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Add background textures to beatmap sets
Needs osu-framework#189
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parent
6da092ab30
commit
bc959f74a5
49
osu.Game/Beatmaps/IO/BeatmapResourceStore.cs
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49
osu.Game/Beatmaps/IO/BeatmapResourceStore.cs
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@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.IO
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{
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public class BeatmapResourceStore : IResourceStore<byte[]>, IDisposable
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{
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private Dictionary<int, ArchiveReader> beatmaps = new Dictionary<int, ArchiveReader>();
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private BeatmapDatabase database;
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public BeatmapResourceStore(BeatmapDatabase database)
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{
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this.database = database;
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}
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public void AddBeatmap(BeatmapSetInfo setInfo)
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{
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beatmaps.Add(setInfo.BeatmapSetID, database.GetReader(setInfo));
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}
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public void RemoveBeatmap(BeatmapSetInfo setInfo)
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{
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beatmaps[setInfo.BeatmapSetID].Dispose();
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beatmaps.Remove(setInfo.BeatmapSetID);
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}
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public void Dispose()
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{
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foreach (var b in beatmaps.Values)
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b.Dispose();
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}
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public byte[] Get(string name)
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{
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throw new NotImplementedException();
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}
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public Stream GetStream(string name)
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{
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string id = name.Remove(name.IndexOf(':'));
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string path = name.Substring(name.IndexOf(':') + 1);
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var reader = beatmaps[int.Parse(id)];
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return reader.ReadFile(path);
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}
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}
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}
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@ -14,6 +14,8 @@ using System.Linq;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.IO;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.GameModes.Play
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{
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@ -57,7 +59,7 @@ namespace osu.Game.GameModes.Play
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}
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}
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public BeatmapGroup(BeatmapSetInfo beatmapSet)
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public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapResourceStore beatmapStore, TextureStore resources)
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{
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BeatmapSet = beatmapSet;
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Alpha = collapsedAlpha;
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@ -70,7 +72,7 @@ namespace osu.Game.GameModes.Play
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 0),
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Direction = FlowDirection.VerticalOnly,
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Children = new[] { setBox = new BeatmapSetBox(beatmapSet) }
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Children = new[] { setBox = new BeatmapSetBox(beatmapSet, beatmapStore, resources) }
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}
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};
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difficulties = new FlowContainer // Deliberately not added to children
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@ -97,11 +99,11 @@ namespace osu.Game.GameModes.Play
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{
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private BeatmapSetInfo beatmapSet;
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public BeatmapSetBox(BeatmapSetInfo beatmapSet)
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public BeatmapSetBox(BeatmapSetInfo beatmapSet, BeatmapResourceStore beatmapStore, TextureStore resources)
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{
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this.beatmapSet = beatmapSet;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, 0);
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Size = new Vector2(1, -1);
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Masking = true;
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CornerRadius = 5;
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BorderThickness = 2;
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@ -110,9 +112,35 @@ namespace osu.Game.GameModes.Play
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{
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new Box
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{
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Colour = new Color4(85, 85, 85, 255), // TODO: Gradient, and beatmap texture
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Colour = new Color4(85, 85, 85, 255),
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1),
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Size = Vector2.One,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Children = new Drawable[]
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{
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new DeferredSprite
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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ResolveTexture = () =>
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{
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beatmapStore.AddBeatmap(beatmapSet);
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return resources.Get($@"{beatmapSet.BeatmapSetID}:{beatmapSet.Metadata.BackgroundFile}");
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},
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},
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new Box // TODO: Gradient
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{
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Colour = new Color4(0, 0, 0, 100),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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}
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}
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},
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new FlowContainer
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{
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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using osu.Game.GameModes.Backgrounds;
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using osu.Framework;
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using osu.Game.Database;
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@ -15,6 +16,7 @@ using osu.Framework.Graphics.Primitives;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.GameModes.Play
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{
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@ -23,6 +25,8 @@ namespace osu.Game.GameModes.Play
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private Bindable<PlayMode> playMode;
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private BeatmapDatabase beatmaps;
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private BeatmapSetInfo selectedBeatmapSet;
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private BeatmapResourceStore beatmapResources;
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private TextureStore beatmapTextureResources;
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// TODO: use currently selected track as bg
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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@ -43,7 +47,7 @@ namespace osu.Game.GameModes.Play
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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beatmapSet = beatmaps.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
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var group = new BeatmapGroup(beatmapSet);
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var group = new BeatmapGroup(beatmapSet, beatmapResources, beatmapTextureResources);
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group.SetSelected += (selectedSet) => selectBeatmapSet(selectedSet);
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setList.Add(group);
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}
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@ -76,12 +80,11 @@ namespace osu.Game.GameModes.Play
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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Position = new Vector2(0, 0.5f),
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(1, -0.5f),
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Position = new Vector2(0, 1),
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Colour = new Color4(0, 0, 0, 0.5f),
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// TODO: Figure out the inverse shear problem
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//Shear = new Vector2(-0.15f, 0),
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Shear = new Vector2(-0.15f, 0),
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},
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}
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},
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@ -118,8 +121,10 @@ namespace osu.Game.GameModes.Play
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// Temporary:
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scrollContainer.Padding = new MarginPadding { Top = osu.Toolbar.Height };
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}
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beatmaps = (game as OsuGameBase).Beatmaps;
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beatmapTextureResources = new TextureStore(
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new RawTextureLoaderStore(beatmapResources = new BeatmapResourceStore(beatmaps)));
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beatmaps.BeatmapSetAdded += bset => Scheduler.Add(() => addBeatmapSet(bset));
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addBeatmapSets();
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var first = setList.Children.FirstOrDefault() as BeatmapGroup;
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@ -190,6 +190,7 @@
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<Compile Include="Database\BeatmapMetadata.cs" />
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<Compile Include="Database\BeatmapInfo.cs" />
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<Compile Include="Database\BaseDifficulty.cs" />
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<Compile Include="Beatmaps\IO\BeatmapResourceStore.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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