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Add intro and begin to create central logic nest.

This commit is contained in:
Dean Herbert 2016-10-06 21:10:01 +09:00
parent 9b76a0ffb8
commit d6042bd689
4 changed files with 77 additions and 14 deletions

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@ -0,0 +1,34 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
namespace osu.Game.GameModes.Menu
{
class Intro : OsuGameMode
{
public override void Load()
{
base.Load();
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
AudioTrack bgm = Game.Audio.Track.Get(@"circles");
bgm.Looping = true;
Game.Scheduler.AddDelayed(delegate
{
bgm.Start();
}, 600);
Game.Scheduler.AddDelayed(delegate
{
Push(new MainMenu());
}, 2900);
}
}
}

View File

@ -22,10 +22,6 @@ namespace osu.Game.GameModes.Menu
private ButtonSystem buttons;
public override string Name => @"Main Menu";
protected override bool IsTopLevel => true;
private AudioTrack bgm;
protected override BackgroundMode CreateBackground() => new BackgroundModeDefault();
public override void Load()
@ -34,13 +30,6 @@ namespace osu.Game.GameModes.Menu
OsuGame osu = (OsuGame)Game;
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
bgm = Game.Audio.Track.Get(@"circles");
bgm.Looping = true;
bgm.Start();
Children = new Drawable[]
{
new ParallaxContainer
@ -50,6 +39,7 @@ namespace osu.Game.GameModes.Menu
{
buttons = new ButtonSystem()
{
Alpha = 0,
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new EditSongSelect()); },
@ -68,6 +58,8 @@ namespace osu.Game.GameModes.Menu
}
}
};
buttons.FadeIn(500);
}
protected override void OnSuspending(GameMode next)

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@ -1,7 +1,9 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
using OpenTK;
@ -18,7 +20,8 @@ namespace osu.Game
public class OsuGame : OsuGameBase
{
public Toolbar Toolbar;
public MainMenu MainMenu;
public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
private Intro intro;
public Bindable<PlayMode> PlayMode;
@ -34,18 +37,51 @@ namespace osu.Game
base.Load();
Add(new Drawable[] {
MainMenu = new MainMenu(),
intro = new Intro(),
Toolbar = new Toolbar
{
OnHome = delegate { MainMenu.MakeCurrent(); },
OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f //fixes invalidation fuckup
},
});
intro.ModePushed += modeAdded;
PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();
Cursor.Alpha = 0;
}
public Action<GameMode> ModeChanged;
private void modeChanged(GameMode newMode)
{
//central game mode change logic.
if (newMode is Player)
Toolbar.FadeOut(100);
else
Toolbar.FadeIn(100);
Cursor.FadeIn(100);
ModeChanged?.Invoke(newMode);
}
private void modeAdded(GameMode newMode)
{
newMode.ModePushed += modeAdded;
newMode.Exited += modeRemoved;
modeChanged(newMode);
}
private void modeRemoved(GameMode newMode)
{
modeChanged(newMode);
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)

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@ -73,6 +73,7 @@
<Compile Include="GameModes\Charts\ChartInfo.cs" />
<Compile Include="GameModes\Edit\Editor.cs" />
<Compile Include="GameModes\GameModeWhiteBox.cs" />
<Compile Include="GameModes\Menu\Intro.cs" />
<Compile Include="GameModes\Menu\ButtonSystem.cs" />
<Compile Include="GameModes\Menu\MainMenu.cs" />
<Compile Include="GameModes\Multiplayer\Lobby.cs" />