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Add basic class structure for Beatmap/HitObject/SampleInfo/User.
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17
osu.Game/Beatmaps/Beatmap.cs
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17
osu.Game/Beatmaps/Beatmap.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Users;
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namespace osu.Game.Beatmaps
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{
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public class Beatmap
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{
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public List<HitObject> HitObjects;
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public string Difficulty;
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public User Creator;
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}
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}
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21
osu.Game/Beatmaps/BeatmapSet.cs
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21
osu.Game/Beatmaps/BeatmapSet.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Users;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A beatmap set contains multiple beatmap (difficulties).
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/// </summary>
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public class BeatmapSet
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{
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public List<Beatmap> Beatmaps { get; protected set; }
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public string Artist;
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public string Title;
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public User Creator;
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}
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}
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18
osu.Game/Beatmaps/Objects/HitObject.cs
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osu.Game/Beatmaps/Objects/HitObject.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Samples;
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namespace osu.Game.Beatmaps.Objects
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{
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/// <summary>
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/// A hitobject describes a point in a beatmap
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/// </summary>
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public class HitObject
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{
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public double StartTime;
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public double? EndTime;
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public SampleInfo Sample;
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}
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}
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12
osu.Game/Beatmaps/Samples/SampleBank.cs
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12
osu.Game/Beatmaps/Samples/SampleBank.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Samples
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{
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public enum SampleBank
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{
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Default = 0,
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Custom1 = 1,
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Custom2 = 2
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}
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}
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11
osu.Game/Beatmaps/Samples/SampleInfo.cs
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osu.Game/Beatmaps/Samples/SampleInfo.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Samples
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{
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public class SampleInfo
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{
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public SampleBank Bank;
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public SampleSet Set;
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}
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}
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13
osu.Game/Beatmaps/Samples/SampleSet.cs
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osu.Game/Beatmaps/Samples/SampleSet.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Samples
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{
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public enum SampleSet
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{
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None = 0,
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Normal = 1,
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Soft = 2,
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Drum = 3
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}
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}
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28
osu.Game/Graphics/Components/FpsDisplay.cs
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osu.Game/Graphics/Components/FpsDisplay.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Graphics.Components
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{
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class FpsDisplay : OsuComponent
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{
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SpriteText fpsText;
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public override void Load()
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{
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base.Load();
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Add(fpsText = new SpriteText());
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fpsText.Text = "...";
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}
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protected override void Update()
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{
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fpsText.Text = ((int)(1000 / Clock.ElapsedFrameTime)).ToString();
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base.Update();
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}
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}
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}
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17
osu.Game/Users/User.cs
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17
osu.Game/Users/User.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Users
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{
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public class User
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{
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public int Id;
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public string Username;
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}
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}
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@ -45,6 +45,12 @@
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\Beatmap.cs" />
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<Compile Include="Beatmaps\BeatmapSet.cs" />
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<Compile Include="Beatmaps\Objects\HitObject.cs" />
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<Compile Include="Beatmaps\Samples\SampleBank.cs" />
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<Compile Include="Beatmaps\Samples\SampleInfo.cs" />
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<Compile Include="Beatmaps\Samples\SampleSet.cs" />
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<Compile Include="Configuration\OsuConfigManager.cs" />
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<Compile Include="GameModes\FontTest.cs" />
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<Compile Include="GameModes\Menu\ButtonSystem.cs" />
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@ -68,6 +74,7 @@
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<Compile Include="Online\Chat\Message.cs" />
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<Compile Include="OsuGame.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Users\User.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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