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mirror of https://github.com/ppy/osu.git synced 2025-01-27 02:32:59 +08:00

Fix indentation.

This commit is contained in:
Dean Herbert 2016-09-24 15:35:27 +09:00
parent c64dfca82e
commit 9891e72114

View File

@ -76,21 +76,21 @@ namespace osu.Game.GameModes.Menu
backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),
iconFacade = new Container //need a container to make the osu! icon flow properly.
{
Size = new Vector2(0, button_area_height)
}
Size = new Vector2(0, button_area_height)
}
},
CentreTarget = iconFacade
}
}
},
osuLogo = new OsuLogo(onOsuLogo)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
osuLogo = new OsuLogo(onOsuLogo)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
};
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
@ -289,43 +289,43 @@ namespace osu.Game.GameModes.Menu
{
base.Load();
Sprite ripple;
Sprite ripple;
Children = new Drawable[]
{
logoBounceContainer = new AutoSizeContainer
{
Children = new Drawable[]
{
logo = new Sprite()
{
Children = new Drawable[]
{
logoBounceContainer = new AutoSizeContainer
{
Children = new Drawable[]
{
logo = new Sprite()
{
Texture = Game.Textures.Get(@"menu-osu"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
ripple = new Sprite()
{
Origin = Anchor.Centre
},
ripple = new Sprite()
{
Texture = Game.Textures.Get(@"menu-osu"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.4f
},
vis = new MenuVisualisation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = logo.Size,
Additive = true,
Alpha = 0.2f,
}
}
}
};
Origin = Anchor.Centre,
Alpha = 0.4f
},
vis = new MenuVisualisation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = logo.Size,
Additive = true,
Alpha = 0.2f,
}
}
}
};
ripple.ScaleTo(1.1f, 500);
ripple.FadeOut(500);
ripple.Loop(300);
ripple.ScaleTo(1.1f, 500);
ripple.FadeOut(500);
ripple.Loop(300);
}
public OsuLogo(Action action)
@ -423,46 +423,46 @@ namespace osu.Game.GameModes.Menu
this.text = text;
}
public override void Load()
{
base.Load();
Alpha = 0;
public override void Load()
{
base.Load();
Alpha = 0;
Children = new Drawable[]
{
box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colour,
Scale = new Vector2(0, 1)
},
iconText = new AutoSizeContainer
{
Position = new Vector2(extraWidth / 2, 0),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
icon = new TextAwesome
Children = new Drawable[]
{
box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colour,
Scale = new Vector2(0, 1)
},
iconText = new AutoSizeContainer
{
Position = new Vector2(extraWidth / 2, 0),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 40,
Position = new Vector2(0, 0),
Icon = symbol
},
new SpriteText
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0, 35),
Text = text
}
}
}
};
}
new SpriteText
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0, 35),
Text = text
}
}
}
};
}
protected override bool OnHover(InputState state)
{