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Fix issues with invisible beatmaps

This commit is contained in:
Drew DeVault 2016-10-24 11:01:53 -04:00
parent ff1a5187cd
commit 86bbe8688b
2 changed files with 2 additions and 6 deletions

View File

@ -96,7 +96,6 @@ namespace osu.Game.GameModes.Play
Alpha = collapsedAlpha;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Width = 1;
float difficultyWidth = 1;
Children = new[]
{
@ -104,7 +103,6 @@ namespace osu.Game.GameModes.Play
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 1,
Direction = FlowDirection.VerticalOnly,
Children = new[]
{
@ -122,7 +120,6 @@ namespace osu.Game.GameModes.Play
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 1,
Margin = new MarginPadding { Top = 5 },
Padding = new MarginPadding { Left = 75 },
Spacing = new Vector2(0, 5),
@ -183,7 +180,6 @@ namespace osu.Game.GameModes.Play
backgroundImage = new Sprite
{
RelativeSizeAxes = Axes.X,
Width = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},

View File

@ -80,7 +80,7 @@ namespace osu.Game.GameModes.Play
new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1),
Size = Vector2.One,
Padding = new MarginPadding { Right = scrollWidth - 200 },
Children = new[]
{
@ -114,7 +114,7 @@ namespace osu.Game.GameModes.Play
{
Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, -1),
AutoSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0, 5),
}