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osu-lazer/osu.Game/Graphics/Components/FpsDisplay.cs

29 lines
744 B
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Containers;
namespace osu.Game.Graphics.Components
{
class FpsDisplay : OsuComponent
{
SpriteText fpsText;
public override void Load()
{
base.Load();
Add(fpsText = new SpriteText());
fpsText.Text = "...";
}
protected override void Update()
{
fpsText.Text = ((int)(1000 / Clock.ElapsedFrameTime)).ToString();
base.Update();
}
}
}