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Fix issues with invisible beatmaps
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parent
ff1a5187cd
commit
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@ -96,7 +96,6 @@ namespace osu.Game.GameModes.Play
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Alpha = collapsedAlpha;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Width = 1;
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float difficultyWidth = 1;
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Children = new[]
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{
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@ -104,7 +103,6 @@ namespace osu.Game.GameModes.Play
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 1,
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Direction = FlowDirection.VerticalOnly,
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Children = new[]
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{
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@ -122,7 +120,6 @@ namespace osu.Game.GameModes.Play
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 1,
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Margin = new MarginPadding { Top = 5 },
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Padding = new MarginPadding { Left = 75 },
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Spacing = new Vector2(0, 5),
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@ -183,7 +180,6 @@ namespace osu.Game.GameModes.Play
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backgroundImage = new Sprite
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{
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RelativeSizeAxes = Axes.X,
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Width = 1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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@ -80,7 +80,7 @@ namespace osu.Game.GameModes.Play
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1),
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Size = Vector2.One,
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Padding = new MarginPadding { Right = scrollWidth - 200 },
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Children = new[]
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{
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@ -114,7 +114,7 @@ namespace osu.Game.GameModes.Play
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{
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Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, -1),
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AutoSizeAxes = Axes.X,
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 5),
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}
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