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Add basic structure for osu! mode objects.
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10
osu.Game/Beatmaps/Objects/Osu/Circle.cs
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osu.Game/Beatmaps/Objects/Osu/Circle.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Osu
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{
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public class Circle : OsuBaseHit
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{
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}
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}
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@ -3,9 +3,9 @@
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using OpenTK;
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namespace osu.Game.Beatmaps.Objects
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namespace osu.Game.Beatmaps.Objects.Osu
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{
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public abstract class OsuHit : BaseHit
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public abstract class OsuBaseHit : BaseHit
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{
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public Vector2 Position;
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}
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15
osu.Game/Beatmaps/Objects/Osu/Slider.cs
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osu.Game/Beatmaps/Objects/Osu/Slider.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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namespace osu.Game.Beatmaps.Objects.Osu
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{
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public class Slider : OsuBaseHit
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{
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public List<Vector2> Path;
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public int RepeatCount;
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}
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}
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10
osu.Game/Beatmaps/Objects/Osu/Spinner.cs
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osu.Game/Beatmaps/Objects/Osu/Spinner.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Osu
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{
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public class Spinner
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{
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}
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}
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@ -51,7 +51,10 @@
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<Compile Include="Beatmaps\Objects\BaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Osu\Slider.cs" />
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<Compile Include="Beatmaps\Objects\Osu\Circle.cs" />
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<Compile Include="Beatmaps\Objects\Osu\OsuBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Osu\Spinner.cs" />
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<Compile Include="Beatmaps\Objects\Taiko\TaikoBaseHit.cs" />
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<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
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<Compile Include="Beatmaps\Samples\SampleBank.cs" />
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