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BackgroundModes shouldn't handle the escape key themselves.

This commit is contained in:
Dean Herbert
2016-10-07 18:58:59 +09:00
Unverified
parent 08728b84d1
commit f2f3b69eee
+6
View File
@@ -24,6 +24,12 @@ namespace osu.Game.GameModes
const float transition_length = 500;
const float x_movement_amount = 50;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
//we don't want to handle escape key.
return false;
}
public override void Load()
{
base.Load();