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Fix assertion failures
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parent
cfa637b763
commit
33fc60716d
@ -31,7 +31,7 @@ namespace osu.Game.GameModes.Play
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this.beatmapSet = set;
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this.beatmap = beatmap;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, 0);
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Size = new Vector2(1, -1);
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Children = new Drawable[]
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{
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new Box
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@ -76,13 +76,13 @@ namespace osu.Game.GameModes.Play
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selectedBeatmap = beatmapSet.Beatmaps[0];
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Alpha = collapsedAlpha;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, 0);
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Size = new Vector2(1, -1);
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Children = new[]
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{
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topContainer = new FlowContainer
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 0),
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Size = new Vector2(1, -1),
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Direction = FlowDirection.VerticalOnly,
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Children = new[] { setBox = new BeatmapSetBox(beatmapSet, beatmapStore, resources) }
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}
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@ -90,7 +90,7 @@ namespace osu.Game.GameModes.Play
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difficulties = new FlowContainer // Deliberately not added to children
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 0),
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Size = new Vector2(1, -1),
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Margin = new MarginPadding { Top = 5 },
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Padding = new MarginPadding { Left = 25 },
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Spacing = new Vector2(0, 5),
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@ -200,7 +200,6 @@ namespace osu.Game.GameModes.Play
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{
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Anchor = Anchor.Centre,
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TextSize = size,
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Size = new Vector2(size),
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Colour = color,
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Icon = icon
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}
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@ -29,10 +29,8 @@ namespace osu.Game.GameModes.Play
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private BeatmapInfo selectedBeatmap;
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private BeatmapResourceStore beatmapResources;
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private TextureStore beatmapTextureResources;
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// TODO: use currently selected track as bg
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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private ScrollContainer scrollContainer;
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private FlowContainer setList;
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@ -75,7 +73,7 @@ namespace osu.Game.GameModes.Play
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public PlaySongSelect()
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{
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const float scrollWidth = 500;
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const float scrollWidth = 640;
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Children = new Drawable[]
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{
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new Container
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@ -115,21 +113,11 @@ namespace osu.Game.GameModes.Play
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{
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Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 0),
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Size = new Vector2(1, -1),
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 25),
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}
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}
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},
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new Button
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{
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Text = "Play",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Position = Vector2.Zero,
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Colour = new Color4(238, 51, 153, 255),
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Action = () => Console.WriteLine("Clicked!"),
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}
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};
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}
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