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Rework how references are passed about
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13
osu.Game/Graphics/UserInterface/LoadingAnimation.cs
Normal file
13
osu.Game/Graphics/UserInterface/LoadingAnimation.cs
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@ -0,0 +1,13 @@
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using System;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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public class LoadingAnimation : SpriteText
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{
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public LoadingAnimation()
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{
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Text = "Loading";
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}
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}
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}
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@ -10,14 +10,14 @@ namespace osu.Game.Overlays.Options
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{
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public class GeneralOptions : OptionsSection
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{
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public GeneralOptions(BasicStorage storage, APIAccess api)
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public GeneralOptions()
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{
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Header = "General";
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Children = new Drawable[]
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{
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new LoginOptions(api),
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new LoginOptions(),
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new LanguageOptions(),
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new UpdateOptions(storage),
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new UpdateOptions(),
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};
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -12,54 +13,56 @@ namespace osu.Game.Overlays.Options
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{
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public class LoginOptions : OptionsSubsection
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{
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public LoginOptions(APIAccess api)
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private Container loginForm;
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public LoginOptions()
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{
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var state = api == null ? APIAccess.APIState.Offline : api.State;
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Header = "Sign In";
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Children = new[]
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{
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new Container
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loginForm = new Container
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{
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Alpha = state == APIAccess.APIState.Online ? 1 : 0,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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new SpriteText { Text = $"Logged in as {api?.Username}" }
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}
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},
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new Container
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{
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Alpha = state == APIAccess.APIState.Offline ? 1 : 0,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[] { new LoginForm() }
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},
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};
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}
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}
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public class LoginForm : FlowContainer
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{
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public LoginForm()
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{
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Direction = FlowDirection.VerticalOnly;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Spacing = new Vector2(0, 5);
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// TODO: Wire things up
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Children = new Drawable[]
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{
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new SpriteText { Text = "Username" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X },
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new SpriteText { Text = "Password" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X },
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Log in",
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Children = new[] { new LoadingAnimation() }
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}
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};
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}
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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var osuGame = game as OsuGameBase;
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if (osuGame == null)
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return;
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loginForm.Children = new Drawable[]
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{
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new LoginForm(osuGame.API)
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};
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}
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class LoginForm : FlowContainer
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{
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public LoginForm(APIAccess api)
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{
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Direction = FlowDirection.VerticalOnly;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Spacing = new Vector2(0, 5);
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// TODO: Wire things up
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Children = new Drawable[]
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{
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new SpriteText { Text = "Username" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X, Text = api?.Username ?? string.Empty },
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new SpriteText { Text = "Password" },
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new TextBox { Height = 20, RelativeSizeAxes = Axes.X },
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Log in",
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}
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};
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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@ -10,7 +11,9 @@ namespace osu.Game.Overlays.Options
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{
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public class UpdateOptions : OptionsSubsection
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{
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public UpdateOptions(BasicStorage storage)
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private BasicStorage storage;
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public UpdateOptions()
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{
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Header = "Updates";
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Children = new Drawable[]
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@ -21,10 +24,16 @@ namespace osu.Game.Overlays.Options
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{
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RelativeSizeAxes = Axes.X,
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Text = "Open osu! folder",
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Action = storage.OpenInNativeExplorer,
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Action = () => storage?.OpenInNativeExplorer(),
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}
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};
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}
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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this.storage = game.Host.Storage;
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}
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}
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}
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@ -24,24 +24,9 @@ namespace osu.Game.Overlays
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{
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internal const float SideMargins = 10;
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private const float width = 400;
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private FlowContainer optionsContainer;
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private BasicStorage storage;
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private OsuConfigManager configManager;
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private APIAccess api;
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protected override void Load(BaseGame game)
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public OptionsOverlay()
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{
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base.Load(game);
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storage = game.Host.Storage;
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var osuGame = game as OsuGameBase;
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if (osuGame != null)
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{
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configManager = osuGame.Config;
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api = osuGame.API;
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}
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Depth = float.MaxValue;
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(width, 1);
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@ -61,7 +46,7 @@ namespace osu.Game.Overlays
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ScrollDraggerOnLeft = true,
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Children = new[]
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{
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optionsContainer = new FlowContainer
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new FlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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@ -81,7 +66,7 @@ namespace osu.Game.Overlays
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TextSize = 18,
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Margin = new MarginPadding { Left = SideMargins, Bottom = 30 },
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},
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new GeneralOptions(storage, api),
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new GeneralOptions(),
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new GraphicsOptions(),
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new GameplayOptions(),
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new AudioOptions(),
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@ -227,6 +227,7 @@
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<Compile Include="Overlays\Options\MaintenanceOptions.cs" />
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<Compile Include="Overlays\Options\OptionsSection.cs" />
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<Compile Include="Overlays\Options\OptionsSubsection.cs" />
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<Compile Include="Graphics\UserInterface\LoadingAnimation.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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