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Add more decoding (including full BeatmapMetadata)

This commit is contained in:
Drew DeVault 2016-10-07 15:36:20 -04:00 committed by Dean Herbert
parent 2a3f047895
commit 32ab8f97bb
6 changed files with 206 additions and 106 deletions

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@ -2,6 +2,7 @@
using System.IO;
using NUnit.Framework;
using osu.Game.Beatmaps.IO;
using osu.Game.GameModes.Play;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.IO
@ -40,6 +41,27 @@ namespace osu.Game.Tests.Beatmaps.IO
foreach (var map in expected)
Assert.Contains(map, maps);
}
}
[Test]
public void TestReadMetadata()
{
using (var osz = File.OpenRead(Resource.GetPath("241526 Soleily - Renatus.osz")))
{
var reader = new OszArchiveReader(osz);
var meta = reader.ReadMetadata();
Assert.AreEqual(241526, meta.BeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
Assert.AreEqual("Deif", meta.Author);
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
Assert.AreEqual(164471, meta.PreviewTime);
Assert.AreEqual(string.Empty, meta.Source);
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
Assert.AreEqual("Renatus", meta.Title);
Assert.AreEqual("Renatus", meta.TitleUnicode);
}
}
}
}

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Timing;
using osu.Game.GameModes.Play;
using osu.Game.Users;
using SQLite;
@ -26,6 +27,7 @@ namespace osu.Game.Beatmaps
public BeatmapMetadata Metadata { get; set; }
[Ignore]
public BaseDifficulty BaseDifficulty { get; set; }
public PlayMode Mode { get; set; }
public string Version { get; set; }
}
}

View File

@ -19,7 +19,6 @@ namespace osu.Game.Beatmaps
public string Author { get; set; }
public string Source { get; set; }
public string Tags { get; set; }
public PlayMode Mode { get; set; }
public int PreviewTime { get; set; }
public string AudioFile { get; set; }
public string BackgroundFile { get; set; }

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@ -0,0 +1,14 @@
using System;
namespace osu.Game.Beatmaps.Events
{
public enum EventType
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
}
}

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@ -1,131 +1,192 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Timing;
using osu.Game.GameModes.Play;
namespace osu.Game.Beatmaps.Formats
{
public class OsuLegacyDecoder : BeatmapDecoder
{
public static void Register()
{
AddDecoder<OsuLegacyDecoder>("osu file format v14");
AddDecoder<OsuLegacyDecoder>("osu file format v13");
AddDecoder<OsuLegacyDecoder>("osu file format v12");
AddDecoder<OsuLegacyDecoder>("osu file format v11");
AddDecoder<OsuLegacyDecoder>("osu file format v10");
// TODO: Not sure how far back to go, or differences between versions
namespace osu.Game.Beatmaps.Formats
{
public class OsuLegacyDecoder : BeatmapDecoder
{
public static void Register()
{
AddDecoder<OsuLegacyDecoder>("osu file format v14");
AddDecoder<OsuLegacyDecoder>("osu file format v13");
AddDecoder<OsuLegacyDecoder>("osu file format v12");
AddDecoder<OsuLegacyDecoder>("osu file format v11");
AddDecoder<OsuLegacyDecoder>("osu file format v10");
// TODO: Not sure how far back to go, or differences between versions
}
private enum Section
{
None,
General,
Editor,
Metadata,
Difficulty,
Events,
TimingPoints,
Colours,
HitObjects,
private enum Section
{
None,
General,
Editor,
Metadata,
Difficulty,
Events,
TimingPoints,
Colours,
HitObjects,
}
private void HandleGeneral(Beatmap beatmap, string key, string val)
{
switch (key)
{
case "AudioFilename":
private void HandleGeneral(Beatmap beatmap, string key, string val)
{
switch (key)
{
case "AudioFilename":
beatmap.Metadata.AudioFile = val;
break;
case "AudioLeadIn":
break;
case "AudioLeadIn":
// TODO
break;
case "PreviewTime":
beatmap.Metadata.PreviewTime = int.Parse(val);
break;
case "Countdown":
// TODO
break;
case "SampleSet":
break;
case "PreviewTime":
beatmap.Metadata.PreviewTime = int.Parse(val);
break;
case "Countdown":
// TODO
break;
case "StackLeniency":
break;
case "SampleSet":
// TODO
break;
case "Mode":
beatmap.Metadata.Mode = (PlayMode)int.Parse(val);
break;
case "LetterboxInBreaks":
break;
case "StackLeniency":
// TODO
break;
case "SpecialStyle":
break;
case "Mode":
beatmap.Mode = (PlayMode)int.Parse(val);
break;
case "LetterboxInBreaks":
// TODO
break;
case "WidescreenStoryboard":
// TODO
break;
}
break;
case "SpecialStyle":
// TODO
break;
case "WidescreenStoryboard":
// TODO
break;
}
}
private void HandleMetadata(Beatmap beatmap, string key, string val)
{
switch (key)
{
case "Title":
beatmap.Metadata.Title = val;
break;
case "TitleUnicode":
beatmap.Metadata.TitleUnicode = val;
break;
case "Artist":
beatmap.Metadata.Artist = val;
break;
case "ArtistUnicode":
beatmap.Metadata.ArtistUnicode = val;
break;
case "Creator":
beatmap.Metadata.Author = val;
break;
case "Version":
beatmap.Version = val;
break;
case "Source":
beatmap.Metadata.Source = val;
break;
case "Tags":
beatmap.Metadata.Tags = val;
break;
case "BeatmapID":
beatmap.BeatmapID = int.Parse(val);
break;
case "BeatmapSetID":
beatmap.BeatmapSetID = int.Parse(val);
beatmap.Metadata.BeatmapSetID = int.Parse(val);
break;
}
}
private void HandleEvents(Beatmap beatmap, string val)
{
if (val.StartsWith("//"))
return;
string[] split = val.Split(',');
EventType type;
int _type;
if (!int.TryParse(split[0], out _type))
{
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
}
else
type = (EventType)_type;
// TODO: Parse and store the rest of the event
if (type == EventType.Background)
beatmap.Metadata.BackgroundFile = split[2].Trim('"');
}
public override Beatmap Decode(TextReader stream)
{
var beatmap = new Beatmap
{
Metadata = new BeatmapMetadata(),
HitObjects = new List<HitObject>(),
ControlPoints = new List<ControlPoint>(),
};
var section = Section.None;
string line;
{
var beatmap = new Beatmap
{
Metadata = new BeatmapMetadata(),
BaseDifficulty = new BaseDifficulty(),
HitObjects = new List<HitObject>(),
ControlPoints = new List<ControlPoint>(),
};
var section = Section.None;
string line;
while (true)
{
line = stream.ReadLine();
{
line = stream.ReadLine();
if (line == null)
break;
line = line.Trim();
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith("[") && line.EndsWith("]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
throw new InvalidOperationException($@"Unknown osu section {line}");
continue;
}
string val = line, key = null;
if (section != Section.Events && section != Section.TimingPoints
break;
line = line.Trim();
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith("[") && line.EndsWith("]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
throw new InvalidDataException($@"Unknown osu section {line}");
continue;
}
string val = line, key = null;
if (section != Section.Events && section != Section.TimingPoints
&& section != Section.HitObjects)
{
key = val.Remove(val.IndexOf(':')).Trim();
{
key = val.Remove(val.IndexOf(':')).Trim();
val = val.Substring(val.IndexOf(':') + 1).Trim();
}
switch (section)
{
case Section.General:
HandleGeneral(beatmap, key, val);
break;
case Section.Editor:
// TODO
break;
case Section.Metadata:
}
switch (section)
{
case Section.General:
HandleGeneral(beatmap, key, val);
break;
case Section.Editor:
// TODO
break;
case Section.Difficulty:
// TODO
break;
case Section.Events:
break;
case Section.Metadata:
HandleMetadata(beatmap, key, val);
break;
case Section.Difficulty:
// TODO
break;
case Section.TimingPoints:
break;
case Section.Events:
HandleEvents(beatmap, val);
break;
case Section.TimingPoints:
// TODO
break;
case Section.HitObjects:
break;
case Section.HitObjects:
// TODO
break;
}
}
return beatmap;
}
}
break;
}
}
return beatmap;
}
}
}

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@ -169,6 +169,7 @@
<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
<Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
<Compile Include="Beatmaps\BaseDifficulty.cs" />
<Compile Include="Beatmaps\Events\EventType.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
@ -191,6 +192,7 @@
<Folder Include="Database\" />
<Folder Include="Beatmaps\Formats\" />
<Folder Include="Beatmaps\IO\" />
<Folder Include="Beatmaps\Events\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.