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https://github.com/ppy/osu.git
synced 2025-01-28 08:55:35 +08:00
Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
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@ -7,19 +7,14 @@ using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Game.Database;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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{
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class BeatmapGroup : Container, IStateful<BeatmapGroupState>
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{
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private const float collapsedAlpha = 0.5f;
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private const float collapsedWidth = 0.8f;
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private BeatmapPanel selectedPanel;
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public BeatmapPanel SelectedPanel;
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/// <summary>
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/// Fires when one of our difficulties was selected. Will fire on first expand.
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@ -44,23 +39,16 @@ namespace osu.Game.Beatmaps.Drawable
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FadeTo(1, 250);
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difficulties.Show();
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//todo: header should probably have a state, with this logic moved inside it.
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header.Width = 1;
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header.GlowRadius = 5;
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header.BorderColour = new Color4(header.BorderColour.R, header.BorderColour.G, header.BorderColour.B, 255);
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header.State = PanelSelectedState.Selected;
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if (selectedPanel == null)
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(difficulties.Children.FirstOrDefault() as BeatmapPanel).Selected = true;
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SelectionChanged?.Invoke(this, selectedPanel?.Beatmap);
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if (SelectedPanel == null)
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((BeatmapPanel)difficulties.Children.FirstOrDefault()).State = PanelSelectedState.Selected;
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break;
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case BeatmapGroupState.Collapsed:
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FadeTo(collapsedAlpha, 250);
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difficulties.Hide();
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FadeTo(0.5f, 250);
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//todo: header should probably have a state, with this logic moved inside it.
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header.Width = collapsedWidth;
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header.GlowRadius = 0;
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header.BorderColour = new Color4(header.BorderColour.R, header.BorderColour.G, header.BorderColour.B, 0);
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header.State = PanelSelectedState.NotSelected;
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difficulties.Hide();
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break;
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}
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}
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@ -68,10 +56,12 @@ namespace osu.Game.Beatmaps.Drawable
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public BeatmapGroup(BeatmapSetInfo beatmapSet)
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{
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this.beatmapSet = beatmapSet;
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this.beatmapSet = beatmapSet;
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Alpha = 0;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Children = new[]
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{
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new FlowContainer
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@ -83,8 +73,8 @@ namespace osu.Game.Beatmaps.Drawable
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{
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header = new BeatmapSetHeader(beatmapSet)
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{
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GainedSelection = headerGainedSelection,
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RelativeSizeAxes = Axes.X,
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Width = collapsedWidth,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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@ -118,18 +108,21 @@ namespace osu.Game.Beatmaps.Drawable
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State = BeatmapGroupState.Collapsed;
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}
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private void panelGainedSelection(BeatmapPanel panel)
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private void headerGainedSelection(BeatmapSetHeader panel)
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{
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if (selectedPanel != null) selectedPanel.Selected = false;
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selectedPanel = panel;
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SelectionChanged?.Invoke(this, panel.Beatmap);
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State = BeatmapGroupState.Expanded;
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SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
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}
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protected override bool OnClick(InputState state)
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private void panelGainedSelection(BeatmapPanel panel)
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{
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State = BeatmapGroupState.Expanded;
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return true;
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if (SelectedPanel != null) SelectedPanel.State = PanelSelectedState.NotSelected;
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SelectedPanel = panel;
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SelectionChanged?.Invoke(this, panel.Beatmap);
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}
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}
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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -15,42 +14,23 @@ using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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{
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class BeatmapPanel : Container
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class BeatmapPanel : Panel
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{
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public BeatmapInfo Beatmap;
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public Action<BeatmapPanel> GainedSelection;
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private bool selected;
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public bool Selected
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{
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get { return selected; }
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set
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{
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if (selected == value)
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return;
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selected = value;
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BorderColour = new Color4(
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BorderColour.R,
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BorderColour.G,
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BorderColour.B,
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selected ? 255 : 0);
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GlowRadius = selected ? 3 : 0;
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if (selected) GainedSelection?.Invoke(this);
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}
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public Action<BeatmapPanel> GainedSelection;
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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}
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public BeatmapPanel(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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Beatmap = beatmap;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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CornerRadius = 5;
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BorderThickness = 2;
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(166, 221, 251, 0.75f); // TODO: Get actual color for this
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{
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Beatmap = beatmap;
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Height *= 0.75f;
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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@ -87,8 +67,7 @@ namespace osu.Game.Beatmaps.Drawable
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},
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new SpriteText
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{
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Text = string.Format(" mapped by {0}",
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(beatmap.Metadata ?? set.Metadata).Author),
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Text = $" mapped by {(beatmap.Metadata ?? set.Metadata).Author}",
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TextSize = 16,
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},
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}
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@ -99,12 +78,6 @@ namespace osu.Game.Beatmaps.Drawable
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}
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}
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};
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}
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protected override bool OnClick(InputState state)
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{
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Selected = true;
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return true;
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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@ -12,35 +13,42 @@ using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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{
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class BeatmapSetHeader : Container
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class BeatmapSetHeader : Panel
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{
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public Action<BeatmapSetHeader> GainedSelection;
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protected override void Selected()
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{
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base.Selected();
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Width = 1;
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GainedSelection?.Invoke(this);
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}
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protected override void Deselected()
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{
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base.Deselected();
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Width = 0.8f;
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}
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public BeatmapSetHeader(BeatmapSetInfo beatmapSet)
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{
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AutoSizeAxes = Axes.Y;
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Masking = true;
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CornerRadius = 5;
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BorderThickness = 2;
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(166, 221, 251, 0.5f); // TODO: Get actual color for this
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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{
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Colour = new Color4(85, 85, 85, 255),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Children = new Framework.Graphics.Drawable[]
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{
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new Box // TODO: Gradient
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{
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Colour = new Color4(0, 0, 0, 100),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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}
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}
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},
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@ -48,7 +56,7 @@ namespace osu.Game.Beatmaps.Drawable
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{
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 2),
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Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 },
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Padding = new MarginPadding { Top = 10, Left = 15, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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@ -75,6 +83,8 @@ namespace osu.Game.Beatmaps.Drawable
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}
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}
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};
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Deselected();
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}
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}
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}
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81
osu.Game/Beatmaps/Drawable/Panel.cs
Normal file
81
osu.Game/Beatmaps/Drawable/Panel.cs
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@ -0,0 +1,81 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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{
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class Panel : Container, IStateful<PanelSelectedState>
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{
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public Panel()
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{
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Height = 80;
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Masking = true;
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CornerRadius = 10;
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(102, 204, 255, 100);
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RelativeSizeAxes = Axes.X;
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}
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private PanelSelectedState state;
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public PanelSelectedState State
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{
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get { return state; }
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set
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{
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if (state == value) return;
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state = value;
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switch (state)
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{
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case PanelSelectedState.NotSelected:
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Deselected();
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break;
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case PanelSelectedState.Selected:
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Selected();
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break;
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}
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}
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}
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protected virtual void Selected()
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{
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BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 255);
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GlowRadius = 10;
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BorderThickness = 2.5f;
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}
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protected virtual void Deselected()
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{
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BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0);
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GlowRadius = 0;
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BorderThickness = 0;
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}
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protected override bool OnClick(InputState state)
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{
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State = PanelSelectedState.Selected;
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return true;
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}
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}
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enum PanelSelectedState
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{
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NotSelected,
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Selected
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}
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}
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@ -26,7 +26,6 @@ namespace osu.Game.GameModes.Play
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private Bindable<PlayMode> playMode;
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private BeatmapDatabase database;
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private BeatmapGroup selectedBeatmapGroup;
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private BeatmapInfo selectedBeatmap;
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// TODO: use currently selected track as bg
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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private ScrollContainer scrollContainer;
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@ -106,7 +105,7 @@ namespace osu.Game.GameModes.Play
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Width = 100,
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Text = "Play",
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Colour = new Color4(238, 51, 153, 255),
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Action = () => Push(new Player { BeatmapInfo = selectedBeatmap }),
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Action = () => Push(new Player { BeatmapInfo = selectedBeatmapGroup.SelectedPanel.Beatmap }),
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},
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}
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}
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@ -129,7 +128,7 @@ namespace osu.Game.GameModes.Play
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if (database == null)
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database = (game as OsuGameBase).Beatmaps;
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database.BeatmapSetAdded += s => Scheduler.Add(() => addBeatmapSet(s));
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database.BeatmapSetAdded += s => Schedule(() => addBeatmapSet(s));
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Task.Factory.StartNew(addBeatmapSets);
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}
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@ -154,7 +153,6 @@ namespace osu.Game.GameModes.Play
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selectedBeatmapGroup.State = BeatmapGroupState.Collapsed;
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selectedBeatmapGroup = group;
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selectedBeatmap = beatmap;
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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@ -167,9 +165,7 @@ namespace osu.Game.GameModes.Play
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var group = new BeatmapGroup(beatmapSet) { SelectionChanged = selectBeatmap };
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setList.Add(group);
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if (setList.Children.Count() == 1)
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{
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group.State = BeatmapGroupState.Expanded;
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}
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});
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}
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<Compile Include="Beatmaps\Beatmap.cs" />
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<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
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<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
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<Compile Include="Beatmaps\Drawable\Panel.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
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<Compile Include="Beatmaps\Objects\DrawableHitObject.cs" />
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