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Use the old naming style for now.
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@ -34,7 +34,7 @@ namespace osu.Desktop.Tests
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///create a new clock offset to 0.
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localClock = new FramedOffsetClock(base.Clock) { Offset = -base.Clock.CurrentTime };
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List<BaseHit> objects = new List<BaseHit>();
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List<HitObject> objects = new List<HitObject>();
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int time = 500;
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for (int i = 0; i < 100; i++)
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@ -10,7 +10,7 @@ namespace osu.Game.Beatmaps
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{
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public class Beatmap
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{
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public List<BaseHit> HitObjects;
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public List<HitObject> HitObjects;
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public List<ControlPoint> ControlPoints;
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@ -3,7 +3,7 @@
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namespace osu.Game.Beatmaps.Objects.Catch
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{
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public abstract class CatchBaseHit : BaseHit
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public abstract class CatchBaseHit : HitObject
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{
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public float Position;
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}
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@ -8,7 +8,7 @@ namespace osu.Game.Beatmaps.Objects
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/// <summary>
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/// A hitobject describes a point in a beatmap
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/// </summary>
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public abstract class BaseHit
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public abstract class HitObject
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{
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public double StartTime;
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public double? EndTime;
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@ -3,7 +3,7 @@
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namespace osu.Game.Beatmaps.Objects.Mania
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{
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public abstract class ManiaBaseHit : BaseHit
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public abstract class ManiaBaseHit : HitObject
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{
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public int Column;
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}
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@ -5,7 +5,7 @@ using OpenTK;
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namespace osu.Game.Beatmaps.Objects.Osu
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{
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public abstract class OsuBaseHit : BaseHit
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public abstract class OsuBaseHit : HitObject
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{
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public Vector2 Position;
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}
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@ -3,7 +3,7 @@
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namespace osu.Game.Beatmaps.Objects.Taiko
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{
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class TaikoBaseHit : BaseHit
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class TaikoBaseHit : HitObject
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{
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public float Scale = 1;
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@ -18,11 +18,11 @@ namespace osu.Game.GameModes.Play.Catch
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List<CatchBaseHit> objects;
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private CatchPlayfield playfield;
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public override List<BaseHit> Objects
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public override List<HitObject> Objects
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{
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get
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{
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return objects.ConvertAll(o => (BaseHit)o);
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return objects.ConvertAll(o => (HitObject)o);
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}
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set
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@ -35,7 +35,7 @@ namespace osu.Game.GameModes.Play.Catch
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}
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}
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private CatchBaseHit convertForCatch(BaseHit input)
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private CatchBaseHit convertForCatch(HitObject input)
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{
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CatchBaseHit h = input as CatchBaseHit;
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@ -13,7 +13,7 @@ namespace osu.Game.GameModes.Play
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{
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public abstract class HitRenderer : LargeContainer
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{
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public abstract List<BaseHit> Objects { get; set; }
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public abstract List<HitObject> Objects { get; set; }
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public override void Load()
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{
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@ -24,11 +24,11 @@ namespace osu.Game.GameModes.Play.Mania
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this.columns = columns;
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}
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public override List<BaseHit> Objects
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public override List<HitObject> Objects
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{
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get
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{
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return objects.ConvertAll(o => (BaseHit)o);
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return objects.ConvertAll(o => (HitObject)o);
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}
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set
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@ -41,7 +41,7 @@ namespace osu.Game.GameModes.Play.Mania
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}
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}
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private ManiaBaseHit convertForMania(BaseHit input)
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private ManiaBaseHit convertForMania(HitObject input)
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{
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ManiaBaseHit h = input as ManiaBaseHit;
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@ -16,11 +16,11 @@ namespace osu.Game.GameModes.Play.Osu
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List<OsuBaseHit> objects;
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private OsuPlayfield playfield;
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public override List<BaseHit> Objects
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public override List<HitObject> Objects
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{
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get
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{
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return objects.ConvertAll(o => (BaseHit)o);
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return objects.ConvertAll(o => (HitObject)o);
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}
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set
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@ -18,11 +18,11 @@ namespace osu.Game.GameModes.Play.Taiko
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List<TaikoBaseHit> objects;
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private TaikoPlayfield playfield;
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public override List<BaseHit> Objects
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public override List<HitObject> Objects
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{
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get
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{
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return objects.ConvertAll(o => (BaseHit)o);
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return objects.ConvertAll(o => (HitObject)o);
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}
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set
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@ -35,7 +35,7 @@ namespace osu.Game.GameModes.Play.Taiko
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}
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}
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private TaikoBaseHit convertForTaiko(BaseHit input)
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private TaikoBaseHit convertForTaiko(HitObject input)
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{
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TaikoBaseHit h = input as TaikoBaseHit;
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@ -48,7 +48,7 @@
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<Compile Include="Beatmaps\Beatmap.cs" />
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<Compile Include="Beatmaps\BeatmapSet.cs" />
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<Compile Include="Beatmaps\Metadata.cs" />
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<Compile Include="Beatmaps\Objects\BaseHit.cs" />
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<Compile Include="Beatmaps\Objects\HitObject.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Fruit.cs" />
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