText = new SpriteText
|
||||
{
|
||||
Anchor = this.Anchor,
|
||||
Origin = this.Origin,
|
||||
@ -123,13 +123,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
removeTransforms(transformType);
|
||||
Flush(false, TransformType);
|
||||
|
||||
VisibleCount = Count;
|
||||
|
||||
countSpriteText.Text = formatCount(count);
|
||||
countSpriteText.Anchor = this.Anchor;
|
||||
countSpriteText.Origin = this.Origin;
|
||||
CountSpriteText.Text = FormatCount(count);
|
||||
CountSpriteText.Anchor = this.Anchor;
|
||||
CountSpriteText.Origin = this.Origin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public virtual void StopRolling()
|
||||
{
|
||||
removeTransforms(transformType);
|
||||
Flush(false, TransformType);
|
||||
VisibleCount = Count;
|
||||
}
|
||||
|
||||
@ -170,7 +170,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <param name="currentValue">Current visible value.</param>
|
||||
/// <param name="newValue">New final value.</param>
|
||||
/// <returns>Calculated rollover duration in milliseconds.</returns>
|
||||
protected virtual double getProportionalDuration(T currentValue, T newValue)
|
||||
protected virtual double GetProportionalDuration(T currentValue, T newValue)
|
||||
{
|
||||
return RollingDuration;
|
||||
}
|
||||
@ -180,46 +180,32 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
/// <param name="count">Count to format.</param>
|
||||
/// <returns>Count formatted as a string.</returns>
|
||||
protected virtual string formatCount(T count)
|
||||
protected virtual string FormatCount(T count)
|
||||
{
|
||||
return count.ToString();
|
||||
}
|
||||
|
||||
protected void updateTransforms(Type type)
|
||||
{
|
||||
foreach (ITransform t in Transforms.AliveItems)
|
||||
if (t.GetType() == type)
|
||||
t.Apply(this);
|
||||
}
|
||||
|
||||
protected void removeTransforms(Type type)
|
||||
{
|
||||
Transforms.RemoveAll(t => t.GetType() == type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
|
||||
/// implement the rollover animation).
|
||||
/// </summary>
|
||||
/// <param name="currentValue">Count value before modification.</param>
|
||||
/// <param name="newValue">Expected count value after modification-</param>
|
||||
/// <seealso cref="transformType"/>
|
||||
protected virtual void transformCount(T currentValue, T newValue)
|
||||
/// <seealso cref="TransformType"/>
|
||||
protected virtual void TransformCount(T currentValue, T newValue)
|
||||
{
|
||||
object[] parameters = { Clock };
|
||||
transformCount((Transform<T>)Activator.CreateInstance(transformType, parameters), currentValue, newValue);
|
||||
TransformCount((Transform<T>)Activator.CreateInstance(TransformType, parameters), currentValue, newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Intended to be used by transformCount().
|
||||
/// Intended to be used by TransformCount(T currentValue, T newValue).
|
||||
/// </summary>
|
||||
/// <see cref="transformCount"/>
|
||||
protected void transformCount(Transform<T> transform, T currentValue, T newValue)
|
||||
protected void TransformCount(Transform<T> transform, T currentValue, T newValue)
|
||||
{
|
||||
Type type = transform.GetType();
|
||||
|
||||
updateTransforms(type);
|
||||
removeTransforms(type);
|
||||
Flush(false, type);
|
||||
|
||||
if (Clock == null)
|
||||
return;
|
||||
@ -232,7 +218,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
double rollingTotalDuration =
|
||||
IsRollingProportional
|
||||
? getProportionalDuration(currentValue, newValue)
|
||||
? GetProportionalDuration(currentValue, newValue)
|
||||
: RollingDuration;
|
||||
|
||||
transform.StartTime = Time;
|
||||
|
@ -16,7 +16,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ScoreCounter : RollingCounter<ulong>
|
||||
{
|
||||
protected override Type transformType => typeof(TransformScore);
|
||||
protected override Type TransformType => typeof(TransformScore);
|
||||
|
||||
public override double RollingDuration => 1000;
|
||||
public override EasingTypes RollingEasing => EasingTypes.Out;
|
||||
|
||||
/// <summary>
|
||||
/// How many leading zeroes the counter has.
|
||||
@ -33,11 +36,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <param name="leading">How many leading zeroes the counter will have.</param>
|
||||
public ScoreCounter(uint leading = 0)
|
||||
{
|
||||
countSpriteText.FixedWidth = true;
|
||||
CountSpriteText.FixedWidth = true;
|
||||
LeadingZeroes = leading;
|
||||
|
||||
RollingDuration = 1000;
|
||||
RollingEasing = EasingTypes.Out;
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
@ -45,12 +45,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
base.Load(game);
|
||||
}
|
||||
|
||||
protected override double getProportionalDuration(ulong currentValue, ulong newValue)
|
||||
protected override double GetProportionalDuration(ulong currentValue, ulong newValue)
|
||||
{
|
||||
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
}
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
protected override string FormatCount(ulong count)
|
||||
{
|
||||
return count.ToString("D" + LeadingZeroes);
|
||||
}
|
||||
|
@ -1,142 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.
|
||||
/// </summary>
|
||||
public class StandardComboCounter : ComboCounter
|
||||
{
|
||||
protected SpriteText popOutSpriteText;
|
||||
|
||||
protected uint scheduledPopOutCurrentId = 0;
|
||||
|
||||
public ulong PopOutDuration = 150;
|
||||
public float PopOutBigScale = 2.0f;
|
||||
public float PopOutSmallScale = 1.1f;
|
||||
public EasingTypes PopOutEasing = EasingTypes.None;
|
||||
public bool CanPopOutWhenBackwards = false;
|
||||
public float PopOutInitialAlpha = 0.75f;
|
||||
|
||||
public Vector2 InnerCountPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return countSpriteText.Position;
|
||||
}
|
||||
set
|
||||
{
|
||||
countSpriteText.Position = value;
|
||||
}
|
||||
}
|
||||
|
||||
public StandardComboCounter()
|
||||
{
|
||||
popOutSpriteText = new SpriteText
|
||||
{
|
||||
Origin = this.Origin,
|
||||
Anchor = this.Anchor,
|
||||
TextSize = this.TextSize,
|
||||
Alpha = 0,
|
||||
};
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
popOutSpriteText.Origin = this.Origin;
|
||||
popOutSpriteText.Anchor = this.Anchor;
|
||||
|
||||
Add(popOutSpriteText);
|
||||
}
|
||||
|
||||
protected override double getProportionalDuration(ulong currentValue, ulong newValue)
|
||||
{
|
||||
double difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
|
||||
return difference * RollingDuration;
|
||||
}
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
{
|
||||
return count.ToString("#,0") + "x";
|
||||
}
|
||||
|
||||
protected virtual void transformPopOut(ulong currentValue, ulong newValue)
|
||||
{
|
||||
popOutSpriteText.Text = formatCount(newValue);
|
||||
countSpriteText.Text = formatCount(currentValue);
|
||||
|
||||
popOutSpriteText.ScaleTo(PopOutBigScale);
|
||||
popOutSpriteText.FadeTo(PopOutInitialAlpha);
|
||||
popOutSpriteText.MoveTo(Vector2.Zero);
|
||||
|
||||
popOutSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
|
||||
popOutSpriteText.FadeOut(PopOutDuration, PopOutEasing);
|
||||
popOutSpriteText.MoveTo(countSpriteText.Position, PopOutDuration, PopOutEasing);
|
||||
|
||||
scheduledPopOutCurrentId++;
|
||||
uint newTaskId = scheduledPopOutCurrentId;
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
scheduledPopOutSmall(newTaskId, newValue);
|
||||
}, PopOutDuration);
|
||||
}
|
||||
|
||||
protected virtual void transformNoPopOut(ulong newValue)
|
||||
{
|
||||
scheduledPopOutCurrentId++;
|
||||
countSpriteText.Text = formatCount(newValue);
|
||||
countSpriteText.ScaleTo(1);
|
||||
}
|
||||
|
||||
protected virtual void transformPopOutSmall(ulong newValue)
|
||||
{
|
||||
countSpriteText.Text = formatCount(newValue);
|
||||
countSpriteText.ScaleTo(PopOutSmallScale);
|
||||
countSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
|
||||
}
|
||||
|
||||
protected virtual void scheduledPopOutSmall(uint id, ulong newValue)
|
||||
{
|
||||
// Too late; scheduled task invalidated
|
||||
if (id != scheduledPopOutCurrentId)
|
||||
return;
|
||||
|
||||
transformPopOutSmall(newValue);
|
||||
}
|
||||
|
||||
protected override void transformVisibleCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
if (newValue == 0)
|
||||
countSpriteText.FadeOut(PopOutDuration);
|
||||
else
|
||||
countSpriteText.Show();
|
||||
|
||||
if (newValue > currentValue || CanPopOutWhenBackwards)
|
||||
transformPopOut(currentValue, newValue);
|
||||
else
|
||||
transformNoPopOut(newValue);
|
||||
}
|
||||
|
||||
protected override void updateTextSize()
|
||||
{
|
||||
base.updateTextSize();
|
||||
|
||||
popOutSpriteText.TextSize = this.TextSize;
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -35,14 +34,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected set;
|
||||
}
|
||||
|
||||
public double AnimationDelay = 150;
|
||||
private double animationDelay => 150;
|
||||
|
||||
public double ScalingDuration = 500;
|
||||
public EasingTypes ScalingEasing = EasingTypes.OutElasticHalf;
|
||||
public float MinStarScale = 0.3f;
|
||||
private double scalingDuration => 500;
|
||||
private EasingTypes scalingEasing => EasingTypes.OutElasticHalf;
|
||||
private float minStarScale => 0.3f;
|
||||
|
||||
public double FadingDuration = 100;
|
||||
public float MinStarAlpha = 0.5f;
|
||||
private double fadingDuration => 100;
|
||||
private float minStarAlpha => 0.5f;
|
||||
|
||||
public float StarSize = 20;
|
||||
public float StarSpacing = 4;
|
||||
@ -52,7 +51,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
get
|
||||
{
|
||||
double elapsedTime = Time - transformStartTime;
|
||||
double expectedElapsedTime = Math.Abs(prevCount - count) * AnimationDelay;
|
||||
double expectedElapsedTime = Math.Abs(prevCount - count) * animationDelay;
|
||||
if (elapsedTime >= expectedElapsedTime)
|
||||
return count;
|
||||
return Interpolation.ValueAt(elapsedTime, prevCount, count, 0, expectedElapsedTime);
|
||||
@ -147,21 +146,21 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private float getStarScale(int i, float value)
|
||||
{
|
||||
if (value <= i)
|
||||
return MinStarScale;
|
||||
return minStarScale;
|
||||
if (i + 1 <= value)
|
||||
return 1.0f;
|
||||
return Interpolation.ValueAt(value, MinStarScale, 1.0f, i, i + 1);
|
||||
return Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
||||
}
|
||||
|
||||
private void transformStar(int i, float value)
|
||||
{
|
||||
stars[i].FadeTo(i < value ? 1.0f : MinStarAlpha, FadingDuration);
|
||||
stars[i].ScaleTo(getStarScale(i, value), ScalingDuration, ScalingEasing);
|
||||
stars[i].FadeTo(i < value ? 1.0f : minStarAlpha, fadingDuration);
|
||||
stars[i].ScaleTo(getStarScale(i, value), scalingDuration, scalingEasing);
|
||||
}
|
||||
|
||||
private void transformStarQuick(int i, float value)
|
||||
{
|
||||
stars[i].FadeTo(i < value ? 1.0f : MinStarAlpha);
|
||||
stars[i].FadeTo(i < value ? 1.0f : minStarAlpha);
|
||||
stars[i].ScaleTo(getStarScale(i, value));
|
||||
}
|
||||
|
||||
@ -172,9 +171,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
stars[i].DelayReset();
|
||||
stars[i].ClearTransformations();
|
||||
if (currentValue <= newValue)
|
||||
stars[i].Delay(Math.Max(i - currentValue, 0) * AnimationDelay);
|
||||
stars[i].Delay(Math.Max(i - currentValue, 0) * animationDelay);
|
||||
else
|
||||
stars[i].Delay(Math.Max(currentValue - 1 - i, 0) * AnimationDelay);
|
||||
stars[i].Delay(Math.Max(currentValue - 1 - i, 0) * animationDelay);
|
||||
transformStar(i, newValue);
|
||||
}
|
||||
transformStartTime = Time;
|
||||
|
@ -132,21 +132,22 @@
|
||||
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
|
||||
<Compile Include="Graphics\UserInterface\ComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||
<Compile Include="GameModes\Play\Taiko\TaikoComboCounter.cs" />
|
||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||
<Compile Include="Graphics\Background\Background.cs" />
|
||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||
<Compile Include="Graphics\TextAwesome.cs" />
|
||||
<Compile Include="Graphics\UserInterface\AlternativeComboCounter.cs" />
|
||||
<Compile Include="GameModes\Play\Mania\ManiaComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
|
||||
<Compile Include="Graphics\UserInterface\AccuracyCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\PercentageCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\CatchComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\StandardComboCounter.cs" />
|
||||
<Compile Include="GameModes\Play\Catch\CatchComboCounter.cs" />
|
||||
<Compile Include="GameModes\Play\Osu\OsuComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
||||
<Compile Include="Online\API\APIAccess.cs" />
|
||||
<Compile Include="Online\API\APIRequest.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user