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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
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{
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public class UpdateOptions : OptionsSubsection
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{
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private BasicStorage storage;
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public UpdateOptions()
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{
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Header = "Updates";
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Children = new Drawable[]
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{
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new SpriteText { Text = "TODO: Dropdown" },
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new SpriteText { Text = "Your osu! is up to date" }, // TODO: map this to reality
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Open osu! folder",
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Action = () => storage?.OpenInNativeExplorer(),
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}
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};
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}
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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this.storage = game.Host.Storage;
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}
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}
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}
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