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Add parallax to ButtonSystem.
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commit
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@ -6,20 +6,23 @@ using osu.Framework.Audio.Track;
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using osu.Framework.GameModes;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.GameModes.Charts;
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using osu.Game.GameModes.Direct;
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using osu.Game.GameModes.Edit;
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using osu.Game.GameModes.Multiplayer;
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using osu.Game.GameModes.Play;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.GameModes.Menu
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{
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internal class MainMenu : OsuGameMode
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{
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
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//private AudioTrackBass bgm;
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private AudioTrack bgm;
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public override void Load()
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{
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@ -30,22 +33,29 @@ namespace osu.Game.GameModes.Menu
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Children = new Drawable[]
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{
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new ButtonSystem()
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new ParallaxContainer
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new SongSelectEdit()); },
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OnSolo = delegate { Push(new SongSelectPlay()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate {
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Game.Scheduler.AddDelayed(delegate {
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Game.Host.Exit();
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}, ButtonSystem.EXIT_DELAY);
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},
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OnSettings = delegate {
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Game.Options.PoppedOut = !Game.Options.PoppedOut;
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},
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ParallaxAmount = 0.01f,
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Children = new Drawable[]
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{
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buttons = new ButtonSystem()
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new SongSelectEdit()); },
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OnSolo = delegate { Push(new SongSelectPlay()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate {
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Game.Scheduler.AddDelayed(delegate {
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Game.Host.Exit();
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}, ButtonSystem.EXIT_DELAY);
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},
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OnSettings = delegate {
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Game.Options.PoppedOut = !Game.Options.PoppedOut;
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},
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}
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}
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}
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};
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}
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