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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Add basic intro sequence.

This commit is contained in:
Dean Herbert 2016-10-07 17:07:23 +09:00
parent 656aee41e2
commit b2d899feb5
4 changed files with 169 additions and 91 deletions

View File

@ -19,7 +19,7 @@ using OpenTK.Input;
namespace osu.Game.GameModes.Menu
{
public class ButtonSystem : Container
public partial class ButtonSystem : Container
{
public Action OnEdit;
public Action OnExit;
@ -103,8 +103,9 @@ namespace osu.Game.GameModes.Menu
}
}
},
osuLogo = new OsuLogo(onOsuLogo)
osuLogo = new OsuLogo
{
Action = onOsuLogo,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
@ -273,95 +274,6 @@ namespace osu.Game.GameModes.Menu
base.Update();
}
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
class OsuLogo : AutoSizeContainer
{
private Sprite logo;
private Container logoBounceContainer;
private MenuVisualisation vis;
private Action clickAction;
public float SizeForFlow => logo == null ? 0 : logo.Size.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
public override void Load()
{
base.Load();
Sprite ripple;
Children = new Drawable[]
{
logoBounceContainer = new AutoSizeContainer
{
Children = new Drawable[]
{
logo = new Sprite()
{
Texture = Game.Textures.Get(@"Menu/logo"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
ripple = new Sprite()
{
Texture = Game.Textures.Get(@"Menu/logo"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.4f
},
vis = new MenuVisualisation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = logo.Size,
Additive = true,
Alpha = 0.2f,
}
}
}
};
ripple.ScaleTo(1.1f, 500);
ripple.FadeOut(500);
ripple.Loop(300);
}
public OsuLogo(Action action)
{
clickAction = action;
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
logoBounceContainer.ScaleTo(1.1f, 1000, EasingTypes.Out);
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override bool OnClick(InputState state)
{
clickAction?.Invoke();
return true;
}
protected override bool OnHover(InputState state)
{
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
logoBounceContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
}
}
/// <summary>
/// A flow container with an origin based on one of its contained drawables.
/// </summary>

View File

@ -5,24 +5,46 @@ using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Menu
{
class Intro : OsuGameMode
{
private OsuLogo logo;
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
public override void Load()
{
base.Load();
Children = new Drawable[]
{
logo = new OsuLogo()
{
Alpha = 0,
Additive = true,
Interactive = false,
Colour = Color4.DarkGray,
Ripple = false
}
};
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
AudioTrack bgm = Game.Audio.Track.Get(@"circles");
bgm.Looping = true;
Game.Scheduler.Add(delegate
{
welcome.Play();
}, true);
Game.Scheduler.AddDelayed(delegate
{
bgm.Start();
@ -32,6 +54,17 @@ namespace osu.Game.GameModes.Menu
{
Push(new MainMenu());
}, 2900);
logo.ScaleTo(0);
logo.ScaleTo(1,5900, EasingTypes.OutQuint);
logo.FadeIn(30000, EasingTypes.OutQuint);
}
protected override void OnSuspending(GameMode next)
{
Content.FadeOut(300);
base.OnSuspending(next);
}
}
}

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@ -0,0 +1,132 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.GameModes.Menu
{
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
public partial class OsuLogo : AutoSizeContainer
{
private Sprite logo;
private Container logoBounceContainer;
private ButtonSystem.MenuVisualisation vis;
public Action Action;
public float SizeForFlow => logo == null ? 0 : logo.Size.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
private Sprite ripple;
private Container rippleContainer;
public bool Ripple
{
get { return rippleContainer.Alpha > 0; }
set
{
rippleContainer.Alpha = value ? 1 : 0;
}
}
public bool Interactive = true;
public OsuLogo()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
logoBounceContainer = new AutoSizeContainer
{
Children = new Drawable[]
{
logo = new Sprite()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
rippleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
ripple = new Sprite()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Additive = true,
Alpha = 0.05f
}
}
},
vis = new ButtonSystem.MenuVisualisation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = logo.Size,
Additive = true,
Alpha = 0.2f,
}
}
}
};
}
public override void Load()
{
base.Load();
logo.Texture = Game.Textures.Get(@"Menu/logo");
ripple.Texture = Game.Textures.Get(@"Menu/logo");
ripple.ScaleTo(1.1f, 500);
ripple.FadeOut(500);
ripple.Loop(300);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (!Interactive) return false;
logoBounceContainer.ScaleTo(1.1f, 1000, EasingTypes.Out);
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override bool OnClick(InputState state)
{
if (!Interactive) return false;
Action?.Invoke();
return true;
}
protected override bool OnHover(InputState state)
{
if (!Interactive) return false;
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
logoBounceContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
}
}
}

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@ -79,6 +79,7 @@
<Compile Include="GameModes\Menu\Intro.cs" />
<Compile Include="GameModes\Menu\ButtonSystem.cs" />
<Compile Include="GameModes\Menu\MainMenu.cs" />
<Compile Include="GameModes\Menu\OsuLogo.cs" />
<Compile Include="GameModes\Multiplayer\Lobby.cs" />
<Compile Include="GameModes\Multiplayer\Match.cs" />
<Compile Include="GameModes\Multiplayer\MatchCreate.cs" />