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Move wedgeContainer transition to OnEntering
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@@ -142,14 +142,13 @@ namespace osu.Game.GameModes.Play
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trackManager = game.Audio.Track;
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Task.Factory.StartNew(addBeatmapSets);
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wedgeContainer.FadeInFromZero(250);
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}
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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ensurePlayingSelected();
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wedgeContainer.FadeInFromZero(250);
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}
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protected override void OnResuming(GameMode last)
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