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Initial support code for beatmap loading
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parent
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51
osu.Desktop/Beatmaps/IO/LegacyFilesystemReader.cs
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51
osu.Desktop/Beatmaps/IO/LegacyFilesystemReader.cs
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@ -0,0 +1,51 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Beatmaps;
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namespace osu.Desktop.Beatmaps.IO
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{
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/// <summary>
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/// Reads an extracted legacy beatmap from disk.
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/// </summary>
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public class LegacyFilesystemReader : ArchiveReader
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{
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static LegacyFilesystemReader()
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{
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AddReader<LegacyFilesystemReader>((storage, path) => Directory.Exists(path));
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}
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private string BasePath { get; set; }
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private Beatmap FirstMap { get; set; }
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public LegacyFilesystemReader(string path)
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{
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BasePath = path;
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var maps = ReadBeatmaps();
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if (maps.Length == 0)
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throw new FileNotFoundException("This directory contains no beatmaps");
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using (var stream = new StreamReader(ReadFile(maps[0])))
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{
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var decoder = BeatmapDecoder.GetDecoder(stream);
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FirstMap = decoder.Decode(stream);
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}
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}
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public override string[] ReadBeatmaps()
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{
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return Directory.GetFiles(BasePath, "*.osu").Select(f => Path.GetFileName(f)).ToArray();
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}
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public override Stream ReadFile(string name)
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{
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return File.OpenRead(Path.Combine(BasePath, name));
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}
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public override Metadata ReadMetadata()
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{
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return FirstMap.Metadata;
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}
}
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}
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@ -135,8 +135,13 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Beatmaps\" />
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<Folder Include="Beatmaps\IO\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -10,11 +10,12 @@ namespace osu.Game.Beatmaps
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{
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public class Beatmap
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{
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public int BeatmapID;
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public List<HitObject> HitObjects;
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public List<ControlPoint> ControlPoints;
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public string Difficulty;
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public User Creator;
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public string Version;
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public Metadata Metadata;
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}
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}
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@ -11,6 +11,8 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public class BeatmapSet
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{
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public int BeatmapSetID;
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public List<Beatmap> Beatmaps { get; protected set; }
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public Metadata Metadata;
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25
osu.Game/Beatmaps/Formats/BeatmapDecoder.cs
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25
osu.Game/Beatmaps/Formats/BeatmapDecoder.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace osu.Game.Beatmaps.Formats
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{
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public abstract class BeatmapDecoder
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{
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private static Dictionary<string, Type> Decoders { get; set; } = new Dictionary<string, Type>();
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public static BeatmapDecoder GetDecoder(TextReader stream)
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{
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var line = stream.ReadLine().Trim();
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if (!Decoders.ContainsKey(line))
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throw new IOException("Unknown file format");
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return (BeatmapDecoder)Activator.CreateInstance(Decoders[line]);
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}
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protected static void AddDecoder<T>(string magic) where T : BeatmapDecoder
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{
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Decoders[magic] = typeof(T);
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}
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public abstract Beatmap Decode(TextReader stream);
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}
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}
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34
osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs
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34
osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs
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using System;
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using System.IO;
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namespace osu.Game.Beatmaps.Formats
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{
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public class OsuLegacyDecoder : BeatmapDecoder
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{
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static OsuLegacyDecoder()
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{
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AddDecoder<OsuLegacyDecoder>("osu file format v14");
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AddDecoder<OsuLegacyDecoder>("osu file format v13");
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AddDecoder<OsuLegacyDecoder>("osu file format v12");
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AddDecoder<OsuLegacyDecoder>("osu file format v11");
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AddDecoder<OsuLegacyDecoder>("osu file format v10");
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// TODO: Not sure how far back to go, or differences between versions
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}
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private enum Section
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{
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General,
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Editor,
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Metadata,
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Difficulty,
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Events,
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TimingPoints,
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Colours,
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HitObjects,
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}
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public override Beatmap Decode(TextReader stream)
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{
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throw new NotImplementedException();
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}
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}
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}
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46
osu.Game/Beatmaps/IO/ArchiveReader.cs
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46
osu.Game/Beatmaps/IO/ArchiveReader.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.OS;
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namespace osu.Game.Beatmaps.IO
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{
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public abstract class ArchiveReader
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{
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private class Reader
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{
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public Func<BasicStorage, string, bool> Test { get; set; }
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public Type Type { get; set; }
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}
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private static List<Reader> Readers { get; set; } = new List<Reader>();
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public static ArchiveReader GetReader(BasicStorage storage, string path)
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{
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foreach (var reader in Readers)
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{
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if (reader.Test(storage, path))
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return (ArchiveReader)Activator.CreateInstance(reader.Type);
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}
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throw new IOException("Unknown file format");
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}
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protected static void AddReader<T>(Func<BasicStorage, string, bool> test) where T : ArchiveReader
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{
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Readers.Add(new Reader { Test = test, Type = typeof(T) });
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}
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/// <summary>
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/// Reads the beatmap metadata from this archive.
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/// </summary>
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public abstract Metadata ReadMetadata();
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/// <summary>
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/// Gets a list of beatmap file names.
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/// </summary>
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public abstract string[] ReadBeatmaps();
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/// <summary>
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/// Opens a stream for reading a specific file from this archive.
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/// </summary>
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public abstract Stream ReadFile(string name);
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}
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}
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42
osu.Game/Beatmaps/IO/OszArchiveReader.cs
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42
osu.Game/Beatmaps/IO/OszArchiveReader.cs
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using System;
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using System.IO;
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namespace osu.Game.Beatmaps.IO
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{
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public class OszArchiveReader : ArchiveReader
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{
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static OszArchiveReader()
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{
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AddReader<OszArchiveReader>((storage, path) =>
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{
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using (var stream = storage.GetStream(path))
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{
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// TODO: detect if osz
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return false;
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}
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});
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}
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private Stream Archive { get; set; }
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public OszArchiveReader(Stream archive)
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{
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Archive = archive;
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}
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public override string[] ReadBeatmaps()
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{
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throw new NotImplementedException();
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}
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public override Stream ReadFile(string name)
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{
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throw new NotImplementedException();
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}
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public override Metadata ReadMetadata()
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{
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throw new NotImplementedException();
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}
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}
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}
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.GameModes.Play;
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namespace osu.Game.Beatmaps
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{
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public class Metadata
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{
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public string Artist;
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public string Title;
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public int BeatmapSetID { get; set; }
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public string Title { get; set; }
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public string TitleUnicode { get; set; }
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public string Artist { get; set; }
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public string ArtistUnicode { get; set; }
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public string Author { get; set; }
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public string Source { get; set; }
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public string Tags { get; set; }
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public PlayMode Mode { get; set; }
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public int PreviewTime { get; set; }
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public string AudioFile { get; set; }
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public string BackgroundFile { get; set; }
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}
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}
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@ -1,5 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.OS;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using SQLite;
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namespace osu.Game.Database
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@ -17,6 +21,46 @@ namespace osu.Game.Database
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Connection.CreateTable<BeatmapSet>();
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Connection.CreateTable<Beatmap>();
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}
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}
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public void AddBeatmap(ArchiveReader input)
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{
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var metadata = input.ReadMetadata();
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if (Connection.Table<BeatmapSet>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
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return;
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string[] mapNames = input.ReadBeatmaps();
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var beatmapSet = new BeatmapSet { BeatmapSetID = metadata.BeatmapSetID };
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var beatmapMetadata = new BeatmapMetadata
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{
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Title = metadata.Title,
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TitleUnicode = metadata.TitleUnicode,
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Artist = metadata.Artist,
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ArtistUnicode = metadata.ArtistUnicode,
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Author = metadata.Author,
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Source = metadata.Source,
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Tags = metadata.Tags,
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Mode = metadata.Mode,
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PreviewTime = metadata.PreviewTime,
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AudioFile = metadata.AudioFile,
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BackgroundFile = metadata.BackgroundFile,
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};
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var maps = new List<Beatmap>();
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foreach (var name in mapNames)
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{
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using (var stream = new StreamReader(input.ReadFile(name)))
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{
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var decoder = BeatmapDecoder.GetDecoder(stream);
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var beatmap = decoder.Decode(stream);
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maps.Add(new Beatmap
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{
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ID = beatmap.BeatmapID,
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BeatmapSetID = metadata.BeatmapSetID,
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// TODO: Import more things
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});
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}
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}
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beatmapSet.BeatmapMetadataID = Connection.Insert(beatmapMetadata);
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Connection.Insert(beatmapSet);
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Connection.InsertAll(maps);
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}
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}
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}
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<Compile Include="Database\BeatmapSet.cs" />
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<Compile Include="Database\BeatmapMetadata.cs" />
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<Compile Include="Database\Beatmap.cs" />
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<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
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<Compile Include="Beatmaps\Formats\BeatmapDecoder.cs" />
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<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
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<Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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@ -184,6 +188,8 @@
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Database\" />
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<Folder Include="Beatmaps\Formats\" />
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<Folder Include="Beatmaps\IO\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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